08-07-2010, 10:25 PM (This post was last modified: 08-15-2010, 12:48 PM by master[mind].)
Here is the final version. 2:41 long. I rendered a slightly shorter looped version. It's seamlessly created so simply playing the beginning after the end will work(no crossfade). There is the 8xOS HQ version and normal version of each. The trade-off is a noticeable difference and upped clarity in highs...which mutes the lower sounds. I prefer and recommend the Normal Render. This was meant to be a theme song/menu song. Tell me what y'all think. I can still make changes.
08-08-2010, 01:02 PM (This post was last modified: 08-08-2010, 01:03 PM by master[mind].)
Thanks! When I heard the bass part in my head I knew it was a winner...we ended up being slightly late to an event just so I could keep from losing it. The rest of the song just flowed.
Some side notes:
The looped version has slight reverb and silence at the end. Simply crossfade there. I can always lengthen the song(considerably too/maybe add a new part), I just cannot shorten it. The looped version is as short as it will get. The 8xOS version is great for production quality, but the Standard render is designed(bass wise) for the game.
WHICH CC license? CC licenses with "SA" or "NC" are clearly not GPL compatible and not even worth considering. CC-BY is a grey area regarding GPL, as the attribution requirement is stronger than the GPL's (but in this case, you should easily be able to ask the author).
I have letters ready, going to send them tonight, but 2 of the 3 sample authors posted more than 2 years ago with no useful activity. While I wait for replies, I am going to recreate the samples with LMMS built in samples(GPL). It shouldn't be a huge challenge...I think...just need to work with many filters and an FLL.
I'm waiting for responses, but I need about 3 weeks to recreate the samples in audacity. Trying some basic mod's to LMMS's samples in LMMS proved futile, so I have to move to a more time consuming and powerful method. I'll post updates as I get samples remade. Ugh....
I got one response from Derek Murphy, and he said he wanted to help. The one I most likely won't hear from is VEXST. His last post was in 2008 and he has no POC. I got the muffled snare and kick from him. I'm gonna have to settle with a different sounding replacement, unless a miracle happens. I'm working with some different drum sounds. Anyone here good a working with samples that can help?
First of all, the track sounds nice and may be good for the menu. So it probably is worth recreating the samples (if you can't get permission).
Sound samples themselves BTW are already "as good as it gets" usually regarding editing, and thus should qualify as their own "source". So all you need is the permission from the author, no extra files.
One small suggestion - can you try rendering at 48000Hz instead of 44100Hz? Most users have a 48000Hz sound chip, and thus any 44100Hz music file would get resampled on playback.
Didn't realize that...sure, I can render at 48000. I was referred to that fact that the author should include any project files(e.g. Audacity) that were used to create the sample. Do they not need this?
Sure, I'll send you a PM when I get the chance.
08-12-2010, 06:08 AM (This post was last modified: 08-12-2010, 06:12 AM by master[mind].)
Sounds closer, maybe try a notch pass filter on the white noise @ 8-12khz, and then decay that sound, and see if the kick can be a little more subtle, the kick was used as a background to quiet but important sections(the beginning/break portions) It's sounding good though. I think the original sample has a high hat of some kind. I got a decent snare replacement so far...
After a headache amount of tweaking and redoing, I have the background snare replaced. Derek was kind enough to release his snare sample under the GPL so the main snare is still intact(get it here, it's awesome)! I'm gonna see how the kick sounds, but you guided me in the right direction chooksta. The only sound I don't think I can replace is the USAT Bomb sound, it's such great filler for the Dropping Sine. Ah well, I'm gonna work on that one too. Here's to hoping this all works out great.
Nope. He's a commercial distributor, so I don't think he's going to help, not to say he's mean, I think he might have passed off my email as spam/junk. I made a decent replacement, still tweaking. It's the only part I haven't replaced completely(or satisfactorily yet). All the other samples are in order. I am going to lengthen the song some(through simple themed repetition.) I'm gonna try to recontact him. If this is good enough for the menu theme, I want to have it done by the release of the alpha...but were leaving for Orlando tomorrow, I'm gonna try to finish it tonight.