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Xonotic 0.7 Released! - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Xonotic - News (https://forums.xonotic.org/forumdisplay.php?fid=2) +--- Thread: Xonotic 0.7 Released! (/showthread.php?tid=4205) |
RE: Xonotic 0.7 Released! - Mr. Bougo - 06-13-2013 It's not downloadable anywhere. You need to compile it yourself from the Xonotic development git repository. RE: Xonotic 0.7 Released! - CuBe0wL - 06-13-2013 What Mr. Bougo (when did you add that point there???) tells, is that the codebase of Overkill is actually part of Xonotic officially too, but not the media. You can try contacting Morphed or tZork to get the pk3 too that you need to play it offline, also they can help you how to start your own local server. RE: Xonotic 0.7 Released! - NetMassimo - 06-13-2013 Congratulations to all the developers and artists who contributed to create this new Xonotic version. Thank you all! ![]() RE: Xonotic 0.7 Released! - Mr. Bougo - 06-13-2013 (06-13-2013, 01:50 AM)C.Brutail Wrote: What Mr. Bougo (when did you add that point there???) tells, is that the codebase of Overkill is actually part of Xonotic officially too, but not the media. You can try contacting Morphed or tZork to get the pk3 too that you need to play it offline, also they can help you how to start your own local server. Oh, I wasn't aware of the media being outside of the server. It kind of makes sense, considering the licensing... Although there's no requirement for branches to be GPL-compatible until they are subject to a merge request. Anyway, s/he probably has the pk3 already, in dlcache! RE: Xonotic 0.7 Released! - s1lence - 06-13-2013 The carousel on xonotic.org still says 18 official maps there are now 22. RE: Xonotic 0.7 Released! - CuBe0wL - 06-14-2013 21, Red Planet is removed ![]() RE: Xonotic 0.7 Released! - Irritant - 06-14-2013 (06-14-2013, 01:15 AM)C.Brutail Wrote: 21, Red Planet is removed Why? That was one of the best ones... RE: Xonotic 0.7 Released! - Mirio - 06-14-2013 22 is correct anyway! RE: Xonotic 0.7 Released! - Antibody - 06-15-2013 BTW I fixed the carousel today. It states 22 now ![]() RE: Xonotic 0.7 Released! - Hellgardia - 06-16-2013 One good way of showing Xonotic to more people would be to get it Greenlit on Steam. It could be a good move if the team wants it RE: Xonotic 0.7 Released! - Mr. Bougo - 06-16-2013 (06-16-2013, 02:59 AM)Hellgardia Wrote: One good way of showing Xonotic to more people would be to get it Greenlit on Steam. It could be a good move if the team wants it See this thread: Distribution through Steam Basically: licensing issues still haven't been cleared, and the team shows no interest currently in having Xonotic participate in the program. Also, "getting it greenlit" isn't as easy as it might seem, is it? We also have to be careful about what kind of changes this would bring to the community; we don't want to scare the current user base away if Steam is anything like XBL. RE: Xonotic 0.7 Released! - frostwyrm333 - 06-16-2013 fun fact, to this day, Black Mesa was not released on steam RE: Xonotic 0.7 Released! - Cyber Killer - 06-16-2013 (06-14-2013, 07:44 AM)Irritant Wrote:(06-14-2013, 01:15 AM)C.Brutail Wrote: 21, Red Planet is removed :-( Any info on why it was removed? RE: Xonotic 0.7 Released! - Hellgardia - 06-17-2013 Didn't consider those problems i was just seeing the positive parts that it would bring. But i get your point. Cheers RE: Xonotic 0.7 Released! - frostwyrm333 - 06-17-2013 Quote:Any info on why it was removed? It wasn't exactly the best playable map. Perhaps too complex and close-spaced, it should still be on the server map lists so you can still play it if people vote for it. RE: Xonotic 0.7 Released! - Harmata - 06-17-2013 Maaaan, the annoying lag of unknown origin is no longer present! Yes! YES! YEEEEES! Like all the new messages and counters. The game feels very tuned. Didn't like the visuals on Oilrig, doesn't look and feel industrial enough. Buildings look very rough. I missed the new translations thread (http://forums.xonotic.org/showthread.php?tid=4178), i guess that's why Ukrainian translation is only 21%, even tho the menu is 99% translated. I guess now it's time to translate the in-match messages, huh? "GET BACK OUR FLAAAAAG!" ... The lag is no longer theeeeeeere! RE: Xonotic 0.7 Released! - Lee_Stricklin - 06-18-2013 (06-17-2013, 01:42 PM)frostwyrm333 Wrote:Quote:Any info on why it was removed? A shame. It was a very interesting map in my opinion as it required you to run most of the time instead of bunnyhopping and trick jumping. My only issue with it is that it ran horribly. RE: Xonotic 0.7 Released! - Mr. Bougo - 06-18-2013 From what I could gather from discussions on irc (both Freenode and Quakenet), red-planet
I've seen Samual and, before him, divVerent, support the removal of the map. RE: Xonotic 0.7 Released! - Aidan - 06-21-2013 (06-10-2013, 12:10 PM)Loafers Wrote: haven't had the time to download and play it, but .7 has the new starting weapon right? I heard that too; I was exited. RE: Xonotic 0.7 Released! - JayWalker - 06-22-2013 Just played 0.7 for a bit and I'm very happy with the immediate changes I can see. Animations look much nicer now! Also seems like performance has improved considerably. I can play on ultra with 60+ FPS now, and it's much less stutterey ![]() RE: Xonotic 0.7 Released! - satuim - 06-25-2013 I wonder what is in for 0.8? RE: Xonotic 0.7 Released! - Mirio - 06-25-2013 (06-25-2013, 12:02 AM)satuim Wrote: I wonder what is in for 0.8? Pure awesomeness. RE: Xonotic 0.7 Released! - Micha - 07-08-2013 Now downloading... Sounds awesome. New maps, better animations, simple items. Time to play some minsta! ![]() Edit: And redplanet removed, yay, no more plaing at 20 FPS ![]() Edit: Played some minsta matches and I like the new version. You don't see the blended animations often, but it looks great! The oilrig map has very low FPS on my computer. Simple items are great, but shouldn't the dropped guns also be replaced by icons? We still have the bug that you see the nametag of invisible players, which still makes invisibilty pretty useless. RE: Xonotic 0.7 Released! - Mr. Bougo - 07-08-2013 (07-08-2013, 01:57 PM)Micha Wrote: We still have the bug that you see the nametag of invisible players, which still makes invisibilty pretty useless. That bug is supposedly fixed though! See the last comment on http://dev.xonotic.org/issues/254, which refers to commit 3773f5b. Maybe that was reintroduced later (it's possible, considering that the fix above was two years ago), in which case you should submit a bug report. RE: Xonotic 0.7 Released! - Micha - 07-09-2013 Ok I've updated this bug report: http://dev.xonotic.org/issues/254 About that simple items and dropped weapons problem: It looks like all dropped weapons are replaced by simple items except for the minstanex, which is still a 3D model. Happens both on the Pussy Delight server and in local games. Maybe I should file a bug report for this, too? |