08-10-2011, 05:21 PM
Hello all,
Last year I created an aimbot for Nexuiz (I implemented it entirely in Darkplaces, so the same code with little modification worked for Xonotic 0.1, too). In the mean time, I've gotten records of another aimbot. I can't really say, but his was a little better than mine, I think.
Anyway, I used it in several games in HOCTF & HODM, and never got caught. Did the same in Xonotic. Personally, I was slightly surprised. Contrary to what several people have said before about Nexuiz (and by extension, Xonotic) not having a problem with cheaters... I'm inclined to think it could be.
Aimbotting exhibits some very specific behavior, that is very obvious to anyone spectating you, and I don't see why this couldn't be automagically detected by the server. Now, I haven't tried it against the latest Xonotic builds (not since last year), but I'm guessing nothing would be different.
Are there any plans for an anti-aimbot? I'm thinking probably not. Perhaps my posting this could help persuade the dev-team. I'm sure many others would appreciate it, too.
(If any project leaders would like to verify this, please PM for the source)
Sincerely,
me
Last year I created an aimbot for Nexuiz (I implemented it entirely in Darkplaces, so the same code with little modification worked for Xonotic 0.1, too). In the mean time, I've gotten records of another aimbot. I can't really say, but his was a little better than mine, I think.
Anyway, I used it in several games in HOCTF & HODM, and never got caught. Did the same in Xonotic. Personally, I was slightly surprised. Contrary to what several people have said before about Nexuiz (and by extension, Xonotic) not having a problem with cheaters... I'm inclined to think it could be.
Aimbotting exhibits some very specific behavior, that is very obvious to anyone spectating you, and I don't see why this couldn't be automagically detected by the server. Now, I haven't tried it against the latest Xonotic builds (not since last year), but I'm guessing nothing would be different.
Are there any plans for an anti-aimbot? I'm thinking probably not. Perhaps my posting this could help persuade the dev-team. I'm sure many others would appreciate it, too.
(If any project leaders would like to verify this, please PM for the source)
Sincerely,
me