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Full Version: [CLOSED] Make Trouble in Terrorist Town (TTT) come back
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Hi, all, I've some things that I researched about the lost gamemode called Trouble in Terrorist Town. I would like to recover it, someone would like it?
Here the link of the wiki of this gamemode:
https://gitlab.com/xonotic/xonotic/-/wik...orist-Town 

There are 2 ways: 
- Contact to the responsible author to release the resources (hard, we don't know where he is, looks like he quit from the community)
- Develop the code of this gamemode again and trying to make it have the same logical structure (not sure if it will fit with the same thing)
Maybe, Resource should work.
(07-08-2020, 12:55 AM)Kotangens Wrote: [ -> ]Maybe, Resource should work.


I appreciate the effort, we have done this too, but without the progs.dat and the code, it won't help us.

Thanks for sharing the demo! Ok, I saved it in the wiki! https://gitlab.com/xonotic/xonotic/-/wikis/Trouble-in-Terrorist-Town#screenshots-and-demos
I had them a year ago.
+one demo.
(07-08-2020, 03:21 AM)Kotangens Wrote: [ -> ]+one demo.

This demo is better than the other one, wow, thank you!! Added in the wiki! 
https://gitlab.com/xonotic/xonotic/-/wik...-and-demos
Maybe there are some secrets of TTT project that we don't know if were, in the Detectives part was planned a tool to identify the players. 
The tool is possible to use if the player can buy in the shop using Karma points as money, but the use is limited and the time too. To use this tool, you have to be near to other player like 1 meter of distance to detect if it's Innocent or Traitor.
This isn't the only thing that the project had planned, there are other things like currency system with karma points to later buy health, armor, nades, etc. which that would've been too complex to develop fully.
It's curious that the development was making a gamemode from another game.
I would like to close this thread, because we already have documentation and source code available:
Murder in Megaerebus Manor

Case closed.