Logo Refinement, Addressing Technical Issues, Inspiring Others - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Logo Refinement, Addressing Technical Issues, Inspiring Others (/showthread.php?tid=442) |
RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - -z- - 06-05-2010 (06-05-2010, 04:09 PM)sev Wrote:(06-04-2010, 10:18 PM)VNilla Wrote: I have to say that I prefer the ones where the phoenix has no tail (read: not -z-'s).Not helping. Especially because -z- gave some valid input (kerning). Head shapes all just look confusing to me now but it makes sense to go with the second because it will withhold the most shape in a smaller size. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - Roanoke - 06-05-2010 I like the second head, but I'd still like to make a version with striped bg and raised wings. I'll do this once I get back to a computer with inkscape. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - -z- - 06-05-2010 okay, a little more subtle with the lines I think though. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - Roanoke - 06-05-2010 http://pics.nexuizninjaz.com/images/2b1fute8elilwfexnex4.svg Lines are at 70% opacity. Edit: I noticed the "gradient" in the background is actually a blurred oval. This makes masking of the lines impossible, I'll need to recreate it with gradients. Edit2: Did the above. Intensity of stripes is determined by the opacity of the stripes (which are now masked). http://pics.nexuizninjaz.com/images/rrybdxsgoiscdke6ldyb.svg RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - -z- - 06-05-2010 I think it looks cleaner without the lines, sorry. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - DiaboliK - 06-06-2010 I would agree with -z-. The lines are a bit distracting. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - lopho - 06-06-2010 @the lines: at the first glance it looked like the gradient was lacking colordepth, hardedged. only after reading stuff about lines, i actually recognised them as such. i really like this version: sev_xonotic_r4_realisticbeak.svg the glow following the imaginary closed circle (q-logo) really caught my eye, and +1 to the realistic beak. the wings, in comparison to the current logo/header, are much better i must say. They make the logo a little more abstract, thus personal. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - -z- - 06-06-2010 (06-05-2010, 04:09 PM)sev Wrote: 4 out of the 6 members of the core team that I've asked so far have supported this logo. Dib, the art coordinator and Oblivion, who has been designing the player models both agree this is a good logo. I think this is enough support to move forward with this. What we'll need now is an icon version in size >> 512x512, 256x256, 128x128, 64x64, 32x32, 16x16, all as transparent pngs. - a transparent svg of the icon as well If you know how to make an ico file, that's good too. I forget what OS X needs. Perhaps someone else can fill this in. Not required but requested, print versions, back and white and inverted. We'd like to move forward and create a media kit and begin [re]branding but we are not closing off to logos or symbols that represent the game. I will be starting a new thread about creative collateral. Other symbols / versions of the bird that we'll be able to provide to mappers, modelers and other artists as resources. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - merlijn - 06-06-2010 For OSX we need a .icns file, which contains multiple icons in various sizes, more info here: http://en.wikipedia.org/wiki/Apple_Icon_Image_format RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - kay - 06-06-2010 (06-06-2010, 01:11 PM)merlijn Wrote: For OSX we need a .icns file, which contains multiple icons in various sizes, more info here: http://en.wikipedia.org/wiki/Apple_Icon_Image_format I always use this great app for that: http://www.img2icnsapp.com/ RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - Roanoke - 06-06-2010 Cleaned up the file, added metadata (from sev's latest). http://pics.nexuizninjaz.com/images/xort5fzzw5eue8uur4un.svg RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - sev - 06-06-2010 (06-06-2010, 02:33 PM)Roanoke Wrote: Cleaned up the file, added metadata (from sev's latest). I know you are trying to improve my version, but I don't like your use of the word "cleaned". Your version is more than 5KB bigger, several paths have lost their self-explanatory ID (for example the wings and wingsglow), and the "Vacuum Defs" command (Inkscape File menu) removes 9 elements that are not used by anything in the document... RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - Roanoke - 06-06-2010 (06-06-2010, 03:48 PM)sev Wrote: several paths have lost their self-explanatory ID (for example the wings and wingsglow)The reason that happened was because I was adjusting the points to integral coordinates. I must have forgotten to change their ID, sorry about that. (06-06-2010, 03:48 PM)sev Wrote: "Vacuum Defs" command (Inkscape File menu) removes 9 elements that are not used by anything in the document...Vacuum defs removes unused gradients and textures, these must be left over from old versions as I did not add any new gradients or textures to the file. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - sev - 06-06-2010 (06-06-2010, 04:05 PM)Roanoke Wrote: Vacuum defs removes unused gradients and textures, these must be left over from old versions as I did not add any new gradients or textures to the file.There are no unused ones in my version. One example of an unused element is filter3768. (+ BlurGlowPheonix was seperated into 2 filters for the head and wings, which was shared before) I'm not too sure what you mean with adjusting the points to integral coordinates. The points are saved in floating-point representation. From what I saw your points are just "deformed" (i.e. 42.077300000001 instead of 42.0773) RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - Roanoke - 06-06-2010 I don't know what to tell you about the filters, but the points are definitely inkscape rounding errors. Here is your version, but with metadata and a fitted canvas (.3kb bigger): http://pics.nexuizninjaz.com/images/91hj4b6c68j5417jhhl.svg Edit: there was one unused def in your version (not all defs are filters) RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - sev - 06-07-2010 Working on the icon. It's not as simple as I hoped... (Trying to keep the headshape stable at lower scale) Here's the first concept I'm pleased with: EDIT: I packed all logo concept and revision files into a single zip: http://www.mediafire.com/file/1djg9gc6d72pfn0/xonotic_logo_concepts.zip I think putting it into a circle makes it more "stable". Should I continue with this, or go back to the simple ring+head? (06-06-2010, 05:34 PM)Roanoke Wrote: Edit: there was one unused def in your version (not all defs are filters)If you are using Inkscape, that's most likely the perspective tag, which gets added automatically when you open a file. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - FruitieX - 06-07-2010 (06-07-2010, 12:44 PM)sev Wrote: I think putting it into a circle makes it more "stable". I like the circle version, makes it more "stable" indeed. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - jaykay - 06-07-2010 in the white background the circle is necessary, on black background the blue glow at the top of the circle is a bit too sharp. otherwise the icons are good RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - -z- - 06-07-2010 my vote is for circle RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - Roanoke - 06-07-2010 I vote for no background gradient. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - -z- - 06-07-2010 (06-07-2010, 05:31 PM)Roanoke Wrote: I vote for no background gradient. the only case where I'd agree is black and white versions. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - Cuinnton - 06-07-2010 I also vote for no background gradient. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - VNilla - 06-08-2010 First off, let me clarify about my "not -z-'s" comment: 1) I was only referring to the image in the recap. 2) I only meant the comment as a quick summary so that people didn't have to go identify which images had a phoenix tail. 3) It was not an attempt to malign -z- in any way (offending a dev/mod/admin is never a good idea). Second: I like the newly accepted (?) logo. Roanoke's background glow/stripes concept is interesting, but I prefer the other style. Third: Icon looks good. I prefer the circled version as well. RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - sev - 06-08-2010 Icon concept 2: Dark blue circle, no gradient, but stronger glow: EDIT: I packed all logo concept and revision files into a single zip: http://www.mediafire.com/file/1djg9gc6d72pfn0/xonotic_logo_concepts.zip RE: Logo Refinement, Addressing Technical Issues, Inspiring Others - xnt14 - 06-19-2010 The only thing wrong IMO with that logo is that the phoenix head looks out of place when its at the bottom of the quake logo. but it you move it back to the top, then the icon versions of the logo won't work either. I'm just saying that it feels awkward with the wings at the top and the head at the bottom. |