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Introducing Player Badges - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Xonotic - General (https://forums.xonotic.org/forumdisplay.php?fid=18) +--- Thread: Introducing Player Badges (/showthread.php?tid=3436) |
RE: Introducing Player Badges - Mr. Bougo - 09-02-2012 Badges are down? RE: Introducing Player Badges - rocknroll237 - 09-02-2012 Quote: This means that you'll get your new badge only after playing a new game Could this be part of it Mr B? RE: Introducing Player Badges - zykure - 09-02-2012 (09-02-2012, 04:02 AM)rocknroll237 Wrote:Quote: This means that you'll get your new badge only after playing a new game I don't think so, not updating your badge doesn't mean it will be deleted.... Anyway, it seems the whole Xonstat server is down, I can't access my stats page either ![]() EDIT: Hm just as I posted this, badges are up again. But my stats page shows "Error 500" now ![]() RE: Introducing Player Badges - Antibody - 09-02-2012 Sorry guys, we had a server upgrade this morning that broke a couple of things, stats (and thus badges) included. We should be up and running fine now, and our upgrade is complete. RE: Introducing Player Badges - zykure - 09-05-2012 Just a short update on player badges - my latest changes to artwork and code are now merged into Xonstat, and your badges will be updated shortly after you play a match. Apart from smaller changes to the artwork, I fixed the rendering of some characters in the player nicks, e.g. ':' or '|'. This applies e.g. to my own badge, and I'm happy now with how it looks! ![]() RE: Introducing Player Badges - Archer - 11-13-2012 (09-05-2012, 05:24 PM)zykure Wrote: Just a short update on player badges - my latest changes to artwork and code are now merged into Xonstat, and your badges will be updated shortly after you play a match. Could you maybe add the new artwork I presented for the badges a while back if you didn't do that yet? This one I mean: ![]() RE: Introducing Player Badges - machine! - 11-13-2012 May I ask why it's split off in the middle, I think it would be cooler with just the first section of the image and make it longer. But I can't deny it looks really good as it is though, GJ! RE: Introducing Player Badges - Archer - 11-13-2012 (11-13-2012, 09:45 AM)machine! Wrote: May I ask why it's split off in the middle, I think it would be cooler with just the first section of the image and make it longer. But I can't deny it looks really good as it is though, GJ! Ehm.. Look: ![]() See why it's split off now? ![]() In other words, it's nothing more than an improvement of the one that's currently being used. RE: Introducing Player Badges - machine! - 11-13-2012 Okey, but why have a split in the first place? ![]() ![]() RE: Introducing Player Badges - Archer - 11-13-2012 (11-13-2012, 10:13 AM)machine! Wrote: Okey, but why have a split in the first place? I tried to explain that, the thingy that generates the signatures is programmed to generate em like that, so splitting them up will make stuff look better, more organized. Comparing this to a single background color for example will show that it's indeed easier on the eyes. RE: Introducing Player Badges - Mr. Bougo - 11-13-2012 I would agree that the split looks quite pronounced the way you're proposing. It's almost as if they were two images side by side. I would mostly blame the metallic-looking corner with the screw indent. RE: Introducing Player Badges - asyyy - 11-13-2012 Mine wont update anyway :x RE: Introducing Player Badges - machine! - 11-13-2012 (11-13-2012, 10:27 AM)Archer Wrote: I tried to explain that, the thingy that generates the signatures is programmed to generate em like that, so splitting them up will make stuff look better, more organized. Yeah, but I why not change that too then? ![]() RE: Introducing Player Badges - zykure - 11-13-2012 Ah yeah, this needs to be merged asap! ![]() Archer, I did not forget your changes; actually I added them to my personal Xonstat fork quite a while ago ![]() @asyyy: That's also something we need to ask Antibody about, since the update code itself looks correct. Maybe it's some database issue? RE: Introducing Player Badges - Archer - 11-13-2012 (11-13-2012, 01:10 PM)Mr. Bougo Wrote: I would agree that the split looks quite pronounced the way you're proposing. It's almost as if they were two images side by side. I would mostly blame the metallic-looking corner with the screw indent. But honestly, It's like that now as well, almost looks like 2 separate images ![]() RE: Introducing Player Badges - zykure - 11-13-2012 (11-13-2012, 01:39 PM)machine! Wrote: Yeah, but I why not change that too then? You know, that would be possible indeed. I parametrized all the pieces of text (position, fontsize, alignment etc), so if you are interested you could create an entirely new layout. (Look at the "minimal" style for example, it's also quite different than the normal one.) Best way to get the code to play around with it is by checking out the Xonstat git repository, then look inside the directory xonstat/batch/badges/ for the code. It's all Python, with the Cairo lib being used for rendering. RE: Introducing Player Badges - Antibody - 11-13-2012 No worries - no one brought it up until now, so it must not have been urgent! I'll put it on my to-do list to merge this. RE: Introducing Player Badges - machine! - 11-13-2012 BTW: Sorry if I sounded like a feature-demander-biatch or sth... RE: Introducing Player Badges - zykure - 02-02-2013 Hey all, just a short update: Apart from a few issues with player badges being fixed by now, the time has also come for another badge theme you can choose from. It was done by Archer, and you can embed it by using the subdirectory "archer" in the badge URL: http://stats.xonotic.org/static/badges/archer/###.png ![]() @Archer: Thanks again for creating this really nice-looking theme! ![]() RE: Introducing Player Badges - Archer - 02-02-2013 Very nice to see this being in use now, thanks! ![]() RE: Introducing Player Badges - Mr. Bougo - 02-02-2013 Updated my tiny user script to change that to the minimal theme as well https://userscripts.org/scripts/show/142535 (sorry Archer ![]() RE: Introducing Player Badges - Antibody - 02-02-2013 Thank you for making it, Archer. Sorry I took so long to get it running in production. With zykure's recent changes to the structure of how badges are generated, it is now much easier for me to test. This means I can incorporate changes quickly, woohoo! RE: Introducing Player Badges - zykure - 02-02-2013 (02-02-2013, 02:27 PM)Mr. Bougo Wrote: Updated my tiny user script to change that to the minimal theme as well Haha, I totally saw that coming ![]() RE: Introducing Player Badges - SouL - 06-12-2013 Hello, it's-a me http://stats.xonotic.org/player/28301 but http://stats.xonotic.org/static/badges/minimal/28301.png doesn't shows my badge. I need to enable something? Thanks ![]() RE: Introducing Player Badges - Antibody - 06-12-2013 I'm forcing an update of the badges now. Check back in a few hours and it should be there. |