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	<channel>
		<title><![CDATA[Xonotic Forums - Off Topic]]></title>
		<link>https://forums.xonotic.org/</link>
		<description><![CDATA[Xonotic Forums - https://forums.xonotic.org]]></description>
		<pubDate>Wed, 15 Apr 2026 21:12:19 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Shambler Invaders]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=10068</link>
			<pubDate>Fri, 10 Oct 2025 17:13:03 +0000</pubDate>
			<dc:creator><![CDATA[Baker]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=10068</guid>
			<description><![CDATA[If you want to try something out of this world crazy ... try Shambler Invaders.  Has the most complicated Q3 map of all-time.<br />
<br />
<br />
Assembled from Xonotic, and Creative Common works (mostly CC0 ones) from Sketchfab, OpenGameArt, AmbientCG, TextureCan and others.<br />
<br />
Download link:  <a href="https://www.moddb.com/mods/shambler-invaders/downloads/shambler-invaders-alpha-01" target="_blank" rel="noopener" class="mycode_url">Shambler Invaders link</a><br />
<br />
<img src="https://media.moddb.com/images/mods/1/69/68360/invaders4.gif" loading="lazy"  alt="[Image: invaders4.gif]" class="mycode_img" /><br />
<br />
If you have need to compile the engine itself (a modified DarkPlaces), the engine source is here (<a href="https://www.moddb.com/mods/zircon-engine/downloads/zircon-beta-release-104-win64-linux-binaries-source" target="_blank" rel="noopener" class="mycode_url">engine download</a>).<br />
<br />
Full open source, of course!]]></description>
			<content:encoded><![CDATA[If you want to try something out of this world crazy ... try Shambler Invaders.  Has the most complicated Q3 map of all-time.<br />
<br />
<br />
Assembled from Xonotic, and Creative Common works (mostly CC0 ones) from Sketchfab, OpenGameArt, AmbientCG, TextureCan and others.<br />
<br />
Download link:  <a href="https://www.moddb.com/mods/shambler-invaders/downloads/shambler-invaders-alpha-01" target="_blank" rel="noopener" class="mycode_url">Shambler Invaders link</a><br />
<br />
<img src="https://media.moddb.com/images/mods/1/69/68360/invaders4.gif" loading="lazy"  alt="[Image: invaders4.gif]" class="mycode_img" /><br />
<br />
If you have need to compile the engine itself (a modified DarkPlaces), the engine source is here (<a href="https://www.moddb.com/mods/zircon-engine/downloads/zircon-beta-release-104-win64-linux-binaries-source" target="_blank" rel="noopener" class="mycode_url">engine download</a>).<br />
<br />
Full open source, of course!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How Can I Download This Game on My Mobile Device?]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9994</link>
			<pubDate>Wed, 19 Feb 2025 07:51:33 +0000</pubDate>
			<dc:creator><![CDATA[beifengjax]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9994</guid>
			<description><![CDATA[Hey everyone!<br />
I just found out about this game, and it looks amazing! I really want to try it, but I’m not sure about the best way to download it on my phone. Can anyone guide me through the process?<br />
I’m using an Android device, so I’d love to know if it’s available on the Play Store or if I need to get the APK from another source. Also, if there are any extra steps like enabling unknown sources, I’d appreciate the details.<br />
If you already have it, how’s the performance? Any tips before installing?<br />
I found a link where you can <a href="https://heyapks.com/" target="_blank" rel="noopener" class="mycode_url">see now</a> how to get it, but I’d still love to hear your experiences!<br />
Thanks in advance!]]></description>
			<content:encoded><![CDATA[Hey everyone!<br />
I just found out about this game, and it looks amazing! I really want to try it, but I’m not sure about the best way to download it on my phone. Can anyone guide me through the process?<br />
I’m using an Android device, so I’d love to know if it’s available on the Play Store or if I need to get the APK from another source. Also, if there are any extra steps like enabling unknown sources, I’d appreciate the details.<br />
