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Vore Tournament (game forked from Nexuiz)

Since this thread has been pretty inactive, I decided I'd post this here as well for the sake of it. This is another surprise feature happening recently, and boy is it a big one Smile

[Image: OR8RWhD.jpg]

Two days ago, I was examining my progress on VT thus far, thinking to myself "what else could make the experience even better and more realistic". Two things popped to mind: Prey seeing the predator's hands grabbing them as they are engulfed, and preds seeing their own bulging stomach as they look down. Then I set myself a challenge: Could I do both in a single day... for all player models I designed for VT? Despite going to bed at 5AM, I have beaten this challenge yesterday. As of latest GIT master:
  • While being swallowed, the prey first sees their predator's hands to the sides of their view, grabbing them and drawing them in. The maw itself now appears after halfway swallow progress.

  • When swallowing other players, you will now see your stomach slowly bulging outward. This uses a different view model based on the front side of the body, which works just like the mouth and glides forward from behind the camera. Currently it represents either your predator progress or your stomach load, whichever is the greatest.
Users are recommended to update all repositories under the Vore Tournament group and recompile! As this includes new models and updated blend files, the changes are a little big so they may take some time and bandwidth. To avoid any GIT conflicts, users are suggested to update each GIT repository from a msys2 command prompt using the following commands:

Code:
git reset --hard
git pull

Obligatory screenshot dump. Yes, it's long... why doesn't the forum allow spoiler tags anyway?

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<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
Samual (~dioteckte@...) quit #xonotic.pickup (gonna kill myself now)
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Well, found you again, if you remember me. This seems abit more in-depth than on your FA, owo
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(03-14-2017, 07:13 AM)MrTobyVee Wrote: Well, found you again, if you remember me. This seems abit more in-depth than on your FA, owo

Greetings again! It is indeed easier to post progress on a forum thread. Currently that includes this thread (as VT is a Xonotic mod now) and there's also a thread on Eka's Portal (it's a vore game so doh). As far as modifications themselves go, you can monitor the Gitlab repository to see exactly what changes and how: https://gitlab.com/voretournament/data_v...its/master
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
Samual (~dioteckte@...) quit #xonotic.pickup (gonna kill myself now)
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Impressive work, MicreaKitsune. Very good at immersing the player in the ideas Vore Tournament was founded on Smile
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(03-14-2017, 08:26 AM)-z- Wrote: Impressive work, MicreaKitsune. Very good at immersing the player in the ideas Vore Tournament was founded on Smile

Thank you very much! It helps to know that people are enjoying what I've made so far. This is by far the most ambitions project I've worked on, even if I have (often similar) game mods planned or in the making under completely different engines and genres. Once the primary features are ready and I've fixed every major bug, I plan to focus on the artistic side and atmosphere much more... including new assets such as music, and other original aspects that help with immersion. Also this couldn't have been done without the mutator hook system, so my own thanks to whoever implemented that Big Grin
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
Samual (~dioteckte@...) quit #xonotic.pickup (gonna kill myself now)
Reply



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