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[CTF/TDM/CA] hypercube_m1

Hypercube is a small map designed for team games between players of at least intermediate skill. Although it is a simple map, it is not "noob friendly." When designing this map, the intention was to make the map itself a minor challenge--regardless of the skill of one's opponents. For instance, the capping paths more or less require players to be comfortable with laser- or rocket-jumping.

Players: 1v1 up to 5v5; 3v3 is probably best.
Skill level: Intermediate and above.
Features: team-specific teleports, deceleration fields, vector-based bumpers, one-way walls, and multiple death messages.
Tips: avoid the roof/sky, and be careful when jumping across the void.

The "hypercube_m1" map and the simple custom textures are licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License. See for an explanation of this license.

Initial download at

--accident (216)

selection screen (from the 3rd beta) + screen shot with marked hazards (from the "m1")
[Image: kfxxv56hq1am5111wv_thumb.jpg] + [Image: xm7kyo5m9x4l1zi5ypt_thumb.jpg]

I would like to thank the following testers for being flung off of the three betas with me: sixx, manimal, kamikaze, madskillz, Liquid-Sin, Grassy, vael, FaCe, MaxPoon, MooKow, and Dokujisan. Thank you to JulianaStein for support and constructive criticism. Finally, thank you to divVerent for suggesting a way to make a one-way wall, and also for telling me to avoid using vector-based push triggers, which eventually led me to create ten of them. ;-)

Glad to see you get this map out there accident, good work.
<[-z-]> have you seen the documentary "happy"?
<Samual_> no
<Samual_> it sounds horrible

A map designed for veterans? Woot. Thumbs up. I enjoyed the feel of it.

Yay! Great but simple map!
[Image: 788.png]

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