Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SOLVED] Bots spaz out at teleporter / warpzone on the ceiling

#1
I have a warpzone on the ceiling and a few bots spawned to test things out.
Currently they want to huddle and twirl at the autogenerated (yellow) waypoints instead of going off somewhere else because I assume they'd like to go through the warpzone (a similar thing happens on the map Hyperspace).

I tried covering the warpzone entirely with AI do not enter. But they seem to insist attempting to go through. I don't exactly want to block off the entire room because the Mega spawns there (and there's a spawnpoint on it).

I figure this could be resolved if I could delete the yellow waypoints, but navwaypoint_remove doesn't seem to do the trick.

Are there other options to make them stop idling there besides specifying the spawnpoint as player only and blocking off the entire room as donotenter for the bots?


Attached Files Thumbnail(s)
           
Reply

#2
Bots are occasionally a bit buggy when it comes to teleports and warpzones. A fix is being worked on.
[Image: 30381.jpg]

<packer> when i see martin-t's name my blood pressure increases

<[BOT]Hоtdоg> anyone here lives near martin?
<[BOT]Hоtdоg> will pay monies for shooting him
Reply

#3
No bug there, I think it's due to warpzone waypoints being the only waypoints in the map.

Try to add a few normal waypoints
Reply

#4
(08-29-2017, 03:22 PM)terencehill Wrote: No bug there, I think it's due to warpzone waypoints being the only waypoints in the map.

That's a map I made.
I placed bot waypoints on all accessible areas (screenshot being one of the sessions of doing just that). What just happens is they all eventually congregate at the warpzone. Once they come in the room, they will never leave. At best they march between the waypoint at the hallway and back, regardless of everywhere else waypointed for them.
Reply

#5
Maybe it's due to lack of items then... however in this case they should wander in random directions, can't say why they gather near the warpzone. Would you share the bsp (zipped please) of your map with me, so I can test it properly?
Reply

#6
From the pictures it seems like there are waypoints, but there are no links between most of them (white connecting line). The waypoint in the corridor on the third picture has no link origination from it. Try putting more waypoints there so that there are more links
Reply

#7
(08-30-2017, 07:32 AM)terencehill Wrote: Maybe it's due to lack of items then... however in this case they should wander in random directions, can't say why they gather near the warpzone. Would you share the bsp (zipped please) of your map with me, so I can test it properly?

I attached the pk3, but you need to remove the .txt extension.
edit: nvm it doesn't reject pk3's.

Freddy Wrote:From the pictures it seems like there are waypoints, but there are no links between most of them (white connecting line). The waypoint in the corridor on the third picture has no link origination from it. Try putting more waypoints there so that there are more links

There are full waypoints, its just with the screenshot its around the corner. When they spawn around the map they'll move, just that they keep going to that specific room.


Attached Files
.txt   antares-dm1_b1.pk3.txt (Size: 232.28 KB / Downloads: 0)
.pk3   antares-dm1_b1.pk3 (Size: 232.28 KB / Downloads: 1)
Reply

#8
It's a bug: waypoints generated for horizontal warpzones are not good as they get snapped to the floor, they should stay in the air. I'll see if i can fix this issue
Reply

#9
I fixed this issue in my branch, now you'll have to wait until it gets merged into master
Reply

#10
Cool, that might fix the similar problem bots have on the map Hyperspace. Thanks.
Reply

#11
(09-01-2017, 04:48 PM)Antares* Wrote: Cool, that might fix the similar problem bots have on the map Hyperspace. Thanks.

It does. Warpzones with oblique warp planes (hyperspace case) needed a completely different fix though.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [NEED HELP] NetRadiant Bots 3agle427 0 2,197 01-10-2019, 08:49 PM
Last Post: 3agle427
  Lighting works fine on -medium but comes out awful on the final pass.... Notavi 3 2,647 08-04-2018, 04:57 AM
Last Post: Notavi
  Specific case of warpzone rendering item once; after being picked up, never again Antares* 0 2,525 10-03-2017, 08:47 PM
Last Post: Antares*
  Can't Select Warpzone's Patch mesh Antares* 3 2,266 09-02-2017, 06:39 PM
Last Post: Antares*
  Warpzone Causing QuakeC Crash Antares* 2 2,203 08-27-2017, 01:56 PM
Last Post: Antares*
  Warpzone issues / troubleshooting Notavi 9 5,770 06-08-2016, 08:04 AM
Last Post: Mario
  Warpzone "seeing the other side" munyul 9 7,453 10-29-2015, 03:53 PM
Last Post: munyul
  How to get rid of the line on edge of warpzone? Penguinum-tea 6 6,907 03-25-2015, 02:56 PM
Last Post: Penguinum-tea
  [ASE] Warpzone Container Minkovsky 2 4,215 11-09-2010, 10:51 AM
Last Post: Minkovsky

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-