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Mapping tutorials

#1
Post your mapping tutorial links here.

Basics:
http://ingar.satgnu.net/gtkradiant/index...umentation
http://www.clankiller.com/games/quake/gtkradianttut/

Other collections:
http://alienTRAP.org/forum/viewtopic.php?f=2&t=9
http://www.quake3world.com/forum/viewtop...f=10&t=290

Videos
http://www.youtube.com/watch?v=N-Roq1EXxPc
(thanks rocknroll237 for pointing that one out)

Quote:And something that every mapper who wants to create competitive maps should read at least once: wviperw's competitive design guide
http://www.goodstuffmaynard.com/portfoli...index.html
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#2
Meh. I expected some links already posted by the topic starter. Sad
Xonotic Assasins!

Quote:<tChr^nsb> home
* pughar gives tChr^nsb a cookie
<Liquid-Sin> no cookies for me?
<pughar> gave the last one to him Smile
<Liquid-Sin> my luck...
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#3
Things are just getting started.. isn't it more fun to participate then just see everything done already? There are quite some good links and posts in the "old" forum. Helping them getting "ported" over would be great :-)
Real signature is still in production!
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#4
I'm quite new to the Nexuiz/Xonotic community, but I've played the game itself a lot last year. If anyone wants to port over those tutorials, that'd be great for me. Tongue
Xonotic Assasins!

Quote:<tChr^nsb> home
* pughar gives tChr^nsb a cookie
<Liquid-Sin> no cookies for me?
<pughar> gave the last one to him Smile
<Liquid-Sin> my luck...
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#5
Assuming mapping is the exact same as thegamethatshallnotbenamed then I'll maybe write a tutorial if I get the time. I promise it will be just as half assed as all my other work.
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#6
Yeah its exactly the same..
Real signature is still in production!
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#7
I tried it today and failed horribly.

Need more tutorials. Tongue
Xonotic Assasins!

Quote:<tChr^nsb> home
* pughar gives tChr^nsb a cookie
<Liquid-Sin> no cookies for me?
<pughar> gave the last one to him Smile
<Liquid-Sin> my luck...
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#8
No need for rewrites.

http://ingar.satgnu.net/gtkradiant/index...umentation

http://www.clankiller.com/games/quake/gtkradianttut/

There is enough documentation on internet.
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#9
I'll make one for the basics anyway. I've already started it, might as well finish.
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#10
(03-23-2010, 08:16 PM)Sepelio Wrote: I'll make one for the basics anyway. I've already started it, might as well finish.

Please do.Big Grin
Xonotic Assasins!

Quote:<tChr^nsb> home
* pughar gives tChr^nsb a cookie
<Liquid-Sin> no cookies for me?
<pughar> gave the last one to him Smile
<Liquid-Sin> my luck...
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#11
On another note there is this thread on the AT forum. I think a fair number of the links are broken but it should provide some useful stuff:
http://alienTRAP.org/forum/viewtopic.php?f=2&t=9
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#12
http://www.quake3world.com/forum/viewtop...f=10&t=290

and something that every mapper who wants to create competitive maps should read at least once:
wviperw's competitive design guide
http://www.goodstuffmaynard.com/portfoli...index.html
Reply

#13
What is the difference between GTKRadiant and NetRadiant ?
To create map for Xonotic what should i use ?
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#14
Netradiant, as it has some useful patches for both the program and both q3map2 that GtkRadiant does not have. Also, Netradiant supports Nexuiz/Xonotic out of the box.
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#15
Anyone interested in showing what netradiant can do with all the new features and old .
over time ive picked up some shortcuts and found new ways to do things . like for instance i made a terrain using imgtomap . i set its texture and didnt like how it turned out . So instead of shift+clicking each triangle i used ctrl+alt+e , and that selected all of the terrain pieces to easily retexture it . This method only seems to work on func_grouped brushes .
so i guess im asking if there is an easy to understand manual , or if someone can make one . heh i wouldnt mind knowing if there is an easy way to select many faces at the same time thats only seen by the player.

maybe i should start a netradiant tips thread .
Master? Do you call me Grasshopper because im cunning and stealthy ?
NO ! You Ugree, Rike Insect !
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#16
I found these very helpful for the beginning: http://www.youtube.com/watch?v=oc13oaUau7c
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#17
q3 tuts
[Image: foxtrotcproggry.jpg]
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#18
I downloaded NetRadiant too and understand almost everythingBig Grin (also watched some videos on youtube).

But I have 1 question. HHuhw to get textures? My texture browser is empty Sad.
Do I have to make them myself, if yes how?
Or did I just forget 1 important thing
Moved to Mepper
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#19
(01-04-2011, 03:31 PM)mepper[NoSkillsOnlyLuck] Wrote: I downloaded NetRadiant too and understand almost everythingBig Grin (also watched some videos on youtube).

But I have 1 question. HHuhw to get textures? My texture browser is empty Sad.
Do I have to make them myself, if yes how?
Or did I just forget 1 important thing

Hey I started mapping since today (at least trying too).
You need to download Xonotic 0.1 preview and unpack it. Then in netradiant set the path to it: under "edit -> Preferences -> Settings -> Path"
On my system its /home/oib/Desktop/Xonotic/
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#20
Thanks, I'll try!

[Ofc I already downloaded Xonotic.]
Moved to Mepper
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#21
I tested but it doesn't work Sad

I still cant click on my tex. browser. I can see the icon but it is grey and I click. Someone help me!
Moved to Mepper
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#22
It finally works! Thank you!

I'll make an ONS map now.
Moved to Mepper
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#23
I'd like to add those links as I myself am starting learning stuff about Q3 shaders.

http://www.ritualistic.com/games/fakk2/e...anual.html
http://toolz.nexuizninjaz.com/shader/
·Nekomimi·

:: q3map2 x64 for Windows
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#24
i found some pdfs about architectural lighting, i didnt read them yet but i want to share them here before i forget this link
http://www.erco.com/products/download/ot..._guide_pdf
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#25
These tutorials are useful for every q3 engine based games:
http://www.map-craft.com/modules.php?name=Tutoriaux

For those who want to build good terrain:
http://simonoc.com/pages/articles.htm
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