Yes, do want this.
With some (map specific) highscore system, this could even become highly addictive!
Edit: Actually divVerent, why not a buy screen? Could have turrets and such stuff in there, maybe even building blocks (that zombies can slowly destroy), and a device that prevents zombies from spawning within a certain radius of it so they wont spawn inside your buildings (each player could only place so many of these to prevent planting them all over the map ending up winning the game). The round would then start with a setup time where you build an initial base + really basic defense, and you expand/repair it while the enemies become more and more powerful. I can imagine this would be interesting combined with assault in multiplayer.
If this ever gets implemented, the same idea could be used in e.g. CTF in addition to what we have, so if you have racked up lots of kills and die you can buy your favorite weapon right away, or you could set up a turret in your base. Still, you would have to save up money in case it's needed when the enemy attacks your base.
With some (map specific) highscore system, this could even become highly addictive!
Edit: Actually divVerent, why not a buy screen? Could have turrets and such stuff in there, maybe even building blocks (that zombies can slowly destroy), and a device that prevents zombies from spawning within a certain radius of it so they wont spawn inside your buildings (each player could only place so many of these to prevent planting them all over the map ending up winning the game). The round would then start with a setup time where you build an initial base + really basic defense, and you expand/repair it while the enemies become more and more powerful. I can imagine this would be interesting combined with assault in multiplayer.
If this ever gets implemented, the same idea could be used in e.g. CTF in addition to what we have, so if you have racked up lots of kills and die you can buy your favorite weapon right away, or you could set up a turret in your base. Still, you would have to save up money in case it's needed when the enemy attacks your base.
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