If you already have it, how’s the performance? Any tips before installing?<br />
I found a link where you can <a href="https://heyapks.com/" target="_blank" rel="noopener" class="mycode_url">see now</a> how to get it, but I’d still love to hear your experiences!<br />
Thanks in advance!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AmbientCG Tutorial .map With Source]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9946</link>
			<pubDate>Mon, 09 Dec 2024 00:41:52 +0000</pubDate>
			<dc:creator><![CDATA[Baker]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9946</guid>
			<description><![CDATA[This example .map shows how to use textures from AmbientCG and TextureCan along with r_glsl_deluxemapping 1 to get lighting like seen below.<br />
<br />
No use of .shader is required.<br />
<br />
The included readme explains how to rename the textures like:<br />
<br />
Bricks022 ===&gt; <a href="https://www.texturecan.com/details/250/" target="_blank" rel="noopener" class="mycode_url">https://www.texturecan.com/details/250/</a><br />
<br />
<br />
<img src="https://media.moddb.com/cache/images/downloads/1/282/281740/thumb_620x2000/ambientcg.gif" loading="lazy"  alt="[Image: ambientcg.gif]" class="mycode_img" /><br />
<br />
Map Download link: <a href="https://www.moddb.com/mods/zircon-engine/downloads/ambientcg-for-dummies-q1sp-map-source-tutorial" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/zircon-engine...e-tutorial</a>  (this a Quake 1 map in q3 map format but if put in xonotic/data folder works for Xonotic too).<br />
<br />
In Xonotic or DarkPlace you might need to type: mod_q3shader_default_polygonoffset -48; vid_restart in the console if you get a flickering decal.<br />
<br />
In Xonotic looks like:<br />
<br />
<img src="https://www.quaketastic.com/files/screen_shots/hello/xon_ambient2.jpg" loading="lazy"  alt="[Image: xon_ambient2.jpg]" class="mycode_img" /><br />
<br />
You may wish to type r_ambient 0 in the console for this lighting.]]></description>
			<content:encoded><![CDATA[This example .map shows how to use textures from AmbientCG and TextureCan along with r_glsl_deluxemapping 1 to get lighting like seen below.<br />
<br />
No use of .shader is required.<br />
<br />
The included readme explains how to rename the textures like:<br />
<br />
Bricks022 ===&gt; <a href="https://www.texturecan.com/details/250/" target="_blank" rel="noopener" class="mycode_url">https://www.texturecan.com/details/250/</a><br />
<br />
<br />
<img src="https://media.moddb.com/cache/images/downloads/1/282/281740/thumb_620x2000/ambientcg.gif" loading="lazy"  alt="[Image: ambientcg.gif]" class="mycode_img" /><br />
<br />
Map Download link: <a href="https://www.moddb.com/mods/zircon-engine/downloads/ambientcg-for-dummies-q1sp-map-source-tutorial" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/zircon-engine...e-tutorial</a>  (this a Quake 1 map in q3 map format but if put in xonotic/data folder works for Xonotic too).<br />
<br />
In Xonotic or DarkPlace you might need to type: mod_q3shader_default_polygonoffset -48; vid_restart in the console if you get a flickering decal.<br />
<br />
In Xonotic looks like:<br />
<br />
<img src="https://www.quaketastic.com/files/screen_shots/hello/xon_ambient2.jpg" loading="lazy"  alt="[Image: xon_ambient2.jpg]" class="mycode_img" /><br />
<br />
You may wish to type r_ambient 0 in the console for this lighting.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Elise alias [Necros Ft] REGARDE CE MESSAGE]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9926</link>
			<pubDate>Wed, 02 Oct 2024 09:48:59 +0000</pubDate>
			<dc:creator><![CDATA[MrLeo]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9926</guid>
			<description><![CDATA[Hi, i'm asking to all of you: how can i find my old friend ? The only thing i know his ID:  <a href="https://stats.xonotic.org/player/192723" target="_blank" rel="noopener" class="mycode_url">Player info for Necros Ft - XonStat: Player Statistics for Xonotic</a> i want to talk with him but he don't have an xonotic account. How can i do ? (He left the game like 1 years ago and i want to speak to him again)]]></description>
