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ned models for your maps?

#1
hello, a while ago I made a model for xonotic, and I have another in the process, however it is difficult and requires experience, and I am a noob. ( see Atenea model on forums)
however I can make models for maps, details, etcc .. just have to ask here, post a picture and I carried out, the model. I hope to be helpful.

please send me a blender file with a cube with the dimensions of the object you want to do.


Daniel.P
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#2
See this thread: http://forums.xonotic.org/showthread.php?tid=676
Anything you think would fit in a future/space theme is welcome. As long as textures and the model itself is under the GPL license!
Links to my: SoundCloud and bandcamp accounts
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#3
(08-28-2010, 04:45 AM)FruitieX Wrote: See this thread: http://forums.xonotic.org/showthread.php?tid=676
Anything you think would fit in a future/space theme is welcome. As long as textures and the model itself is under the GPL license!

ok thanks, i think no need more help
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#4
(08-28-2010, 05:21 AM)ugluck Wrote:
(08-28-2010, 04:45 AM)FruitieX Wrote: See this thread: http://forums.xonotic.org/showthread.php?tid=676
Anything you think would fit in a future/space theme is welcome. As long as textures and the model itself is under the GPL license!

ok thanks, i think no need more help

More help is definitely needed, if that's what you mean! We have almost no prop models in Xonotic git yet as far as I know.
Links to my: SoundCloud and bandcamp accounts
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#5
(08-28-2010, 03:00 PM)FruitieX Wrote: More help is definitely needed, if that's what you mean! We have almost no prop models in Xonotic git yet as far as I know.

We have 8 lamps and at least four jumppads Tongue

But more are always welcome.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#6
(08-29-2010, 06:49 PM)Roanoke Wrote:
(08-28-2010, 03:00 PM)FruitieX Wrote: More help is definitely needed, if that's what you mean! We have almost no prop models in Xonotic git yet as far as I know.

We have 8 lamps and at least four jumppads Tongue

But more are always welcome.

There's never enough dude. That can fill up one map, quickly. My small map g-23 uses atleast 4 of those models and some more!
Mapper.
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#7
Accenting/effect models always are cool, because they add class and appeal to the maps. Stuff like chairs, broken fountains, cool pipes, statues, rails, columns, etcetera. Let your imagination run wild. Smile

(P.S. If I am wrong on that, let me know.)
Proverbs 25:8 Go not forth hastily to strive, lest thou know not what to do in the end thereof, when thy neighbour hath put thee to shame.
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