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[CTF,CA,NB,ONS,RC] Trident_ctf

#1
This is a CTF remake of Trident, that is still in development(but can be ended). You can support the project if you want. I indicated proraide (He made the original) and myself (Remixed) as the authors.
New music.
EDIT: I've removed a music(from SSE) because of it isn't mine and now the map is using an official one.
Beta 5 update: removed music, superweapons, hook,domination. Improved light, some places. Added a new place, Race/CTS.
All vanilla weapons: machinegun, mortar, electro, crylink, vortex, hagar, devastator.
Nothing special.
DOWNLOAD: Trident ctf
SCREENSHOTS:
[Image: trident_ctf_800.jpg]
[Image: xonotic20211231151529_00_800.jpg]
[Image: xonotic20211231151541_00_800.jpg]
[Image: xonotic20211231151554_00_800.jpg]
[Image: xonotic20211231151617_00_800.jpg]
Beta 4 is removed because of music.
My Kotangєns mod and Sound pack.
What is your favorite weapon?/mutator?
My maps:
CTF: Trident_ctf, Revolterrom, rrom.
DM: CheckfriendCircle, Kota-diablo.
Kota-dooM: Kota-dooM , Kota-dooM2, Kota-dooM3.
Race: Map pack.
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#2
I like the idea but I'd use warpzones as portals. This teleporter alone seems a bit to small. As the map supports at least 6 players per team it would be a mess squishing all through it. The rest of the map then is less occupied and thus maybe too good for hiding.

I'd suggest adding 2 warpzones for each side. I mean just turn those small portals into bigger warpzones, 2 per side and you should be fine.

Also compile with -vis and -light stuff... there should be an "xonotic final approved ... something" option. It takes significantly longer but only that way it will look decent.

But else why not?
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#3
ok, i will add your idea
My Kotangєns mod and Sound pack.
What is your favorite weapon?/mutator?
My maps:
CTF: Trident_ctf, Revolterrom, rrom.
DM: CheckfriendCircle, Kota-diablo.
Kota-dooM: Kota-dooM , Kota-dooM2, Kota-dooM3.
Race: Map pack.
Reply

#4
I see that in the first post of this topic, the walls can be seen through. I think that seems a newbie fail, sometimes are because the walls are like flat and not like a tridimensional cube.
Believing is power
Chats about Cyber mod
IRC: irc.quakenet.org  #cyberboat-xonotic
Cyberboat Discord server: https://discord.gg/twSHWfGkEh
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#5
What idea would you give me for my map? Checkpoints are unlikely to be
My Kotangєns mod and Sound pack.
What is your favorite weapon?/mutator?
My maps:
CTF: Trident_ctf, Revolterrom, rrom.
DM: CheckfriendCircle, Kota-diablo.
Kota-dooM: Kota-dooM , Kota-dooM2, Kota-dooM3.
Race: Map pack.
Reply

#6
Cute update, looks better than before Big Grin
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#7
It seems to me that in b3 there are some really dark areas and there is this bug where looking at a certain angle in different places a blackbar appears in the skybox.
You should expand the bounding box on top of the map to allow more movement. Also are the stairs supposed to be that much misaligned?


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#8
(08-22-2020, 04:05 AM)L497 Wrote: It seems to me that in b3 there are some really dark areas and there is this bug where looking at a certain angle in different places a blackbar appears in the skybox.
You should expand the bounding box on top of the map to allow more movement. Also are the stairs supposed to be that much misaligned?
I removed the dark places. Dark Skybox is now unlikely
My Kotangєns mod and Sound pack.
What is your favorite weapon?/mutator?
My maps:
CTF: Trident_ctf, Revolterrom, rrom.
DM: CheckfriendCircle, Kota-diablo.
Kota-dooM: Kota-dooM , Kota-dooM2, Kota-dooM3.
Race: Map pack.
Reply

#9
The post is edited, now you can download BETA 5 with its new features!!!
My Kotangєns mod and Sound pack.
What is your favorite weapon?/mutator?
My maps:
CTF: Trident_ctf, Revolterrom, rrom.
DM: CheckfriendCircle, Kota-diablo.
Kota-dooM: Kota-dooM , Kota-dooM2, Kota-dooM3.
Race: Map pack.
Reply



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