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Zircon Galaxy (Xonotic derived)

#1
The only individual here I am sure I have interacted with is Divverent who I think of as "div0" -- back in 2006 div0 helped me and RocketGuy who needed a specific Linux Quake engine server compiled -- I still remember how grateful we were for the assistance.

Anyway, for anyone interested ...

Zircon Galaxy is a single player / cooperative mod that uses Xonotic textures/models/sounds.  The mod is a very interactive single player experience with inventory, vehicles and a ton of other enhancements.

A video is here:  https://www.youtube.com/watch?v=wPQN9oVhXq4

The moddb page is here:  https://www.moddb.com/mods/zircon-galaxy-alpha-10

Anyone who is interested in extreme coding may find some of the features in Zircon Galaxy interesting.  It does 15 to 20 very difficult things that I think other coders will get a kick out of -- it does some things to really leverage some DarkPlaces features -- some you should notice just from the video.

Anyway, thank you for listening.
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#2
Wow very cool! I'll give it a test drive! Nice promo video too!
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#3
Thanks.

The next screenshot / video might have the funniest but coolest feature yet.

This feature might be done tomorrow.
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#4
[Image: z8.png]

Chess Duels arena map in the next release Zircon Galaxy.

Zircon Engine initial release at moddb: https://www.moddb.com/mods/zircon-engine
A quick video of some work in-progress: https://www.youtube.com/watch?v=R6e-S33CfsE
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#5
Wow nice work. But this can never run from Xonotic, or can it?
Visit our clan website: http://extreme.voltage.nz/
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#6
(03-03-2023, 08:27 PM)ballerburg9005 Wrote: Wow nice work. But this can never run from Xonotic, or can it?

We will see, I need to keep working on it.

There is a chance it might "eat" part of Xonotic gameplay eventually.

So I guess the answer to what you are thinking is "maybe".

My first stage is trying to solidify a single player campaign, get a mapping package out, test/harden cooperative play.

And then look at the player vs. player.

I want to grow this in a way that can attract and keep casuals (and mappers!)  first interested and then at some point "blow the horn" on player vs. player in deathmatch-like modes.

I am hoping to have a mapping set available by Monday or Tuesday.  At least an initial one.

I have a "plan" to do all of this in very specific stages to slowly molt in a broad final form.

(Do you mean could an Xonotic client connect to it? It might/probably. I hadn't thought much about that angle, but maybe I'll do some thinking on what this would be like as a folder in Xonotic. I'd have to rework some stuff, might be worthy goal. That's a pretty good idea, really. If it can be done. )
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#7
Yes, after some testing I can make it so Xonotic clients can connect to it.

I will have to rework some of the folder structure.

And the size of my work here is too large to expect it a client can download it.

But my tests indicate if I restructure some, it can be say a "zircon" folder in the Xonotic folder. Someone in Xonotic with my m work installed could switch to just by typing "gamedir zircon" or likely "connect xxx.xxx.xxx.xxx" if that server runs this.
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#8
Hm, I am not sure, but I was asking because then you could offer your game from the Xonotic server list.

This would be very interesting.

Check out my thread on free servers.
Visit our clan website: http://extreme.voltage.nz/
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#9
I'm putting doing some form of that on my todo list.
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#10
Zircon Engine Alpha 10 (a modification of DarkPlaces)

https://www.moddb.com/mods/zircon-engine

Full mouse driven menu, select/cut/copy/paste/undo in console and 36 new enhancements in latest version.

Later this month, I hope to have a total conversion players vs. monsters Xonotic server mod available.

I think I have enough total conversion resources to do this with Nazi Zombies Portable giving me a green light to use their self-made resources in Zircon projects.

[Image: 8sham.png]

[Image: 8zom.png]

[Image: 8precache.png]
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