Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
RE: Screenshots of what you're doing. - sev - 03-24-2011 Samual asked me if I could make a HUD skin/layout that is less intrusive than hud_luminos (current default?), but still shows the team colors, which is the main issue with hud_luminos_minimal. hud_luminos_small.cfg (branch xonotic-data.pk3dir/sev/hudlayout) (The weapons panel fades after 3 seconds) RE: Screenshots of what you're doing. - nowego4 - 03-24-2011 Nice sev, really like the border fade on the clock. My HUD is exclusively free-floating with no dock and the panel's size is directly proportional to it's importance But I have the border on my panels set to show teamcolor. RE: Screenshots of what you're doing. - TH3FTB0T - 03-24-2011 Working on Dieselpowered: Uploaded with ImageShack.us RE: Screenshots of what you're doing. - Justin - 03-24-2011 So many awesome designers...I can see it goes in the right direction, cannot w8 for relese. Good job, sev, Its always nice to see You around the corner... RE: Screenshots of what you're doing. - kay - 03-25-2011 Please, Please use textures from xoylent on diesel RE: Screenshots of what you're doing. - Cortez666 - 04-01-2011 the train gets longer and there is already something inside RE: Screenshots of what you're doing. - MirceaKitsune - 04-04-2011 Player and gib damage effects, causing certain particles to come out of players for X seconds after they are shot (based on the weapon of damage). Branch is xonotic-data.pk3dir - mirceakitsune/damage_effects. Effects: If shot with a bullet weapon (Shotgun UZI or Sniper), players will bleed constantly. If shot with Fireball or any rocket weapon, players will catch fire. If shot with a plasma weapon, players will emit bright steam of that color. Effect duration is based on the amount of damage done. RE: Screenshots of what you're doing. - Cuinnton - 04-04-2011 MirceaKitsune you are a boss! Always getting things done! RE: Screenshots of what you're doing. - MirceaKitsune - 04-04-2011 (04-04-2011, 10:13 AM)Cuinnton Wrote: MirceaKitsune you are a boss! Awww thank you ^_^ I'm hoping to get the code for it finished soon... almost there. RE: Screenshots of what you're doing. - MirceaKitsune - 04-07-2011 Something else I made, but forgot to post here. I recently added 3rd person deaths and intermissions, activating chase_active for dead players and after the match ends. This is a nice effect that almost all shooters have. Currently in merge request state. Not really a screenshot, but a video. So I hope it still qualifies RE: Screenshots of what you're doing. - Lee_Stricklin - 04-07-2011 That third person death cam looks a lot cooler than I thought it would. Also, HOLY SHIT! @ the particle effects on the players, that looks awesome. RE: Screenshots of what you're doing. - Debugger - 04-10-2011 another screenshot of the map I'm working on (I guess I'll call it pipe_rooms or smth. like that) RE: Screenshots of what you're doing. - Justin - 04-10-2011 Debugger? Even You mapping? WooW, man I can see a bit of incredible work here. May I be the first one who will test it? BTW Im making a progress in my frag video, but not only mine anymore! Unfa agreed to work with me (thanks Unfa!) on Soundtrack. Here's a screen from the progress we have: Working in Win7 RE: Screenshots of what you're doing. - Cortez666 - 04-10-2011 @Debugger and Justin would you please post pictures as thumbnails or generally in a smaller resolution? RE: Screenshots of what you're doing. - MirceaKitsune - 04-11-2011 New secondary fire for the Hagar (which should hopefully revive it and fix its issues). Allows players to load rockets into the hagar by holding the alt fire button, then fire them once releasing it. The more you hold, the more rockets you load and therefore fire. This is the first "hold and fire, the longer the more" firing type in Nexuiz and Xonotic (all weapons are just "shoot as you click the fire button"). Video of the feature below. The varying rocket loading speed is because of how the video was recorded, and it doesn't happen in-game. RE: Screenshots of what you're doing. - CuBe0wL - 04-11-2011 So umm... re RE: Screenshots of what you're doing. - kojn^ - 04-11-2011 Cortez, looks like a old UT-Assault map that shipped with UT RE: Screenshots of what you're doing. - Cortez666 - 04-11-2011 (04-11-2011, 04:04 PM)kojn^ Wrote: Cortez, looks like a old UT-Assault map that shipped with UTits not exactly that map message me, when you are online and i explain you what it is. RE: Screenshots of what you're doing. - SelfPropelledArty - 04-12-2011 http://ompldr.org/vODg2NQ/spg3.blend http://ompldr.org/vODg2NQ/spg3.blend This is licensed GPL and/or whatever license xonotic is currently under (GPL v2 or greater I think) Self Propelled gun (not main battle tank: mobile artilliary) RE: Screenshots of what you're doing. - mepper[NoSkillsOnlyLuck] - 04-12-2011 I think you should just make it a tank, tanks 4 life! But it already looks like I can have a lot of fun with this thing RE: Screenshots of what you're doing. - SelfPropelledArty - 04-12-2011 (04-12-2011, 06:10 AM)mepper[NoSkillsOnlyLuck] Wrote: I think you should just make it a tank, tanks 4 life! Tanks have smaller guns. I like SPGs, someone else can make a main battle tank model. RE: Screenshots of what you're doing. - Cortez666 - 04-12-2011 RE: Screenshots of what you're doing. - nifrek - 04-13-2011 @cortez Darkzone? If so, HELL YES. RE: Screenshots of what you're doing. - MirceaKitsune - 04-13-2011 I never liked Darkzone. Though if it will look like that, I might RE: Screenshots of what you're doing. - master[mind] - 04-13-2011 (04-10-2011, 05:17 AM)Debugger Wrote: That glossy part on the wall just left of the center of the image looks like subsurface scattering. Using that on character faces would make them look more realistic(if they have skin...) |