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The Overkill thread - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: The Overkill thread (/showthread.php?tid=3134) Pages:
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RE: The Overkill thread - tZork - 06-17-2012 Typo fixed, thanks. Argh the HMG crosshairlessness bug ![]() ![]() Smoke grenades have the obvious problem of being easy to deafest with a "toggle cl_particles 0 0.5" bind. Napalm could work, tough making it decently liquid-like and still react to things touching it does sound like quite a challenge. RE: The Overkill thread - rafallus - 06-18-2012 Yikes, another typo in "3 hit multikill" - it says "hell yeh" - missing "a". RE: The Overkill thread - tZork - 06-19-2012 haha, thanks - while at it, "X hit multikill" it a award formation. ideas for better one/s are welcome. RE: The Overkill thread - Sless - 06-19-2012 *awr* Nice, seeing progress in this. [OffTopic] Are you coding this for Overkill only, or will it find the way into the other gamemodes as well? And: are these comments only (like "Did Yoda show you this"), or some storable cvars? [/OT] RE: The Overkill thread - rafallus - 06-19-2012 Quote:deas for better one/s are welcome. Maybe this? If it catches on, it could be made default. RE: The Overkill thread - tZork - 06-19-2012 At the moment its Overkill only, and only for overkill grenade kills too. But once its stable and more generic (and if there's a wish for it) i see no reason not to port/merge this part into master. |