11-03-2020, 02:11 PM
11-03-2020, 02:27 PM
You will need to hover over worldspawn and press "N" for the menu
ONLY WORLDSPAWN, NO OTHER
ONLY WORLDSPAWN, NO OTHER
11-03-2020, 02:52 PM
(11-03-2020, 02:27 PM)Kotangens Wrote: [ -> ]You will need to hover over worldspawn and press "N" for the menu
ONLY WORLDSPAWN, NO OTHER
Uhhh..it was so easy..thank you!!
EDIT:
Since my fog brush was covering all the entities I had to apply a shader also, otherwise I was getting this error:
Code:
no entities in open -- no filling
MAP LEAKED
This is my fog shader script:
Code:
textures/fogs/fog
{
qer_editorimage textures/fogs/fog.tga
surfaceparm trans
surfaceparm nonsolid
surfaceparm nodrop
surfaceparm fog
}
and this is my key in the worldspawn brush:
fog 0.2 0.1 0.1 0.1 0.9
11-06-2020, 04:43 PM
Do fog-brushes actually work? My last information is that xon doesn't support them. Only the global shadow.
11-07-2020, 08:40 AM
The only fog supported by DarkPlaces engine is global fog. It means that it does not support anything related to brush/shader fog.
Global fog is set in Worldspawn entity or in mapname.mapinfo file:
fog <density> <red> <green> <blue> [<alpha> <mindist> <maxdist> <top> <fade-height>]
density - how much fog to add per distance, this is virtual value. 1 means very strong fog.
red - red component of fog color
green - green component of fog color
blue - blue component of fog color
alpha - fog effect opacity (default is 1)
mindist - distance to start applying fog at
maxdist - maximal distance apply fog at
top - origin of height plane at worldspace (game units)
height - fog height fade in game units
Global fog is set in Worldspawn entity or in mapname.mapinfo file:
fog <density> <red> <green> <blue> [<alpha> <mindist> <maxdist> <top> <fade-height>]
density - how much fog to add per distance, this is virtual value. 1 means very strong fog.
red - red component of fog color
green - green component of fog color
blue - blue component of fog color
alpha - fog effect opacity (default is 1)
mindist - distance to start applying fog at
maxdist - maximal distance apply fog at
top - origin of height plane at worldspace (game units)
height - fog height fade in game units