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NetRadiant-custom

#1
Rainbow 
https://github.com/Garux/netradiant-custom
https://github.com/Garux/netradiant-custom/releases
Update has recently happened, with some evil features:

[Image: unknown.png]
Made of brush cubes
[Image: radDarkShot.png]

To enable xonotic support you got to copy radiant/games/xonotic.game file and radiant/xonotic.game folder from your trusted source.
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#2
I tried it out and I like it. Original Netradian and q3map2 had some issues with geometry on my map(s), but this one seemed to handle things just fine.
Xonotic exists for a long time and low player count is the proof that nobody wants to play Xonotic since it is a bad game by default.
- Lyberta, 2017
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#3
Ok. About everytime I try compiling a map with a slick surface on it, the slick surface isn't actually slick for some reason. Then I use regular normal radiant, and compile again, now there's slick. WTF
Xonotic exists for a long time and low player count is the proof that nobody wants to play Xonotic since it is a bad game by default.
- Lyberta, 2017
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#4
Is weird, as i haven't touched related parts of the code. Are you sure, that both programs see the same slick shader? Can you send a map to reproduce named behavior?
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#5
For me it works perfectly with slick stuff. The slick part is just defined by a line in the .shader file so it shouldn't affect stuff in the radiant at all.

But if you're on windows try the radiant as I set it up. I think I replaced the compiler(q3map2.exe) with some different so it can handle more ram without crashing (else it's garux precompiled built of an older generation):
http://www.mediafire.com/file/z4uwva2fcy...180707.zip
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#6
32 bit win build already have q3map2 with > 2 Gb aware flag, which enables RAM usage up to 4 Gb
q3map2 from 64 bit build may taste all the RAM you'v got
named issue may be 64 bit specific in theory; a couple of such issues were noticed in 64 bit radiant build
q3map2 of this fork got a few decent improvements btw; also autocaulk in wip version wont work with different q3map2
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