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[SUGGESTION] Alt fire mode for Nex instead of scope? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Alt fire mode for Nex instead of scope? (/showthread.php?tid=3707) Pages:
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RE: Alt fire mode for Nex instead of scope? - machine! - 12-02-2012 Sounds like the rifle, which we already have. ![]() RE: Alt fire mode for Nex instead of scope? - Cyber Killer - 12-02-2012 It was different than what the rifle does. The rifle fires a couple of shots in succession, and that mutator made the shots at once and ~10 of them. Too bad I can't remember the name of that mutator. I managed to find some old screenshots, they don't show it too good, but it's better than nothing ![]() ![]() ![]() ![]() ![]() ![]() RE: Alt fire mode for Nex instead of scope? - JayWalker - 12-03-2012 Actually I might take back what I said. It had been a while since I played Xonotic and just played with the Nex for a while. I think it's probably good as-is. Zooming with mouse3 is rather annoying for me, but I definitely feel the weapon should be zoomable, so mouse2 is nice. If another mode is NEEDED, maybe have it switchable with mouse3 on the primary fire? RE: Alt fire mode for Nex instead of scope? - MirceaKitsune - 03-01-2013 I like the Nex scope on the alt fire button, and would be confused and find it hard to zoom + aim if it went away. So I can't add myself to the list of people who support this. Besides... the Nex probably couldn't have an interesting alt-fire mode since it's just a sniper meant to hit in a certain point. Two firing modes were attempted for the Camping Rifle, and as far as I can tell they do the same thing only that one uses a different firing sound and refire rate is different. |