			<content:encoded><![CDATA[Hi, i'm asking to all of you: how can i find my old friend ? The only thing i know his ID:  <a href="https://stats.xonotic.org/player/192723" target="_blank" rel="noopener" class="mycode_url">Player info for Necros Ft - XonStat: Player Statistics for Xonotic</a> i want to talk with him but he don't have an xonotic account. How can i do ? (He left the game like 1 years ago and i want to speak to him again)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[what did Mikeeusa do?]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9902</link>
			<pubDate>Sun, 04 Aug 2024 02:19:49 +0000</pubDate>
			<dc:creator><![CDATA[yogibeard]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9902</guid>
			<description><![CDATA[I've heard of a user named "MikeeUSA" that was hated and banned several times, he even used alt accounts to avoid bans, but what did he do to get so much hate? where is he now?]]></description>
			<content:encoded><![CDATA[I've heard of a user named "MikeeUSA" that was hated and banned several times, he even used alt accounts to avoid bans, but what did he do to get so much hate? where is he now?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[is xonotic dead?]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9900</link>
			<pubDate>Wed, 31 Jul 2024 21:39:33 +0000</pubDate>
			<dc:creator><![CDATA[yogibeard]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9900</guid>
			<description><![CDATA[i recently discovered this game like 2 or 3 days ago, and its just so sad to see the forums barely active, what happened? were there no updates?<br />
did some controversy occur with the dev?<br />
<br />
i'd like to know why this game has little to no people on it]]></description>
			<content:encoded><![CDATA[i recently discovered this game like 2 or 3 days ago, and its just so sad to see the forums barely active, what happened? were there no updates?<br />
did some controversy occur with the dev?<br />
<br />
i'd like to know why this game has little to no people on it]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fangorn Forest Beach - Q1]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9898</link>
			<pubDate>Tue, 30 Jul 2024 20:04:02 +0000</pubDate>
			<dc:creator><![CDATA[Baker]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9898</guid>
			<description><![CDATA[If you look carefully, you'll notice a couple of Xonotic trees in this map.  The map is open source, of course, because I believe in open source.<br />
<br />
Article and Download: <br />
<br />
<a href="https://www.moddb.com/mods/zircon-engine/news/fangorn-beach-prototype-quake-1-sp" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/zircon-engine...quake-1-sp</a><br />
<br />
<br />
<a href="https://www.moddb.com/mods/zircon-engine/news/fangorn-beach-prototype-quake-1-sp" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.quaketastic.com/files/screen_shots/fangorn_beach_prototype1.gif" loading="lazy"  alt="[Image: fangorn_beach_prototype1.gif]" class="mycode_img" /></a><br />
<br />
<a href="https://www.moddb.com/mods/zircon-engine/news/fangorn-beach-prototype-quake-1-sp" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.quaketastic.com/files/screen_shots/fangorn_beach_prototype2.gif" loading="lazy"  alt="[Image: fangorn_beach_prototype2.gif]" class="mycode_img" /></a><br />
<br />
<img src="https://www.quaketastic.com/files/screen_shots/fangorn_beach_prototype3.gif" loading="lazy"  alt="[Image: fangorn_beach_prototype3.gif]" class="mycode_img" /><br />
<br />
And sort of related -- another thing I did in the last month ...<br />
<br />
Neon Sign Test Map.  I created an animated gif to TGA + .shaders for Q3 map console command "giftoshader" in my modified DarkPlaces engine (Zircon) and made a test map with the results.<br />
<br />
