05-17-2011, 08:16 AM
05-17-2011, 08:45 AM
So actually replacing current model image in Player-settings with actual model, which is just standing and carrying weapon? It could be neat, but if it's way too hard to implement then it's not a big loss.
05-17-2011, 09:11 AM
Well, the feature to be able to see from a third person perspective is fine, but i would like the feature to see the front of your character too. I really need this too test models.
05-17-2011, 10:36 AM
Many years ago there was a model preview using a Nexuiz-like menu for Edu2 but it was a bit buggy and ultimately not used. http://blog.blackhc.net/2008/02/edu2p-stuff/
05-17-2011, 09:39 PM
I have an idea.
instead of of having an actual 3D model, we make 3 images: one for the player model, and one for the pants color, and one for the shirt color. Then we overlay the pants/shirt images over the full image. then we change the color of the pants/shirt image based on the menu choice.
instead of of having an actual 3D model, we make 3 images: one for the player model, and one for the pants color, and one for the shirt color. Then we overlay the pants/shirt images over the full image. then we change the color of the pants/shirt image based on the menu choice.
05-17-2011, 11:19 PM
@theShadow: yeah, this "manual" texturing is the cheapiest way to do the trick.
On the global topic, I often thought something is missing by not being able to take a look at what your model looks like. Character preview mode is rather needed imo. Not the best feature ever, but something representative to a well achieved game.
Btw, at least, we now can have an overview with the automatic third person view when you are fragged.
On the global topic, I often thought something is missing by not being able to take a look at what your model looks like. Character preview mode is rather needed imo. Not the best feature ever, but something representative to a well achieved game.
Btw, at least, we now can have an overview with the automatic third person view when you are fragged.
05-18-2011, 01:42 AM
For testing models, I find the best way is to record a demo and then play it back with the camera feature.
In console, camera_[tab] to see all cvars to configure it to your liking.
I guess for testing colors it's not ideal, but what you can do it record a demo where you try all colors, the color changes will be recorded in the demo so you'll be able to see it when you play it back.
In console, camera_[tab] to see all cvars to configure it to your liking.
I guess for testing colors it's not ideal, but what you can do it record a demo where you try all colors, the color changes will be recorded in the demo so you'll be able to see it when you play it back.