08-31-2010, 06:09 PM
Ok, so this game type would be a cross between DM and LMS. The higher the ratio of Frags to Deaths, the more points you get. This would discourage people from going off into hiding (the anti-camp feature in LMS is easily enough avoided) and also make people more aware of their health (people in DM don't really need to worry about how many times they're getting fragged, as long as they don't keep getting fragged by the same person).
The end effect of this is that people would play like they would on a 1 on 1 DM (that is to say, your chances of winning go directly down if you die, whereas on crowded DM the chance of you losing is divided by the number of other players), resulting in a more realistic type of warfare.
So this is how it works:
Frags divided by deaths equals score.
If I'm thinking correctly, an average score would be zero, because the better one person does the worse another does.
Going off and hiding would get you a 0/0 score, which equals 0 (actually my calculator printed 'error', cause you can't divide something by zero, but we'll say it's zero; I have a reason for doing so). Jumping in and fragging 11 times and getting fragged 11 times would get you a 11/11 score which equals 1. Therefore getting one kill and getting killed once is better than hiding, motivating people to at least try.
Possible Problems:
Sniping (although, it you want a realistic game type, that is realistic. snipers live longer while doing as much, if not more, damage. The reason the whole army is not snipers is cause they take a lot to train. I see this game type played best on maps like evilspace or aggressor. Maps where you can grab a nex or rifle and then get somewhere inaccessible are bad for this purpose.
I will add more later if I think of it.
The end effect of this is that people would play like they would on a 1 on 1 DM (that is to say, your chances of winning go directly down if you die, whereas on crowded DM the chance of you losing is divided by the number of other players), resulting in a more realistic type of warfare.
So this is how it works:
Frags divided by deaths equals score.
If I'm thinking correctly, an average score would be zero, because the better one person does the worse another does.
Going off and hiding would get you a 0/0 score, which equals 0 (actually my calculator printed 'error', cause you can't divide something by zero, but we'll say it's zero; I have a reason for doing so). Jumping in and fragging 11 times and getting fragged 11 times would get you a 11/11 score which equals 1. Therefore getting one kill and getting killed once is better than hiding, motivating people to at least try.
Possible Problems:
Sniping (although, it you want a realistic game type, that is realistic. snipers live longer while doing as much, if not more, damage. The reason the whole army is not snipers is cause they take a lot to train. I see this game type played best on maps like evilspace or aggressor. Maps where you can grab a nex or rifle and then get somewhere inaccessible are bad for this purpose.
I will add more later if I think of it.