1. Make a brush of any size
2. Apply common/trigger texture
3. Make it trigger/gravity
4. press n for the entity inspector menu
5. key=gravity, value = {any number thats not 0 because for some stupid reason there cannot be no gravity}
so value = 0.5 would be half gravity; 0.00001 somewhat close to 0 but still slightly pulling down
Or maybe to achieve no gravity youhave to make 2 brushes inside each other like so:
1) gravity = 0.1
2) gravity = -0.1
so they add up to 0
Plan B if you just want to cover the whole map:
No brush needed but editing the <mapname>.mapinfo and adding the line:
Code:
settemp_for_type all sv_gravity 0 //(800 = standard; 400 = half etc.)