Create an account


Thread Rating:
  • 19 Vote(s) - 4.37 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Screenshots of what you're doing.

(06-17-2010, 06:07 PM)FruitieX Wrote: well, from experience lately it seems like people aren't immediately recognizing the _FLAG_ icons Wink Wink

I guess that's mainly because they see it for the 1st time, without any context. If someone actually plays CTF, they will see the icons in context in the modicons panel, and shouldn't have a problem understanding them.

(06-17-2010, 05:50 PM)Roanoke Wrote: Instead of in game tutorials, perhaps we just need logical icons Tongue
C'mon.
Flag taken:
[Image: mxy793szuucnhyshpy9l.png]
Flag dropped:
[Image: pqieyzw9xzh8p9mhkq.png]


Anyway, thanks to Fruitie's panel system, anyone can join in and make a better HUD skin Tongue
Reply

Put the flag on a stick and it'll be recognized as a flag a lot easier.
Reply

(06-18-2010, 08:28 AM)freefang Wrote: Put the flag on a stick and it'll be recognized as a flag a lot easier.
The icon will also get much smaller by having a lot more wasted space...
Links to my: SoundCloud and bandcamp accounts
Reply

but maybe adding just a part of that stick would make it more obvious.
I mean something like this:

[Image: q7qjdy2s05g1wwrdtrv.png]
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
Reply

Sev, the problem with the icons is that they do not scale down well. I'm making a simple set of icons right now, I'll post them later.
Edit: Here they are. Guess what they mean:
[Image: dm-712768973987.png]

And vector source (captioned, don't look!):
http://pics.nexuizninjaz.com/images/0cqp...kqqybo.svg


There are three styles:
[Image: dm-1212768975223.png]

And the source:
http://pics.nexuizninjaz.com/images/vba8...ayhba4.svg
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
Reply

here is my commentary in picture form.

[Image: 5xokowwfb8apuo5efkm7.png]

I think the "i have the flag" needs to be more identifiable. I don't know what [flag] ! means. could be confused with dropped or flag taken.


the moderately more sloppy source:

http://pics.nexuizninjaz.com/images/fqvz...3mw3su.svg
Reply

The ! was supposed to be "I have flag". Avoid using "u" or any other letters, that defeats the purpose. The body idea is a good one, but just for "I have flag" because the difference between "I have flag" and "teammate has flag" is quite subtle (if only used once, determining if you have the flag is as easy as checking if there is a person). Did you change the stroke? What process did you use, if so (so I can adjust things and keep things consistent).

Edit: Okay, next iteration. Still not completely clear on how you made the stroke though.
For flag dropped, gave the arrow a yellow (why pink?) glow. Also fixed a part of the outer circle stroke that had an edge in it.
Created a unibody concept for "I have flag".
Organized the "I have flag" concept
Created a new splitbody concept with reordered glow
Made sure everything fits in a 128^2 area.

[Image: dm-16127690397411.png]
http://pics.nexuizninjaz.com/images/cvae...dzqxmy.svg
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
Reply

[Image: 94nnwx3sjg2ui498bwo5_thumb.jpg]
I'm mostly making scary pillars at the moment.
nomnomnomnonmonm:
"the best trolls are indistinguishable from idiots"
Reply

practicing again Big Grin
this time a bazooka:

[Image: img1a.th.jpg]

no "contributions" yet, I know, be patient Big Grin
Reply

[Image: pjn8vqncf5l9fws326h_thumb.jpg]
[Image: 6y3904wso6epg7etyngl_thumb.jpg]
[Image: hzhs73nfb47yd17tfuyx_thumb.jpg]
[Image: ac9om4dve4worm7g93e7_thumb.jpg]
[Image: am2xx1o3s5lvwfpghlxm_thumb.jpg]

Getting close to final Smile

MintOX
Reply

[Image: gwuaqlh0mz4klu69hoh_thumb.jpg]
minsta?
nomnomnomnonmonm:
"the best trolls are indistinguishable from idiots"
Reply

[Image: wfgn2y00yzniam959lp_thumb.jpg]
[Image: pa92tsctksr4jzyy591e_thumb.jpg]
[Image: 6ywkz7fpjhqu2kbnqja_thumb.jpg]
[Image: hqsyj7rfvsqa5vm3h7w_thumb.jpg]
i can hardly believe this compiled at all, the green hanging things are non-solid, i don't want to change the gameplay of this map, nexdmlc2.
nomnomnomnonmonm:
"the best trolls are indistinguishable from idiots"
Reply

that's uhhh, interesting, heh

Big Grin

mebbe you can make them look like cave droplets and make it some sorta underground cave facility thing Big Grin
is that all your textures btw?
Links to my: SoundCloud and bandcamp accounts
Reply

Revising my skyboxes.
[Image: a8v6zd06ddtbe92jkl_thumb.jpg]
Reply

Sev,
OMG that looks awesome, can i use it? Where can i download it?