<a href="https://www.moddb.com/mods/zircon-engine/downloads/pixel-art-neon-signs-pure-q3-quake-sandbox-open-arena" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.moddb.com/cache/images/downloads/1/274/273876/thumb_620x2000/pixel_art_neon_signs.gif" loading="lazy"  alt="[Image: pixel_art_neon_signs.gif]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[If you look carefully, you'll notice a couple of Xonotic trees in this map.  The map is open source, of course, because I believe in open source.<br />
<br />
Article and Download: <br />
<br />
<a href="https://www.moddb.com/mods/zircon-engine/news/fangorn-beach-prototype-quake-1-sp" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/zircon-engine...quake-1-sp</a><br />
<br />
<br />
<a href="https://www.moddb.com/mods/zircon-engine/news/fangorn-beach-prototype-quake-1-sp" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.quaketastic.com/files/screen_shots/fangorn_beach_prototype1.gif" loading="lazy"  alt="[Image: fangorn_beach_prototype1.gif]" class="mycode_img" /></a><br />
<br />
<a href="https://www.moddb.com/mods/zircon-engine/news/fangorn-beach-prototype-quake-1-sp" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.quaketastic.com/files/screen_shots/fangorn_beach_prototype2.gif" loading="lazy"  alt="[Image: fangorn_beach_prototype2.gif]" class="mycode_img" /></a><br />
<br />
<img src="https://www.quaketastic.com/files/screen_shots/fangorn_beach_prototype3.gif" loading="lazy"  alt="[Image: fangorn_beach_prototype3.gif]" class="mycode_img" /><br />
<br />
And sort of related -- another thing I did in the last month ...<br />
<br />
Neon Sign Test Map.  I created an animated gif to TGA + .shaders for Q3 map console command "giftoshader" in my modified DarkPlaces engine (Zircon) and made a test map with the results.<br />
<br />
<a href="https://www.moddb.com/mods/zircon-engine/downloads/pixel-art-neon-signs-pure-q3-quake-sandbox-open-arena" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.moddb.com/cache/images/downloads/1/274/273876/thumb_620x2000/pixel_art_neon_signs.gif" loading="lazy"  alt="[Image: pixel_art_neon_signs.gif]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tommy wright i creep at night]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9828</link>
			<pubDate>Sat, 09 Mar 2024 02:19:06 +0000</pubDate>
			<dc:creator><![CDATA[Supervisor720]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9828</guid>
			<description><![CDATA[Classic meme<br />
<br />
<a href="https://www.youtube.com/watch?v=mBdDho4PK9A" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=mBdDho4PK9A</a>]]></description>
			<content:encoded><![CDATA[Classic meme<br />
<br />
<a href="https://www.youtube.com/watch?v=mBdDho4PK9A" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=mBdDho4PK9A</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quake 3 mod for Minecraft]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9818</link>
			<pubDate>Wed, 31 Jan 2024 11:35:35 +0000</pubDate>
			<dc:creator><![CDATA[neXus]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9818</guid>
			<description><![CDATA[Hi folks, for the past year I've been working on a Minecraft 1.19.4 mod that aims to recreate the Quake 3 experience, and I thought some of you might like it.<br />
<br />
It's still very much in beta but I got the weapons working, as well as weapon+ammo spawners, armor and health pickups, and a few powerups.<br />
<br />
I might eventually run a dedicated server for the mod once it's in good enough shape.<br />
<br />
If you're interested, you can get the mod at <a href="https://modrinth.com/mod/mcquake3" target="_blank" rel="noopener" class="mycode_url">https://modrinth.com/mod/mcquake3</a><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/z8drSpdIsDU" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<img src="https://i.postimg.cc/CdTZyTh5/2024-01-31-11-29-23.png" loading="lazy"  alt="[Image: 2024-01-31-11-29-23.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi folks, for the past year I've been working on a Minecraft 1.19.4 mod that aims to recreate the Quake 3 experience, and I thought some of you might like it.<br />
<br />
