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Screenshots of what you're doing.

(03-14-2017, 07:25 AM)Ch4mp Wrote: for me crylink model is pretty solid.

Actually the Crylink is the oldest and ugliest model still in Xonotic... alongside the Hook gun, and I might be missing a few more. It hasn't been updated for about a decade since the earliest days of Nexuiz, back when polygon count and texture resolution standards were way lower. So yeah, I would appreciate finally seeing an update for it as well please!
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I'm happy with and grateful for whatever is coming of this quality. In consideration of the professionality of Morphed's work and knowing he does it for a living I feel a bit uneasy with "requesting" more. But I sure do hope he enjoys making these models enough to keep at it ;o)
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(03-12-2017, 05:02 PM)Morphed Wrote: [Image: FIqYuQf.jpg]
Next gun, again it's only highpoly version. Any suggestions are welcome Smile
Holyshit! Morphed does it again!
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
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Morphed da real mvp
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Spoiler for a potential content pack someday soon:

[Image: QnZeivKl.jpg]
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(03-16-2017, 11:06 PM)Mario Wrote: Spoiler for a potential content pack someday soon:

[Image: QnZeivKl.jpg]

Interesting and very nice! We could definitely use more static model props: Xonotic maps heavily lack the environmental detail in modern engines, even if it has high quality content.
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
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(03-16-2017, 11:06 PM)Mario Wrote: Spoiler for a potential content pack someday soon
Good old Yughues, his CC0 work is amazing Big Grin
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Hey, I just finished texturing grenade launcher, I hope you will like it Smile
[Image: bRExyqj.jpg]
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(03-30-2017, 04:27 PM)Morphed Wrote: Hey, I just finished texturing grenade launcher, I hope you will like it Smile
[Image: bRExyqj.jpg]

I have no words, it is simply incredible. Your modeling and texturing skills are truly one of the biggest blessings of this project!
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
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Hey you found my Grenade Launcher! I gave it to some Newbie a couple of weeks ago in a tutorial and somehow I forgot to ask him to give it back so it probably remained in the map. I can tell it's mine because it's so heavily used, mine looked just like this.

Awesome work, loving it!
[Image: 249.png] Latest track on soundcloud: For You (piano improvisation)
New to Xonotic? Check out my Newbie Corner!
<ZeRoQL> i think i got 1 proper quad and that cunt halogen fuck me over with a laser
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[Image: TE4orQC.jpg]
I promised Jeff to finish off explosive weapon set remake with a new ammo crate Smile
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Very nice! Those explosive weapons really look sophisticated now. Thank you for your contributions!
[Image: 249.png] Latest track on soundcloud: For You (piano improvisation)
New to Xonotic? Check out my Newbie Corner!
<ZeRoQL> i think i got 1 proper quad and that cunt halogen fuck me over with a laser
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[Image: XAdPjyP.jpg]
here it is, finished with textures, ready to be picked up
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Once again, truly marvelous work Morphed. Also an admin should seriously bring back the ability to like posts, which was disabled since the forum update!
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
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I thought I could put the textures in the pk3 and it'd be okay but apparently not. The geometry is at least nice.
   
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Maps ported from Q3/etc usually needs to be scaled bigger by about 10% for it to feel natural size in Xonotic. Catalyst might in general be bit too small, because you can blaster jump up quite high in Xonotic.
[Image: 2170.png]

<HAL_9000> i think if you just feed a child for 10 years
<HAL_9000> and isolate it from the world
<HAL_9000> jsut growing in a dark room
<HAL_9000> that would not be a human
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WIP
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
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(04-28-2017, 02:16 PM)Cortez666 Wrote: [Image: 62r4a7o9cgto8nh31yj_thumb.jpg]

That long ass corridor though  Blush

EDIT: on a more serious note, if it's doable with your geometry I'd aim for something like this:

[Image: KBCbCg7.png]
[Image: 2170.png]

<HAL_9000> i think if you just feed a child for 10 years
<HAL_9000> and isolate it from the world
<HAL_9000> jsut growing in a dark room
<HAL_9000> that would not be a human
<Smilecythe> that would be a cpma player
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(04-29-2017, 07:04 PM)Smilecythe Wrote:
(04-28-2017, 02:16 PM)Cortez666 Wrote: [Image: 62r4a7o9cgto8nh31yj_thumb.jpg]

That long ass corridor though  Blush

EDIT: on a more serious note, if it's doable with your geometry I'd aim for something like this:

[Image: KBCbCg7.png]

Why dont you grab the Mosseppo or the zeroql and join the psxy server? You can play test it there, since today
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Sky Temples and Static Discharge.

(04-20-2017, 04:41 PM)Smilecythe Wrote: Maps ported from Q3/etc usually needs to be scaled bigger by about 10% for it to feel natural size in Xonotic. Catalyst might in general be bit too small, because you can blaster jump up quite high in Xonotic.

Likely, I will just hand the geometry off to a real mapper once some bugs are fixed.
These are just outputs from a tool that converts Reflex's map format to id Tech's.
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Might just share this here as well: Xonotic characters ported to The Dark Mod! See the original post here.
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<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
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