MintOX
[Image: di-712770583645.png]
Reply

[Image: dm-1112773263994.png]
[Image: dm-6127732639915.png]
[Image: dm-1312773264003.png]
Branch: plasmasheep/simpleicons
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
Reply

[Image: ofm569etvr3ems9db0jb_thumb.jpg]
Reply

[Image: zae5cd4oy76k9lpg3xt2_thumb.jpg]
nomnomnomnonmonm:
"the best trolls are indistinguishable from idiots"
Reply

Starting to get some shape... in the middle of retexturing:

[Image: 9uddo7yk334iw7bo0iw_thumb.jpg] [Image: lkmv912157tivakk7jm3_thumb.jpg] [Image: rauj1s5adxlu4dptztor_thumb.jpg]
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
Reply

Here's what I'm doing.
SimCity2k/TransportTycoon City Conversion Project

http://pics.nexuizninjaz.com/images/kfcg...syea7b.jpg
http://pics.nexuizninjaz.com/images/k0d3...ubokyr.jpg
(Notice how the street in the nicer area is a diffrent style)
http://pics.nexuizninjaz.com/images/vt29...4s4j6l.jpg
Highway intersection (sd_highway* sd_ means "simulated decoration: ie something that goes over terrain and does not vis-block, not a part of terrain (terrain or building with terrain), not foliage (sf_ is for forliage overlay tiles, also which must be placed over a "real" sc_ terrain or building tile)
http://pics.nexuizninjaz.com/images/hkdk...dm11as.jpg
(Closeup of warehouse)

Assets:
Tiles (GPL Licensed):
http://omploader.org/vNHNodA/sc_tiles.zip (WIP)
(Free-Libre-Opensource) Textures:
http://omploader.org/vNHNlZQ/suburbtex.pk3 (WIP)
http://omploader.org/vNHNkZw/caethaver2_...es_png.pk3
http://omploader.org/vNHNkcg/castle_bunker_textures.pk3 (WIP)
http://omploader.org/vNHNkcQ/bztourny_textures.pk3
http://omploader.org/vNHNkag/csorginal_textures.pk3
http://omploader.org/vNHNkbQ/cliffwall_textures.pk3
http://omploader.org/vNHNkbw/interspaces...xtures.pk3
http://omploader.org/vNHNkaw/blender_pub..._cloth.pk3
http://omploader.org/vNHNkeQ/javaclassic...xtures.pk3
http://omploader.org/vMnRhMw/bonusarena3.pk3

Also the config file that is used with this is fastweap.cfg:
http://omploader.org/vNHNpYQ/fastweap.cfg
(makes weapons more realistic, and allows shooting through walls)

Mod edit: next time please use thumbnails.
Reply

oh my god...
All we need now is better textures Tongue
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
Reply

Something tells me we could be looking at some Twisted Metal style mayhem when vehicles get introduced. Pretty cool.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Reply

Unnecessary details made from brushwork: I has it:

[Image: 6s8qvurz9f6vcveeq6fx_thumb.jpg]

The new healpod shader:

[Image: pr5uenbj1hz5if07tb94_thumb.jpg]

Even more details:

[Image: cj2m9vo0o05qcn9w8bt_thumb.jpg]
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
Reply

Well, at the moment, I'm putting together a C++ game engine called Amethyst. It uses OGRE (cross-platform, yay! Smile)as its core and uses the Bullet SDK for physics and OpenAL for audio. It's just a little pet project I've been working on for a few weeks now.

Here's the screenshot.
Reply

Wow, you develop on windows? I doff my hat to you, sir!
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [NEED HELP] Weapon shader isn't doing as I'm intending to do LegendGuard 0 1,049 04-04-2022, 07:23 AM
Last Post: LegendGuard
  Videos of what you're doing. FruitieX 134 152,840 04-01-2017, 04:50 AM
Last Post: SpiKe

Forum Jump:


Users browsing this thread:
20 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-