It's still very much in beta but I got the weapons working, as well as weapon+ammo spawners, armor and health pickups, and a few powerups.<br />
<br />
I might eventually run a dedicated server for the mod once it's in good enough shape.<br />
<br />
If you're interested, you can get the mod at <a href="https://modrinth.com/mod/mcquake3" target="_blank" rel="noopener" class="mycode_url">https://modrinth.com/mod/mcquake3</a><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/z8drSpdIsDU" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<img src="https://i.postimg.cc/CdTZyTh5/2024-01-31-11-29-23.png" loading="lazy"  alt="[Image: 2024-01-31-11-29-23.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Geo Map @ Moddb Homepage]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9733</link>
			<pubDate>Thu, 06 Jul 2023 11:10:56 +0000</pubDate>
			<dc:creator><![CDATA[Baker]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9733</guid>
			<description><![CDATA[I have been working away at creating very thorough implementation of Quake 1 in the Quake 3 map format (same version 46 as Xonotic).<br />
<br />
I made this myself<br />
<img src="https://media.moddb.com/images/members/5/4671/4670468/profile/pawned2.gif" loading="lazy"  alt="[Image: pawned2.gif]" class="mycode_img" /><br />
<br />
I made a Hotel map with Tuhma vending machines.<br />
<br />
<img src="https://media.moddb.com/images/mods/1/59/58205/map_a1000_hotel.jpg" loading="lazy"  alt="[Image: map_a1000_hotel.jpg]" class="mycode_img" /><br />
<br />
<br />
<br />
And I modified Xonotic Geoplanetary with some single player challenges<br />
<br />
<img src="https://media.moddb.com/images/mods/1/59/58205/map_a1000_geo.jpg" loading="lazy"  alt="[Image: map_a1000_geo.jpg]" class="mycode_img" /><br />
<br />
Traffic to the page went up a ton ... I couldn't figure out why ...  then I saw ...<br />
<br />
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<img src="https://forums.xonotic.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<br />
Moddb put it on their homepage, haha.<br />
<br />
The article I wrote has a pic of Solarium waterfall:<br />
<br />
<img src="https://media.moddb.com/images/members/5/4671/4670468/profile/zzwater.gif" loading="lazy"  alt="[Image: zzwater.gif]" class="mycode_img" /><br />
<br />
Add:  Might as well link up the article<br />
<br />
<a href="https://www.moddb.com/mods/quake3-quake1-mapping-resources/tutorials/animated-and-scrolling-textures-animap-tcmod-scroll" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/quake3-quake1...mod-scroll</a>]]></description>
			<content:encoded><![CDATA[I have been working away at creating very thorough implementation of Quake 1 in the Quake 3 map format (same version 46 as Xonotic).<br />
<br />
I made this myself<br />
<img src="https://media.moddb.com/images/members/5/4671/4670468/profile/pawned2.gif" loading="lazy"  alt="[Image: pawned2.gif]" class="mycode_img" /><br />
<br />
I made a Hotel map with Tuhma vending machines.<br />
<br />
<img src="https://media.moddb.com/images/mods/1/59/58205/map_a1000_hotel.jpg" loading="lazy"  alt="[Image: map_a1000_hotel.jpg]" class="mycode_img" /><br />
<br />
<br />
<br />
And I modified Xonotic Geoplanetary with some single player challenges<br />
<br />
<img src="https://media.moddb.com/images/mods/1/59/58205/map_a1000_geo.jpg" loading="lazy"  alt="[Image: map_a1000_geo.jpg]" class="mycode_img" /><br />
<br />
Traffic to the page went up a ton ... I couldn't figure out why ...  then I saw ...<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.xonotic.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2348" target="_blank" title="">modd.jpg</a> (Size: 65.12 KB / Downloads: 104)
<!-- end: postbit_attachments_attachment --><br />
<br />
Moddb put it on their homepage, haha.<br />
<br />
The article I wrote has a pic of Solarium waterfall:<br />
<br />
<img src="https://media.moddb.com/images/members/5/4671/4670468/profile/zzwater.gif" loading="lazy"  alt="[Image: zzwater.gif]" class="mycode_img" /><br />
<br />
Add:  Might as well link up the article<br />
<br />
