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Arena Shooters Are Dead - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Xonotic - General (https://forums.xonotic.org/forumdisplay.php?fid=18) +--- Thread: Arena Shooters Are Dead (/showthread.php?tid=3982) |
RE: Arena Shooters Are Dead - Antibody - 03-06-2013 Machine, please be civil. We don't need that here. RE: Arena Shooters Are Dead - machine! - 03-06-2013 That's why I changed it. RE: Arena Shooters Are Dead - aa - 03-07-2013 Chillax, machine!, you seem very aggressive in the past time. >It isn't most important thing, of those that I mentioned, but it seems to me, that casual fps players find projectile weapons too hard to use, unless theese weapons are immensely powerfull (BFG-like powerfull). I agree with the following statement of ZdrytchX: The other things were obvious and did not need further explantion. >Quake's RL, GL, PG have little in common with their Xonotic' counterparts. But you still know, how to shoot MG, or RG. You even know how to shoot M4A1 in most games, or Barrett M82, or HK-PSG1, or HK-P30 and even most of Gauss Rifles. So, would you say, that in near future, all AAA realistic games would use the same stats for the weapons, amount of health, movement and physics? RE: Arena Shooters Are Dead - g4spr0m - 03-07-2013 Quote: So, would you say, that in near future, all AAA realistic games would use the same stats for the weapons, amount of health, movement and physics?The answer is no. I see the point of your question, but still I will not withdraw my statement. RE: Arena Shooters Are Dead - aa - 03-07-2013 But what IS your statement? Газпром: мечты не сбываются... I can not se the point of this conversation, currently it looks like we are waiting for some id-like company to come andd make a good, popular arena shooter. Am i correct? Conclusion: people had lost faith into open source. RE: Arena Shooters Are Dead - ZdrytchX - 03-08-2013 Concluded with a somewhat satisfactory answer. RE: Arena Shooters Are Dead - Majki - 03-08-2013 Quote: Conclusion: people had lost faith into open source. If you look at open source FPS games you will see they are most of the time generic. They mimic commercial titles. RE: Arena Shooters Are Dead - machine! - 03-08-2013 Not really, Xonotic is one of the few more uniqe games. Sure it's a lot like the other twitch shooter games but on the same time it feels completely different while you actually play it. RE: Arena Shooters Are Dead - deoxys - 03-08-2013 Evropi is a nice guy, and a fellow Red Eclipse player, but he's said some things I don't agree with at all. Sure, RE plays like "no other shooter" with it's impulse dynamics, but it's still slower than real arena shooters, and the infinite ammo, lack of items, and fast health regen constrict it to casual players only. RE also mimics commercial shooters; it's conventional weapon setup brings not much new to the table other than their partially useful secondary fires. What's more, with the recent changes quin (lead RE dev) has made, like the arena-classic mode switch (you now pick your two loadout weapons in normal dm), RE is leaning way more towards a class-based casual shooter like TF2, which is barely an "arena" shooter in it's own right. A couple years back, when i left casual QL (I was still in early teens then), i originally intended to start playing xon but could not because of my hardware's limitations. That's why i became a community member, and eventually a moderator of Red Eclipse; it was the closest I could get at the time. I ended up liking it a lot more than I thought I would, but it's still not the game for me. My mapping style is more item-based, and i get bored out of my mind playing instagib so much. So, i will continue to play xon, and continue to develop (in part) for RE. xon's auto bunnyhops take a huge step in the right direction by allowing easier accessibility to the speeds needed to play online. What are idiosyncracies (in Evropi's eyes) have become accepted not only by the communities of arena shooters, but by game developers themselves. They have clearly been accepted by xon's devs as well, as traditional arena mechanics are not only implemented, but made easier to use. This is an ingenious move, because it keeps the longtime players hooked, while opening up the gates for newcomers to learn the ropes. Also, xon has varied weapons, with new mechanics such as self-guided rockets, and the inverting crylink spread. To top it off, the maps/weap models are high quality compared to most FOSS games. So, I have high hopes for xon to rise in the ranks, maybe to esports (dont forget QL was free, maybe there is hope for some FOSS action ![]() media outlets like YouTube are unbelievably good platforms for indie/FOSS games to strut their stuff, and i look forward to seeing what we can do. RE: Arena Shooters Are Dead - aa - 03-08-2013 (03-08-2013, 09:58 AM)Majki Wrote:Quote: Conclusion: people had lost faith into open source. I did not mean that we are not unique, what I ment is that people are waiting for some other people to do the work, instead of doing it themselves, while they have everything they need to implement their requirements for the Rena Shooter they want: The Xonotic. RE: Arena Shooters Are Dead - Pendulla - 03-24-2013 (03-06-2013, 07:04 AM)g4spr0m Wrote: I think that modern, successful (in terms of market performace) fps should contain the following elements: Cmon man.... you get