[SUGGESTION] Foliage Please - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Foliage Please (/showthread.php?tid=370) Pages:
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RE: Foliage Please - unfa - 06-08-2011 Haha! Looks like I have killed the thread with my tree Is it THAT bad? RE: Foliage Please - JayWalker - 06-09-2011 It's better than nothing I suppose RE: Foliage Please - theShadow - 06-09-2011 I think instead of making small "sapling like" trees, we should try and make some big forest trees, like this. perhaps I wil try making something like this at some point. RE: Foliage Please - unfa - 06-09-2011 Wohoo! That looks cool! Fragging in environment like this could be breathtaking. RE: Foliage Please - unfa - 06-09-2011 Maybe we could work together to create a foliage set, or just a set of assets for populationg outdoor environments, perhaps: Ground materials (for the terrian): - plant litter - grass - sand - dirt - dry leaves Models: - trees (living, with leafs) - trees (living without leaves) - trees (dead - burnt) - trees (dead - torn apart) - roots (?) - bushes (green) - bushes (winter style) - grass (green) - grass (yellow) - ferns (green) - ferns (yellow) - stones (small) - stones (huge) - dry branches - hollow trunks - cut trunks - flowers - mushrooms - conifer cones - acorns - giant vaginas with leafs - Nali healing fruit (+29 HP) Just an idea. RE: Foliage Please - Minkovsky - 06-09-2011 Hmmm... A healing fruit. I'm thinking, a func_door to hide the brush in the bush model, and a trigger_multiple which would give the player a health pack hidden off somewhere. RE: Foliage Please - unfa - 06-09-2011 If it comes to our game I'd rather see a healing ray than a healing fruit. That was just a joke RE: Foliage Please - kojn^ - 06-09-2011 Liked the list you made unfa..let's get that all available and then start seeing some amazing environments RE: Foliage Please - master[mind] - 06-09-2011 One of my summer priorities is to work on that fast, single-quad/zbuffer blit imposter style grass shader I promised in the Spring. I'm going to treat the quad as a single pixel for lighting, only applying normal maps, bloom, and reflection as a per-pixel effect for performance reasons. This will have to be after I get Cone Step Mapping working. I'm currently working on CSM to get used to the shader code here. RE: Foliage Please - theShadow - 06-09-2011 sweet.. I started working on making some tree models. I will post pics in a bit. also, unfa, the stuff on that list would make solarium look awesome, especially the flowers. also, add ferns to the list RE: Foliage Please - MirceaKitsune - 06-13-2011 I totally agree with the idea behind this thread! Not a foliage system for trees though (these should be placed as misc_gamemodel IMO), but for grass and small plants. If possible, done via shader file (specifying a 3D model that can be randomly scattered around a texture). Would be very good and useful to have such a system. This ability however might already exist in Xonotic! If anyone still has the old Nexuiz, take a look at the map ONS-Reborn. It uses a shader to randomize grass models across the ground. The grass there is a camera facing sprite, but I expect the same could be used with 3D models. Worth checking IMO, so the same thing isn't implemented twice. As for foliage models, I agree we need more trees and grass / small plants. I'm barely a modeller though, and couldn't succeed much at that. |