<a href="https://www.moddb.com/mods/quake3-quake1-mapping-resources/tutorials/animated-and-scrolling-textures-animap-tcmod-scroll" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/quake3-quake1...mod-scroll</a>]]></content:encoded>
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			<title><![CDATA[Zircon Galaxy (Xonotic derived)]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9608</link>
			<pubDate>Mon, 09 Jan 2023 05:49:34 +0000</pubDate>
			<dc:creator><![CDATA[Baker]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9608</guid>
			<description><![CDATA[The only individual here I am sure I have interacted with is Divverent who I think of as "div0" -- back in 2006 div0 helped me and RocketGuy who needed a specific Linux Quake engine server compiled -- I still remember how grateful we were for the assistance.<br />
<br />
Anyway, for anyone interested ...<br />
<br />
Zircon Galaxy is a single player / cooperative mod that uses Xonotic textures/models/sounds.  The mod is a very interactive single player experience with inventory, vehicles and a ton of other enhancements.<br />
<br />
A video is here:  <a href="https://www.youtube.com/watch?v=wPQN9oVhXq4" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=wPQN9oVhXq4</a><br />
<br />
The moddb page is here:  <a href="https://www.moddb.com/mods/zircon-galaxy-alpha-10" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/zircon-galaxy-alpha-10</a><br />
<br />
Anyone who is interested in extreme coding may find some of the features in Zircon Galaxy interesting.  It does 15 to 20 very difficult things that I think other coders will get a kick out of -- it does some things to really leverage some DarkPlaces features -- some you should notice just from the video.<br />
<br />
Anyway, thank you for listening.]]></description>
			<content:encoded><![CDATA[The only individual here I am sure I have interacted with is Divverent who I think of as "div0" -- back in 2006 div0 helped me and RocketGuy who needed a specific Linux Quake engine server compiled -- I still remember how grateful we were for the assistance.<br />
<br />
Anyway, for anyone interested ...<br />
<br />
Zircon Galaxy is a single player / cooperative mod that uses Xonotic textures/models/sounds.  The mod is a very interactive single player experience with inventory, vehicles and a ton of other enhancements.<br />
<br />
A video is here:  <a href="https://www.youtube.com/watch?v=wPQN9oVhXq4" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=wPQN9oVhXq4</a><br />
<br />
The moddb page is here:  <a href="https://www.moddb.com/mods/zircon-galaxy-alpha-10" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/zircon-galaxy-alpha-10</a><br />
<br />
Anyone who is interested in extreme coding may find some of the features in Zircon Galaxy interesting.  It does 15 to 20 very difficult things that I think other coders will get a kick out of -- it does some things to really leverage some DarkPlaces features -- some you should notice just from the video.<br />
<br />
Anyway, thank you for listening.]]></content:encoded>
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		<item>
			<title><![CDATA[Need recommendatons for best wireless PC gaming mice and keyboards for Linux]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9595</link>
			<pubDate>Tue, 27 Dec 2022 17:12:56 +0000</pubDate>
			<dc:creator><![CDATA[CyberGhost]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9595</guid>
			<description><![CDATA[Hi hope all of you are well! I have been looking for wireless gaming mice and keyboards for Linux but am getting mixed reviews online and not having much luck finding some that are compatible. Most are for Windows and Mac. Also, would those even work with Xonotic or should I just stick to a traditional mouse and keyboard? Any help and recommendations are greatly appreciated! Thanks!]]></description>
