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[weaponmodel] Sniper / Xonrifle - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: [weaponmodel] Sniper / Xonrifle (/showthread.php?tid=830) Pages:
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RE: [weaponmodel] Sniper / Xonrifle - DiaboliK - 08-16-2010 My problem with the model is that it looks small for a weapon that is supposed to be pretty destructive. RE: [weaponmodel] Sniper / Xonrifle - Bommel - 08-16-2010 Roanoke Wrote:I would reduce the scope size and not make it pure white. Yeah, I only tested it in the blender glsl viewport, DiaboliK, you gonna need to make the Emit / Spec / Reflection map darker until it fits the need of darkplaces.So we'll get a display with some texture too =) With a smaller displaysize the whole model may be scaled up, what could solve the "looks-small" issue. If it stills looks weird I could add some detail tomorrow. RE: [weaponmodel] Sniper / Xonrifle - Rage_ATWM - 08-16-2010 (08-16-2010, 12:02 PM)Roanoke Wrote: I would reduce the scope size and not make it pure white.exact same remarks. Also, the white thing could widely mask the barrel in case of centered weapon view. RE: [weaponmodel] Sniper / Xonrifle - kay - 08-16-2010 the scope should have a full white reflect shader on it just like on the hlac, that would look cool if the scope is that big RE: [weaponmodel] Sniper / Xonrifle - rainerzufalldererste - 08-17-2010 yeah! Kay is right! Like the idea! RE: [weaponmodel] Sniper / Xonrifle - Bommel - 08-17-2010 Here's a screenshot of what I meant. I think it looks big enough now. ![]() I made the display smaller and scaled some parts to look better in the first person view. You can get a *.blend with the changes here. @DiaboliK: You might apply an edge-split modifier to get rid of the smoothing artifacts. RE: [weaponmodel] Sniper / Xonrifle - nowego4 - 08-17-2010 Sorry to say, I don't like it a lot... ...it looks uncomfortable to hold. maybe if the fore-grip were bigger it could be distinguished from the barrel... Anyway I give you kudos, especially on the texturing, it's better than I could have done. RE: [weaponmodel] Sniper / Xonrifle - XV22 - 09-19-2010 that's damn nice Sahib ![]() In normal mode we should use the big one (Oblivion's), so compared to other weapons it looks stronger, while in minsta, this is the default weapon anyway and u can't change it, so we should use the slim/small weapon (Bommel's). RE: [weaponmodel] Sniper / Xonrifle - MirceaKitsune - 01-10-2011 Nice! Looks pretty for the Camping Rifle imo ![]() RE: [weaponmodel] Sniper / Xonrifle - Samual - 01-11-2011 It's very nice but i'm not sure if I really like it for anything more than a minstanex. I do not think it should replace Oblivions model, as I think that model is better (especially for the use of Nexgun) but it definitely could replace the minstanex model. And I would disagree Diabolik, the whole point of the minstanex is that it packs a powerful punch in a small handheld weapon. Besides, I swear if minstanex takes up 40% of my screen just like the mortar, I will just disable drawing the model altogether as it's just a giant nuisance at that point. (Though Bommels model is perfectly sized -- except perhaps for the scope -- but, mostly no worries there) RE: [weaponmodel] Sniper / Xonrifle - lda17h - 01-11-2011 Very nice ![]() |