Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
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RE: Screenshots of what you're doing. - Cortez666 - 11-17-2011 RE: Screenshots of what you're doing. - CuBe0wL - 11-17-2011 Oooooohhhh... EPIC! RE: Screenshots of what you're doing. - nowego4 - 11-17-2011 Bleach in exomorphx! Cool! RE: Screenshots of what you're doing. - MirceaKitsune - 11-17-2011 (11-17-2011, 05:38 PM)Cortez666 Wrote: Although it's been over an year since I played the map, I recognized that hallway immediately. Can't wait to see the Xonotic version of Bleach Congrats on the great work so far. On a separate note, I made some major changes to my game Vore Tournament today. I thought one thing might be of interest here... that being the weapon display, showing both reload state and ammo count. I managed to get it working properly today, indicating ammo level without any problem. Would be neat if this could happen in Xonotic too How it's done: Each digit is a separate entity attached to the same origin as the gun, containing 10 skin files with each number. From there on, I simply made each digit read the proper number of the value it's indicating, and set that as the skin. Ammo is shown properly on both the view model and the exterior weapon model. So if someone is sly enough, they can spy on their enemy's ammo level by seeing their weapon from behind The screenshots below show how the ammo displayed on the gun model matches the one shown on the HUD. RE: Screenshots of what you're doing. - Lee_Stricklin - 11-17-2011 (11-17-2011, 05:38 PM)Cortez666 Wrote: That looks very familiar... That shot wouldn't happen to be Bleach now would it? RE: Screenshots of what you're doing. - CuBe0wL - 11-18-2011 Quote:So if someone is sly enough, they can spy on their enemy's ammo level by seeing their weapon from behind Big Grin I realy laughed up there On a serious tone, this is pretty neat. But doesn't this mean that the server has to network the status of these entities per player all the time, generating insane traffic? RE: Screenshots of what you're doing. - Samual - 11-18-2011 Server should never network that directly, actually... it should be done totally on the client, and it already has the proper ammo information simply from the stats (e.g. see how it gets the information for the hud ammo panel) - That also means you should never know the ammo of your enemy ^_^ I think in that case we can just safely NOT show the attachments for weapons your enemy is holding/weapons on the ground. Also: Awesome, i'd love to see a new Bleach. YEAH YEAH YEAH I'LL GO BACK INTO MY HOLE WHERE I'M SUPPOSED TO BE RESTING NOW. *mumbles* RE: Screenshots of what you're doing. - MirceaKitsune - 11-18-2011 (11-18-2011, 01:35 AM)C.Brutail Wrote: I realy laughed up there Actually, that wasn't entirely a joke. If for one second an enemy is standing in place, you are somewhere behind them (eg: on a platform where they didn't see you) and you zoom toward them, you just might be lucky enough to catch their ammo level. But it would indeed be so difficult that it wouldn't be worth bothering Still, it's fun. (11-18-2011, 02:13 AM)Samual Wrote: Server should never network that directly, actually... it should be done totally on the client, and it already has the proper ammo information simply from the stats (e.g. see how it gets the information for the hud ammo panel) - That also means you should never know the ammo of your enemy ^_^ I think in that case we can just safely NOT show the attachments for weapons your enemy is holding/weapons on the ground. My method doesn't do any extra networking, unless changing skins qualifies as that. The weapon model is a server entity so the digits must be that too, although divVerent's new csqc_models might change that. But my code works by simply changing skins, so networking should be minimal. As for showing the ammo of enemies, that's actually intended in my game. If Xonotic did this, I would support doing it there too. Especially since reading the text on an in-hand weapon would be so hard, that someone experienced enough to do it would deserve the small reward [EDIT] Here's also a video of the screen in action: RE: Screenshots of what you're doing. - kuniu the frogg - 11-18-2011 (11-17-2011, 05:38 PM)Cortez666 Wrote: sweet, cortez. RE: Screenshots of what you're doing. - theShadow - 11-18-2011 probably a few of the weapons would require a slight redesign (in order to make a place on the model where ammo can be displayed) but that would be a pretty cool feature to have. RE: Screenshots of what you're doing. - Cortez666 - 11-18-2011 RE: Screenshots of what you're doing. - Spaceman - 11-18-2011 (11-18-2011, 05:26 PM)Cortez666 Wrote: Looking good Bleach is one of my favourite maps, I play it most days with my bots. RE: Screenshots of what you're doing. - kojn^ - 11-18-2011 Glad someone is remaking that map, was brilliant in nexuiz (except getting stuck on everything ) but map design etc was great and so fun to play when it did get played! RE: Screenshots of what you're doing. - MirceaKitsune - 11-19-2011 (11-18-2011, 05:26 PM)Cortez666 Wrote: I love how this is coming along, keep it up Hope it will be on the autobuild bsp server soon. RE: Screenshots of what you're doing. - Justin - 11-20-2011 Fuun with mapping!!! Space map here: RE: Screenshots of what you're doing. - MirceaKitsune - 11-20-2011 (11-20-2011, 06:42 AM)Justin Wrote: Fuun with mapping!!! Me like. RE: Screenshots of what you're doing. - Justin - 11-20-2011 Ty. But now I ve got the problem. I used Game models. I resize them but in game their size is still the same as previously! Why?! These big lights (models/lights/xonlight03.md3). RE: Screenshots of what you're doing. - nifrek - 11-22-2011 @Justin: Try misc_model instead of misc_gamemodel RE: Screenshots of what you're doing. - Cortez666 - 11-23-2011 RE: Screenshots of what you're doing. - Lee_Stricklin - 11-23-2011 The new Bleach looks like a step up from the old one. RE: Screenshots of what you're doing. - theShadow - 11-23-2011 Looks awesome man. This map was among my favorites from nexuiz, I'm glad to see it getting a facelift for xonotic. exomorphed fites it really well, too. RE: Screenshots of what you're doing. - MirceaKitsune - 11-23-2011 I like the new Bleach! Though from some angles, it does look like it would need a bit more detail (like pictures 3 and 4) RE: Screenshots of what you're doing. - asyyy - 11-23-2011 Quote:Looks awesome man. This map was among my favorites from nexuiz, I'm glad to see it getting a facelift for xonotic.this ^ keep up the good work! RE: Screenshots of what you're doing. - MirceaKitsune - 11-23-2011 My latest changes to bloom. Looks more like HDR in other games does, and is also less bright. http://dev.xonotic.org/issues/832 RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 11-24-2011 Nice work! |