			<content:encoded><![CDATA[Hi hope all of you are well! I have been looking for wireless gaming mice and keyboards for Linux but am getting mixed reviews online and not having much luck finding some that are compatible. Most are for Windows and Mac. Also, would those even work with Xonotic or should I just stick to a traditional mouse and keyboard? Any help and recommendations are greatly appreciated! Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CONSPIRACY OF THE DAY]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9506</link>
			<pubDate>Fri, 26 Aug 2022 22:38:28 +0000</pubDate>
			<dc:creator><![CDATA[TheMatrix]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9506</guid>
			<description><![CDATA[Strafing was invented by accident]]></description>
			<content:encoded><![CDATA[Strafing was invented by accident]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Diabolica [metal]]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=9430</link>
			<pubDate>Thu, 02 Jun 2022 19:16:40 +0000</pubDate>
			<dc:creator><![CDATA[haiduk]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=9430</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Diabolica</span> est le 4e album du projet de death metal canadien Haiduk. Sortie le 21 septembre. <br />
<br />
#9 de l'album<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/uNQ1-hyWLxo" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Diabolica</span> est le 4e album du projet de death metal canadien Haiduk. Sortie le 21 septembre. <br />
<br />
#9 de l'album<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/uNQ1-hyWLxo" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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		<item>
			<title><![CDATA[New open source game: AAAAXY]]></title>
			<link>https://forums.xonotic.org/showthread.php?tid=8677</link>
			<pubDate>Fri, 27 Aug 2021 11:41:03 +0000</pubDate>
			<dc:creator><![CDATA[divVerent]]></dc:creator>
			<guid isPermaLink="false">https://forums.xonotic.org/showthread.php?tid=8677</guid>
			<description><![CDATA[If you've wondered about my forum avatar - it's released now (but in alpha stage, meaning I'm polishing it and not publishing it to other sites than GitHub yet).<br />
<a href="https://divVerent.github.io/aaaaxy/" target="_blank" rel="noopener" class="mycode_url">https://divVerent.github.io/aaaaxy/</a><br />
<br />
If you're familiar with Warpzones from Xonotic, enjoy warpzones in 2D in AAAAXY!<br />
<br />
Speedrunning is supported, of course. Aim for &lt;15 minutes in an any% run, for example, or &lt;1 hour for a 100% run (probably ~10min and ~30min are possible, respectively).<br />
<br />
<img src="https://raw.githubusercontent.com/divVerent/aaaaxy/main/docs/screenshots/shot3.png" loading="lazy"  alt="[Image: shot3.png]" class="mycode_img" /><img src="https://raw.githubusercontent.com/divVerent/aaaaxy/main/docs/screenshots/shot6.png" loading="lazy"  alt="[Image: shot6.png]" class="mycode_img" /><img src="https://raw.githubusercontent.com/divVerent/aaaaxy/main/docs/screenshots/shot8.png" loading="lazy"  alt="[Image: shot8.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[If you've wondered about my forum avatar - it's released now (but in alpha stage, meaning I'm polishing it and not publishing it to other sites than GitHub yet).<br />
<a href="https://divVerent.github.io/aaaaxy/" target="_blank" rel="noopener" class="mycode_url">https://divVerent.github.io/aaaaxy/</a><br />
<br />
If you're familiar with Warpzones from Xonotic, enjoy warpzones in 2D in AAAAXY!<br />
<br />
Speedrunning is supported, of course. Aim for &lt;15 minutes in an any% run, for example, or &lt;1 hour for a 100% run (probably ~10min and ~30min are possible, respectively).<br />
<br />
<img src="https://raw.githubusercontent.com/divVerent/aaaaxy/main/docs/screenshots/shot3.png" loading="lazy"  alt="[Image: shot3.png]" class="mycode_img" /><img src="https://raw.githubusercontent.com/divVerent/aaaaxy/main/docs/screenshots/shot6.png" loading="lazy"  alt="[Image: shot6.png]" class="mycode_img" /><img src="https://raw.githubusercontent.com/divVerent/aaaaxy/main/docs/screenshots/shot8.png" loading="lazy"  alt="[Image: shot8.png]" class="mycode_img" />]]></content:encoded>
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