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Request for Models

#1
As im not able make models myself, i try a different approach.

I ask the community.

I need map props for the following maps,

1. techassault
[Image: xonotic20160711220745_00.jpg]

One thing i always wanted to do is to get rid of this brush in the middle.
Maybe so one can make a nice reactor model for it.

2. Voll aufs Maul
[Image: xonotic20160711220828_00.jpg]

All of these "trims" look very generic, as the possiblities with patches are limited.

[Image: xonotic20160711220838_00.jpg]

A different gras model, a different barrel model and a different create model.
There are just to repetitive as there is just one model.

[Image: xonotic20160711220943_00.jpg]

proper terrain with smooth transitions

Dowload link: http://dl.xonotic.co/voll_aufs_maul_v4.pk3

3. marsball
[Image: xonotic20160711221250_00.jpg]

Same here. The terrain is just awful

Download link: http://dl.xonotic.co/marsball.pk3


I hope somebody can help me. Smile
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#2
Here is a mockup for tech assault


Attached Files
.png   BHgen2.png (Size: 188.14 KB / Downloads: 97)
[Image: 0_e8735_c58a251e_orig]
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#3
Has anyone ever made a Quake 3/Quake Live rocket launcher? Xonotic's Rocket Launcher just looks like a Double Barreled Shotgun Tongue If anyone did make a Quake model, would anyone mind posting it?
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#4
(07-12-2016, 11:13 AM)aa Wrote: Here is a mockup for tech assault

Ok, it looks good, but how will you realise it in a suitable lowpoly model?
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Reply

#5
You would need map for the terrain as a basis
[Image: foxtrotcproggry.jpg]
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#6
(07-13-2016, 02:31 PM)Cortez666 Wrote:
(07-12-2016, 11:13 AM)aa Wrote: Here is a mockup for tech assault

Ok, it looks good, butll you realise it in a suitable lowpoly model?

Well, well, is not some small model, it's the centerpiece of the entire map, I am pretty sure we can afford extra polies on it. Up to 10000, I might imagine. For reference, player models have a limit around 3000, so it well be like having 3 more players in the room. (Yes I know it does not work exactly like that, but it's SSN skyrocketin approximation
[Image: 0_e8735_c58a251e_orig]
Reply

#7
(07-13-2016, 02:44 PM)TH3FTB0T Wrote: You would need map for the terrain as a basis

Wow, you are still around. I added the download links for marsball and voll aufs maul. Now you can give it a try.

techassault is offical so no link

(07-14-2016, 11:26 AM)aa Wrote: Well, well, is not some small model, it's the centerpiece of the entire map, I am pretty sure we can afford extra polies on it. Up to 10000, I might imagine. For reference, player models have a limit around 3000, so it well be like having 3 more players in the room. (Yes I know it does not work exactly like that, but it's SSN skyrocketin approximation

i personally wouldnt aim that high with the polys, but lets give it a try.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Reply



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