(01-24-2011, 04:18 AM)Cuinnton Wrote: [ -> ]I would also like to work on the tutorial map, I think Antibody will be the designated speaker. If you get started right away using the tutorial from Nexuiz 2.5.2, I'd be happy to give it my full attention in a week or so.
I would like to see in it, in addition to the original content in the 2.5.2 tutorial:
- A practice race after a basic rundown of movement is given SORTA IN
- The option to use every weapon with an explanation, but not making it compulsory, to make sure the tutorial doesn't go for to long IN
- A trick jump section NOT IN YET
There is also one puzzle room [planned], which will include Porto and other weapons to press buttons in sequence in order to open the door, and a livefire section with Beginner-level bots [planned]. And I think we'll need a new texture set, similar to Fac114 but different - a clean lab style, but not all plastic.
Textures wishlist:
Floor: Big tiles, concrete-like areas, small tiles, plastic tiles, grates
Walls: At least 4 different walls from those kinds: Tiles, Plastic, Concrete and Metal
Ceilings: standard concrete ceiling, painted concrete, few variations on floor textures.
Trims should match walls and floors.
Misc: Various details, fans and suchlike, some glowing stuff a la Glowplant, glass - gritty, patterned, distorted, clean (I'll do envglass myself), special effects, pipes, etc.
Graphic signs - please provide templates (a blank lightbox with all the materials, sizes: 1:1, 2:1, 3:2, 1:3), I'll do the signs themselves.
Decals - decals that would be good to go with lava (a line of scorch) and slime (acidic erosion), better-quality decals a la trak4x, stuff like that
Models wishlist:
Cameras (animated if possible, to show a camera moving around), Jumppads, lamps, re-make the it/lcd model to have it display an animated texture. Think of any details you may want to have in the tutorial map.
Style: clean lab, medium-bright.