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Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
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RE: Screenshots of what you're doing. - Minkovsky - 08-01-2011 No, really: It's LibreOffice Calc. LibreOffice comes with Ubuntu 11.04, you can try finding it in your package manager, or download them from their site for Windows and Mac packages. I was thinking about programming a window in LMMS that displayed this kind of information, and then making the points draggable so that you could interact with it, but that's distant future I think. RE: Screenshots of what you're doing. - Maddin - 08-01-2011 Yeah, after I posted I searched the internet for "calc" and it shows the LibreOffice Calc! *.* Next time you could explain it, ok? ![]() RE: Screenshots of what you're doing. - MirceaKitsune - 08-04-2011 This isn't really from Xonotic, but Vore Tournament. Still, if the feature will become possible, I'd TOTALLY love to see this in Xonotic too! It will require some shader changes to allow printing the actual ammo value on a model display. Currently, I use some randomized numbers until that is done, and the screen only works for good looks. Anyway, here is my weapon model ammo display. The vixens approve. ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Screenshots of what you're doing. - unfa - 08-04-2011 Gooooood stuff, MirceaKitsune! I remeber theese things were always making me excited in UT'99 back in 1999. No, I'm not ironic. I really like it ![]() RE: Screenshots of what you're doing. - Maddin - 08-04-2011 Should that be German unfa? ![]() RE: Screenshots of what you're doing. - MirceaKitsune - 08-04-2011 Thank you ![]() As discussed on IRC, I'm waiting for divVerent to implement an engine change that will allow these to work via shaders. I might post a tutorial after that on how they are done, so model artists can perhaps change some of the weapons in Xonotic to add this to them. Note that in my case, the two large digits indicate the weapon load (as the gun in my game is reloadable by default). The other three show the fuel you have in your inventory. It should be a lot like the weapon displays seen in Doom 3, which look something like this. RE: Screenshots of what you're doing. - Minkovsky - 08-04-2011 This will clear up the current HUD clutter as well, so you'll be able to put flag info in place of ammo list. Good idea indeed. RE: Screenshots of what you're doing. - MirceaKitsune - 08-04-2011 (08-04-2011, 02:07 PM)Minkovsky Wrote: This will clear up the current HUD clutter as well, so you'll be able to put flag info in place of ammo list. Good idea indeed. I don't believe a display on the weapon model can replace the actual HUD. Of course, if anyone is comfy with it, the ammo panel can be disabled in the HUD editor for the weapon display to be used ![]() RE: Screenshots of what you're doing. - Sir Emeth Mimetes - 08-05-2011 It's not as far from the crosshairs as well. I have a hard time constantly glancing down to figure out how much ammo I have. Of course I'm a tyro at this, but it might still be a consideration. RE: Screenshots of what you're doing. - kuniu the frogg - 08-08-2011 ![]() ![]() ![]() ![]() ![]() ![]() RE: Screenshots of what you're doing. - Mepper - 08-08-2011 Wow..... That looks awesome! But I think you should retexture the stairs displayed in screenshot 1. They just make me think too much of Afterslime. And they just don't fit, if you get what I mean. RE: Screenshots of what you're doing. - MirceaKitsune - 08-08-2011 Splendid work kuniu the frogg! Keep it up with that map ![]() RE: Screenshots of what you're doing. - Minkovsky - 08-08-2011 I'm still screwing around in Radiant y'know. RE: Screenshots of what you're doing. - Maddin - 08-08-2011 Once I build my house and the things around it for nearly a half a year. It mainly consists of brushwork but nevertheless it was a good practise. So remember: Practise makes perfect! (This should motivate you! ![]() RE: Screenshots of what you're doing. - nowego4 - 08-08-2011 (08-08-2011, 07:47 AM)kuniu the frogg Wrote: ... Looking forward to using this texture set in my own maps, looks so good in this and Strahlemann's. You said this was a remake of a UT map? RE: Screenshots of what you're doing. - CuBe0wL - 08-08-2011 @ kuniu: awesome! RE: Screenshots of what you're doing. - unfa - 08-08-2011 @Kuniu: Awesome, you want some music for that? @Minkovsky: keep trying and it'll be awesome too ![]() @MirceaKitsune: it's amazing how minimalistic is Doom III's HUD!! RE: Screenshots of what you're doing. - Lee_Stricklin - 08-09-2011 @ kuniu the frogg Looks amazing RE: Screenshots of what you're doing. - Fisume - 08-09-2011 Looks great kuniu. ![]() RE: Screenshots of what you're doing. - Lord Canistra - 08-10-2011 Still working in a turtle pace. Guess that's because every part in my maps gets deleted and re-made at least 5 or 6 times. ![]() ![]() That, well, is a jumppad. ![]() ![]() Some interiors: ![]() ![]() And now to the fun part: I can't compile this. Q3Map2 steadily fails on safe_malloc after eating up about 2 Gb of RAM. Tried using LAA (Large Address Aware) tool on it and compiled myself several blue screens with that modified q3map2. Obviously, a x64 windows binaries are needed here, yet I have no idea where to get (or how to compile) them. RE: Screenshots of what you're doing. - MirceaKitsune - 08-10-2011 That concept looks very interesting, Lord Canistra RE: Screenshots of what you're doing. - .Danny. - 08-10-2011 Ah I remember seeing the this a while back. Glad to see you're taking your time though. All the best with compiling it. ![]() RE: Screenshots of what you're doing. - Maddin - 08-10-2011 Looks impressive Lord Canistra! And you have already over 4200 brushes in your map! Greeeeaaaat! ![]() RE: Screenshots of what you're doing. - Maddin - 08-12-2011 I tried something out today: ![]() It only consist of brushes and patches, no textures, only a grey colour. RE: Screenshots of what you're doing. - .Danny. - 08-12-2011 (08-12-2011, 11:41 AM)Maddin Wrote: I tried something out today: I vant to vuck vour vlood! |