12-31-2010, 07:16 PM
Moo has been on Nexuiz a lot asking for people to try Xonotic and give feedback.
At his suggestion I wanted to bring up the two main things that all the nexuiz players/veterans seem to say about Xonotic.
Everyone misses the Nex. Lots of maps don't even have one, and even when it is there it's not the same nex everyone knows and loves.
Yes, the physics in Xonotic are more realistic, but the laser feels limp and dull compared to Nexuiz and the movement feels 'slidy-er' and doesn't have as much strafe effect.
These two things (I think) are turning off some Nexuiz veterans to Xonotic even though in pretty much every other way Xonotic is making clear improvements.
I also think they might be easily addressed because they're ultimately issues that have to do with balance and gameplay, not bugs of functionality.
Moo was suggesting there really needs to be a lot more play testing be a larger group of people to iron out this stuff.
I think movement could be tweaked a little to make it more Nexuiz-like without causing big problems and creating a huge learning curve.
Likewise, I think there might be some sort of compromise possible with nex: have one that behaves like the classic nex, but make it part of a 'pro' game mode or dependent on a map difficulty setting.
In general I think people are excited with how Xonotic seems to be coming along, but they feel sad that it's missing their favorite parts of Nexuiz.
*Shrugs* I don't know. Maybe I'm wrong. But it was suggested I post. And I think I'm hearing a lot of this sort of things on HOCTF.
At his suggestion I wanted to bring up the two main things that all the nexuiz players/veterans seem to say about Xonotic.
- What happened to the Nex?
- What happened to movement?
Everyone misses the Nex. Lots of maps don't even have one, and even when it is there it's not the same nex everyone knows and loves.
Yes, the physics in Xonotic are more realistic, but the laser feels limp and dull compared to Nexuiz and the movement feels 'slidy-er' and doesn't have as much strafe effect.
These two things (I think) are turning off some Nexuiz veterans to Xonotic even though in pretty much every other way Xonotic is making clear improvements.
I also think they might be easily addressed because they're ultimately issues that have to do with balance and gameplay, not bugs of functionality.
Moo was suggesting there really needs to be a lot more play testing be a larger group of people to iron out this stuff.
I think movement could be tweaked a little to make it more Nexuiz-like without causing big problems and creating a huge learning curve.
Likewise, I think there might be some sort of compromise possible with nex: have one that behaves like the classic nex, but make it part of a 'pro' game mode or dependent on a map difficulty setting.
In general I think people are excited with how Xonotic seems to be coming along, but they feel sad that it's missing their favorite parts of Nexuiz.
*Shrugs* I don't know. Maybe I'm wrong. But it was suggested I post. And I think I'm hearing a lot of this sort of things on HOCTF.