the fun out of gaming... I don't want it to be realistic! I wanna get out of real life when i join game. Also... a fucking healing gun?! A jet-pack? Write me pussy on my forehead... If you put all those stuff to a plate before a player you just make a idiot friendly game. Don't get me wrong, your thoughts are awesome for some ripoff commercial game, take money fast and stuff but Xonotic is not about that. What i like about it the most is that it doesn't allow people who don't have enough attention to get into the game and learn it, also it has dedicated servers for people who don't want to laser-jump. if you don't like it... go play Camper Snipe ![]() RE: Arena Shooters Are Dead - Kabogh - 03-24-2013 (03-24-2013, 09:29 AM)PendullaSRB Wrote: Cmon man.... you get the fun out of gaming... I don't want it to be realistic! I wanna get out of real life when i join game. I entirely agree, so much I'd post all the approval memes that exist if I could. RE: Arena Shooters Are Dead - g4spr0m - 03-24-2013 I never wrote that I wanted to play the game, which I have described. There is a reason, why I play Xonotic even if I don't think, that it will be ever as popular as any of these realistic games. My post was a collection of thoughts on the topic what makes FPS games popular and what is an obstacle in gaining bigger playerbase. BTW: I agree with you, Pendulla nad Kabogh, more than you two may think. ![]() RE: Arena Shooters Are Dead - Loafers - 03-26-2013 (03-01-2013, 03:44 AM)node357 Wrote: Hi. I'm called node357 usually. I played Nexuiz. And Doom. I'm not altogether stable, so feel free to disregard this thread. I am in complete agreement, but this will never happen. Games like these are driven by volunteers who make a game that THEY want to play. Suggesting anything otherwise will usually illicit the following response: "fork it", "code it yourself", "why would you want that in this game when you can play game x with those features you requested". And you know what? They're right. Arena shooters are fragmented for sure, but I firmly believe Xonotic will come out on top — eventually. It may not have every feature x you want, but what game does? If Xonotic were truly a great game, people would naturally come to it. Perhaps not right away nor en masses, but gradually over time. You can't force it. RE: Arena Shooters Are Dead - Archer - 06-22-2013 I don't understand this thread... Xonotic is made for a very specific group of gamers, of course it won't appeal to everybody, but why should Xonotic become a game that appeals to more people and lose some of its uniqueness in return for that? It would be quite a waste if you'd ask me. Not only that, but it would also simply scatter the community, something that is already happening: overkill servers, minsta+hook servers, vanilla servers, competitive servers. Add more special features and there will be a lot more of these groups, that prefer to have feature 'x' enabled and feature 'y' disabled, messing up the identity of the game big-time. RE: Arena Shooters Are Dead - g4spr0m - 06-23-2013 I believe that you answered your own question Archer: 1) Overkill is made for a very specific group of gamers, of course it won't appeal to everybody, but why should it become a gamemode that appeals to more people and lose some of its uniqueness in return for that? It would be quite a waste if you'd ask me. 2) Minsta+Hook is made for a very specific group of gamers, of course it won't appeal to everybody, but why should it become a gamemode that appeals to more people and lose some of its uniqueness in return for that? It would be quite a waste if you'd ask me. 3) Competitive servers are made for a very specific group of gamers, of course they won't appeal to everybody, but why should they become a servers that appeals to more people and lose some of its uniqueness in return for that? It would be quite a waste if you'd ask me. 4) etc.... All of the modes you mentioned are AFAIK part of official Xonotic, people who play Minsta or OK still are playing the same game as players dueling on XPM rules. And yes, I can see your point, I even agree that more gamemode modifications = more scattered community. I also know that specific game mode in specific game, don't equal unique game. But every players has right to choose his or her favourite mode and stick to it. Creating this modes can be seen as design flaw from the point of community managing, I agree with that. Multiple and totally different gamemodes were O.K. in 2000-2005, when there was a lots of arena shooters players. Today, when playerbase is smaller, fragmentation of fps games creates a lots of dwarf communities in practically every arena shooter. Alas, I don't have any unequivocal opinion. I see, that a lot of gamemodes provides freedom, and players can choose what suits them best. I see also, that this separate choices lead to... separation. Sorry for the lack of good point. RE: Arena Shooters Are Dead - Archer - 06-23-2013 Yeah that's what I meant g4spr0m, the fragmentation was my main concern. But trust me, I tried playing ctf with minsta+hook on one of the servers, and it didn't feel like Xonotic at all, even movement physics were completely different, I couldn't move like I can in default xon. RE: Arena Shooters Are Dead - W4RP1G - 06-24-2013 Xonotic would be my main game if there was anyone online who wasn't playing minsta+hook. The NA duel and vanilla ctf scene was practically dead