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[NEED HELP] [Commission] To update Jeff's Modpack - QuakeC programmer wanted


Does someone here code well in QuakeC? We are looking for a programmer who is experienced in Xonotic to help update the mod.

We have a mod that is based on another modpack (SMB). Our code wasn't updated for around 1,5 years. There are 19 .qc/qh files of custom QuakeC code (3 weapons, 2 vehicles and couple of tweaks).

The task is to pull latest upstream code, and make custom files work exactly as before the update.

Part of the job is already done (code is compiling and starting). The problem is that some weapons/models are not registering with game correctly. You may start over if you wish. Estimated time for completion is 1-3 days (for experienced programmer). This task will require setting up server locally, and comparing it with reference live server. We will provide support for setting it up and testing.

Reward: €200 (PayPal or SEPA) for completion.

About server: Our server is run by community donations. It ranks #2 by popularity in Xonotic (according to XonStat). All code is free software. Here is our website:

Technical details: If you are interested, please contact:
- By the forum post or forum PM
- Discord: breakfast#6256 in server
- E-Mail:

Feel free to ask any questions.

Thank you for the attention
—Sir Breakfast.

(06-14-2020, 02:33 PM)Lyberta Wrote: By upstream you mean SMB modpack, right?
Yes. Changes in code itself are pulled, compiling and running fine, but 'eye-diffing' (against live server) needs to be done, to make sure that all functions still work as before (one of known problems is that weapon list is not correct). Idea is that players should not notice any significant changes after the update.

where to shove modpack? (in .xonotic / data?)
My maps:
CTF: Trident_ctf, Moon terror;
DM: Checkfriend, Landing hedge;
Duel: tempullit, X air walker;
Kota-dooM: Kota-dooM, Kota-dooM4 (-2);
Race: Map packs;
Special: Triangle, Mid space 'em.

You can check out my other maps here.

Thumbs Up 
(07-05-2020, 06:51 AM)Kotangens Wrote: where to shove modpack? (in .xonotic / data?)

could answer you

(07-05-2020, 06:51 AM)Kotangens Wrote: where to shove modpack? (in .xonotic / data?)
First you need to compile the modpack. When this is done you need to:
  • put compiled DAT files (progs.dat, csprogs.dat, menu.dat) to your server "xonotic/data/xonotic-data.pk3dir" directory
  • put compiled PK3 file (csprogs-*.pk3) to a directory that is served by a web-server (or ~/.xonotic/data)

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