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[RELEASE] ctf_longplace

#1
Laboratory station for biochemical reagents in the natural environment.
Long and open place.
Download (v1.2): https://gamebanana.com/maps/213361
[Image: 5fcd0e81491a5.jpg]
[Image: 5fcd0e7d2e54f.jpg]
[Image: 5fcd0e8109eb0.jpg]

Zero - an eternal primordial emptiness the principle of generation of all things.
my Site: http://zeromapping.narod.ru
my Steam: http://steamcommunity.com/id/zeromapping/
my Bananite: http://gamebanana.com/members/1317180
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#2
Looks absolutely incredible Big Grin
I'd like to test it, thank you Smile
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#3
On this map I have a lot of FPS dropping, frequent when looking from one side of map to another. Maybe haven't optimized a lot, but I have not so bad hardware (fps drops from 250 to 30 just when rotating, and back).
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#4
(12-08-2020, 09:44 PM)AriosJentu Wrote: On this map I have a lot of FPS dropping, frequent when looking from one side of map to another. Maybe haven't optimized a lot, but I have not so bad hardware (fps drops from 250 to 30 just when rotating, and back).

did you play alone or with bots?

Zero - an eternal primordial emptiness the principle of generation of all things.
my Site: http://zeromapping.narod.ru
my Steam: http://steamcommunity.com/id/zeromapping/
my Bananite: http://gamebanana.com/members/1317180
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#5
I found the problem: reflections
I was just about to show you the fps drops when I noticed the purple tubes include reflecting surfaces (the purple slime reflects). Turned off and the fps are great.
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#6
(12-09-2020, 02:16 PM)_para Wrote: I found the problem: reflections
I was just about to show you the fps drops when I noticed the purple tubes include reflecting surfaces (the purple slime reflects). Turned off and the fps are great.

ok will fix this

Zero - an eternal primordial emptiness the principle of generation of all things.
my Site: http://zeromapping.narod.ru
my Steam: http://steamcommunity.com/id/zeromapping/
my Bananite: http://gamebanana.com/members/1317180
Reply

#7
(12-08-2020, 09:44 PM)AriosJentu Wrote: On this map I have a lot of FPS dropping, frequent when looking from one side of map to another. Maybe haven't optimized a lot, but I have not so bad hardware (fps drops from 250 to 30 just when rotating, and back).
try new version 1.2

Zero - an eternal primordial emptiness the principle of generation of all things.
my Site: http://zeromapping.narod.ru
my Steam: http://steamcommunity.com/id/zeromapping/
my Bananite: http://gamebanana.com/members/1317180
Reply

#8
Nice work, original geometry and fresh use of familiar textures.  The layout is easy for first timers but has subtle details and angles to take advantage of, and plenty of vertical action and movement potential.
I'll be hosting this on my server (our favourite gametype is vanilla CTF).

Suggestions:
Add some grass or similar in the corners to give the ground more depth and detail.  Maybe some puddles or other signs of irrigation.
Add more small/medium armor items, armor is very important in vanilla CTF.
Add the mortar, it's great in vertical action and I'll get complaints if it's missing Smile
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#9
I found a problem with the packaging: ctf_longplace_v12.pk3 breaks textures and shaders on some other maps.

You are allowed to include modified textures and shaders from the official Xonotic releases, but you must always rename them!

The texture files, .shader file, and shader definitions inside the .shader file must all be renamed.  Otherwise they can override the officially packaged versions, which usually results in missing texture errors on other maps. 

Adding your username to the shader or texture name works well as this will usually be unique.

Also, only include shader definitions and textures that you have modified (and renamed).  Including unmodified shaders will work initially, but eventually the official versions will be updated in a new Xonotic version, and then things will break.  For example, several old maps included complete copies of common.shader, which breaks warpzones in current Xonotic versions.
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