when I stopped playing(was playing on a POS netbook and I stopped because of the low FPS), but now I have built a new PC that can play most anything on high settings and all I see is minsta+hook across the board. Sure, a vanilla NA match pops up from time to time, but it's just not frequently enough to get my fix and the practice that I definitely need. As far as the arena fps being dead goes, it sure does look that way. From they way it looks, unless some really ambitious indie developer(that knows what makes for a good arena FPS) comes along on steam, or Epic makes and a killer new Unreal title, we might be out of luck. BTW, I'm hooked on Forge atm, so that's where I'll be. RE: Arena Shooters Are Dead - 3del! - 09-13-2013 I think the main reason young players don't want to learn to play arena shooters, is becauser they have the option to play so many other games to play where they can step in much easier. When I started playing online in 1997 there was no alternative to playing Q1. So naturally I sucked in the beginning and started getting better over time. Getting better didn't take long though, because this was the only game of it's kind and all my friends played and talked about it. This didn't make me better at the game, but it helped me figure out how to play it. For example I didn't know what FOV was until some friend told me, and I played keyboard only for a long long time... ![]() This is the first big problem, accessability. You shouldn't have to read a manual and then configure a file for ~ 1 hour in order to start playing. And naturally, if you join a game without doing this, what people do (to you) seems impossible (to you). So you just quit. When I convince one of my friends to try an arena shooter, I tell them the most important cmds first, and setup their config with them. Quake Live has made a lot of these commands menu options by now, though i don't know what their default setting is. Xonotic is really nice in this regard, because a lot of the default settings are really fine. I think a proper weapons tutorial would really help arena shooters. The second problem imo is that the commercialization of the online games market changed gaming culture significantly in the past 4 years. There was always value in having people play your game online, and thus Valve and Blizzard had interest in improving their games after release and making them less skill dependent (which arguably made some of their titles worse in some regards (CS cough cough... I incidently crossed the patch history from beta to 1.6 today and had bad memories of disabling movement while defusing and bhopping)). But today companies invest vast amounts of money into the online games market. I overheard two about 20 year olds conversation about price money in LoL f.e. The whole microtransaction thing, achievements, unlockable in game items, character progression and character unlocks is so present in all successful games today, but most of it can't imo be implemented in shooters in general very well and much less so in arena shooters. It's just pay to win, and it's much more obvious in a game like Tribes Ascend, which failed horribly afaik, than in LoL. tl;dr 1. Arena shooters need to be accessible (easy to configure, easy to understand) -> make good options menu and tutorial. 2. There needs to be some kind of progression for the new generation of gamers -> Achievements and Stats are a good start, but maybe reskins of weapon and character (think TF2) RE: Arena Shooters Are Dead - Halogene - 09-13-2013 (09-13-2013, 10:07 AM)3del! Wrote: ... Did you know about http://www.xonotic.org/tag/newbie/ ? ![]() RE: Arena Shooters Are Dead - asyyy - 09-15-2013 No one wants to read 20 pages to just understand the basics of a fps. Nice effort nevertheless. RE: Arena Shooters Are Dead - Pendulla - 09-15-2013 I must agree with asyyy. I remember first time playing Nexuiz and starting it up, ofc i wanted to get to know it so i go to single player tab and there was a tutorial level. It was very satisfying and insightful. Xonotic needs that because you will always learn better to screw by using a screwdriver than by reading a 20 page manual on the subject. RE: Arena Shooters Are Dead - asyyy - 09-15-2013 By the way, I do not say it is bad at all. New players can use it to look up a certain aspect about the game, but as a full introduction it is too bulky in my opinion. RE: Arena Shooters Are Dead - Halogene - 09-16-2013 (09-15-2013, 06:10 AM)asyyy Wrote: By the way, I do not say it is bad at all. New players can use it to look up a certain aspect about the game, but as a full introduction it is too bulky in my opinion. Well I tried to make it as un-bulky as possible, but still you have to read and also you have to find that thing in the first place. A tutorial map/campaign would be very useful indeed. The only thing I could do in this respect is produce a demo where I explain those things... but that would be via text chat. Is there a possibility to properly sync an audio stream to a demo playback, so I could make a voice recording and have the entire thing as demo people could watch? A tutorial map where you have to do things yourself is better of course... RE: Arena Shooters Are Dead - asyyy - 09-16-2013 I think once the game is finalized people will be more willed to help you. But putting X hours into producing a high quality video tutorial is pointless if it is going to be outdated in a couple of months. |