[META] Xonotic reboot/port in modern engine - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: [META] Xonotic reboot/port in modern engine (/showthread.php?tid=8847) Pages:
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RE: Xonotic reboot/port in modern engine - Freddy - 10-02-2021 I stopped reading your big wall of text before I reached the half-way point as I don't see any information in it. All I read here makes me think that you have no clue about software development. I've wasted enough time with this thread already, so I think I'll simply ignore it. I might look at it again in the unlikely case that you actually do something except talking. RE: Xonotic reboot/port in modern engine - ballerburg9005 - 10-02-2021 Yeah, I am sorry it was just very redundant and expressed in more simple language. Most of the points that people raised (including by yourself) were just contradictory to points that I had already clarified. I think it is difficult, if just people come in who argue from a perspective that is 10 or 20 years old as if it was still true today - some even being not very informed about half or anything that is talked about, even though they notice that what they are thinking obviously contradicts solid and certain conclusions reached by other people, who seem very versed on the matter. From that point of view, much of anything I said is just redundant in a sense. Maybe I should not have addressed the heavier outcries of disconcertment at all. I don't know ... yes it kind of defeats the purpose to explain anything to anyone and now people get even confused by the variety of explanations. I should have been more pragmatic. Maybe this thread is still good though, for anyone who is trying to argue out of outdated assumptions. RE: Xonotic reboot/port in modern engine - LegendGuard - 10-05-2021 Some reference of this discussion can be linked to these thread (inside there are thread reference links too): https://forums.xonotic.org/showthread.php?tid=8529 Sorry if what I just wrote below is a bit long... But for something it is clarified. At a certain point, you're right. There are limits to the game as well as the engine has:
On the other hand, you will find very few people here who seem to be used to trying things outside of the community and know things aren't from here. They've struggled with the old that the only thing they can do is slowly come up with workable solutions with this project. They have it difficult to put the project on the other engine. Maybe they don't have enough knowledge to be able to overcome... I don't see anything wrong with copying the assets and implementing it in another engine. But considering that, there are mappers here that have all the maps saved as .BSP format or some project of theirs (.MAP), maybe there is some way to pass these maps in another engine. What I don't know is that why they complain about something new, they don't seem to try it afterwards. It's like protesting a food you've never had tried to eat and you don't know if it is good or not. I remember that there is a community that started to move the project to another engine about 5 years ago, they even put their old project as if it were a voluntary and optional process, everyone could do whatever if they want to use the old part to test optionally. But they are focused in the actual project (in an actual engine) than the old one (in an old engine). Trying new things is like exploring the unknown, you can find things that you've never achieved and didn't know if something was possible to do it. So it helps you open yourself up more. RE: Xonotic reboot/port in modern engine - z411 - 01-03-2022 I think it's clear that this is too much work for the team to handle, it's basically remaking the game. It'd be nice to have voice chat, though. I think they added it in ioquake3 in some really weird way, maybe it can be done on DP as well. RE: Xonotic reboot/port in modern engine - poVoq - 01-25-2022 Someone is working on a similar game in Godot4: https://codeberg.org/unfa/liblast Still a long way to go before it is comparable to Xonotic, but you might want to check it out. RE: Xonotic reboot/port in modern engine - ballerburg9005 - 01-31-2022 (01-25-2022, 03:16 PM)poVoq Wrote: Someone is working on a similar game in Godot4: https://codeberg.org/unfa/liblast Thanks. From my first impression of it though, it doesn't want to be a Quake-alike game. Maybe it is good to steal some code from. I have thought about pulling a Xonotic reboot off alone. But Xonotic is still awesome as it is and I have other important projects to work on ... so it is better to be left in the dark. RE: Xonotic reboot/port in modern engine - MusicGoat - 02-01-2022 i want it by "next summer" RE: Xonotic reboot/port in modern engine - ballerburg9005 - 02-22-2022 I have two extremely important projects I will work on first. I will probably not be available for a Xonotic reboot in 2022. |