05-04-2012, 04:45 AM
Every time I try connecting to Overkill server it fails. here is full console output from Xonotic:
To me it looks like the game doesn't download needed CS progs. But why? Maps are downloading fine! Other servers work well!
I'm using Xonotic 0.6.0 under Linux.
Code:
$ ./xonotic-linux-sdl.sh
Game is Xonotic using base gamedir data
Xonotic Linux 17:18:28 Mar 8 2012 - release
Current nice level is below the soft limit - cannot use niceness
Skeletal animation uses SSE code path
DPSOFTRAST available (SSE2 instructions detected)
Failed to init SDL joystick subsystem:
execing quake.rc
execing default.cfg
execing defaultXonotic.cfg
execing sRGB-disable.cfg
menu: program is not loaded
execing weapons.cfg
execing cdtracks.cfg
execing balanceXonotic.cfg
execing ctfscoring-ai.cfg
execing effects-normal.cfg
execing physicsX.cfg
execing turrets.cfg
execing unit_machinegun.cfg
execing unit_hk.cfg
execing unit_hellion.cfg
execing unit_mlrs.cfg
execing unit_flac.cfg
execing unit_fusreac.cfg
execing unit_plasma.cfg
execing unit_plasma2.cfg
execing unit_tesla.cfg
execing unit_phaser.cfg
execing unit_walker.cfg
execing unit_ewheel.cfg
execing vehicles.cfg
execing vehicle_racer.cfg
execing vehicle_raptor.cfg
execing vehicle_spiderbot.cfg
execing vehicle_bumblebee.cfg
execing crosshairs.cfg
execing commands.cfg
execing _hud_common.cfg
execing _hud_descriptions.cfg
execing hud_luminos.cfg
execing config.cfg
"maxplayers" set to "16"
execing data/campaign.cfg
execing config_update.cfg
execing font-xolonium.cfg
Warning: Could not expand $scr_centersize
client: program is not loaded
execing autoexec/empty.cfg
execing autoexec.cfg
Loaded public key key_0.d0pk (fingerprint: Xon//KssdlzGkFKdnnN4sgg8H+koTbBn5JTi37BAW1Q=)
Loaded private ID key_0.d0si for key_0.d0pk (public key fingerprint: FE7xFpUjgVZ4Cv5fCvKYgsXvafdGZRgKDIjGLRxGhAw=)
there is already a signed private key for 0
Client using an automatically assigned port
Client opened a socket on address 0.0.0.0:0
Client opened a socket on address [0:0:0:0:0:0:0:0]:0
Linked against SDL version 1.2.12
Using SDL library version 1.2.14
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) Ironlake Mobile
GL_VERSION: 2.1 Mesa 7.11
vid.support.arb_multisample 1
vid.support.gl20shaders 1
NOTE: requested 1x AA, got 0x AA
Video Mode: fullscreen 1366x768x32x0.00hz
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
Channels : 2
Format : 0x8010
Frequency : 48000
Samples : 2048
Obtained audio specification:
Channels : 2
Format : 0x8010
Frequency : 48000
Samples : 1024
Sound format: 48000Hz, 2 channels, 16 bits per sample
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
MQC Build information: xonotic-v0.6.0
ERROR: Texture compression is required but not supported.
Expect visual problems.
Host_Mingled: time stepped forward (went from 0.000000 to 1336124265.766034, difference 1336124265.766034)
ERROR: Texture compression is required but not supported.
Expect visual problems.
ERROR: Texture compression is required but not supported.
Expect visual problems.
Authenticated connection to 87.250.159.246:27000 has been established: server is -@-, I am -@-
Connection accepted to 87.250.159.246:27000
--> client to server keepalive
<-- server to client keepalive
Server: Xonotic build 21:03:37 Mar 20 2012 xonotic-v0.6.0-34-g04e4c71 debug (progs 48433 crc)
<===================================>
greatwall_overloaded by tZork and Cortez
--> client to server keepalive
<-- server to client keepalive
Your csprogs.dat is not the same version as the server (CRC is 65535/0 but should be 47168/1028536)
models/weapons/h_ok_hmg.iqm: could not load texture "overkillbullet"
models/weapons/v_ok_hmg.md3: could not load texture "overkillbullet"
models/weapons/g_ok_hmg.md3: could not load texture "overkillbullet"
FS_OpenVirtualFile("models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm", false): nasty filename rejected
FS_OpenVirtualFile("models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm", false): nasty filename rejected
FS_OpenVirtualFile("models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/", false): nasty filename rejected
Model models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm not found
FS_OpenVirtualFile("models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm", false): nasty filename rejected
Model models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm not found
FS_OpenVirtualFile("models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm", false): nasty filename rejected
Model models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ not found
FS_OpenVirtualFile("models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/", false): nasty filename rejected
Model models/weapons/g_hmg.md3 not found
]quit
To me it looks like the game doesn't download needed CS progs. But why? Maps are downloading fine! Other servers work well!
I'm using Xonotic 0.6.0 under Linux.