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Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
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RE: Screenshots of what you're doing. - noobermin - 01-04-2012 (12-27-2011, 11:40 AM)[CCC]KINGSHOT[CCC] Wrote: Hmm.... I think the tree doesn't fit very well. But maybe that's just my opinion. I like the tree :/ The contrast is cool IMHO RE: Screenshots of what you're doing. - Maddin - 01-04-2012 (01-04-2012, 01:53 PM)theShadow Wrote: new water shaderLooks great! ![]() RE: Screenshots of what you're doing. - Justin - 01-06-2012 Green concept: http://pics.nexuizninjaz.com/images/xi7i47yzez77g65rhtp.jpg http://pics.nexuizninjaz.com/images/g8o8ah9s6hfy4aws82tq.jpg http://pics.nexuizninjaz.com/images/ygh1qsxupad3r2tqqry.jpg http://pics.nexuizninjaz.com/images/0c9ftljnw8g41d75ui6.jpg What you say? Is there any better then this glass texture? I ve failed to find it. http://pics.nexuizninjaz.com/images/wz70385y85curzo9w5un.jpg RE: Screenshots of what you're doing. - MirceaKitsune - 01-06-2012 Justin: Looks very nice, and I like the concept of that map! RE: Screenshots of what you're doing. - D_W - 01-07-2012 Justin, I'm really liking the look of the map so far, but I think the wall and ceiling shown in the first and last screen shot could really use something spice up that area a bit. Maybe some skylights or even some items would help. RE: Screenshots of what you're doing. - Justin - 01-07-2012 D_W. Thanks for liking the map but I'm afraid you lost me in the second part of your post. Could you explain what did you mean? I can't imagine putting items on the ceiling if its what you had in mind... Also: I 'd like to know how to export model from Blender to Netradiant. Not from netradiant to netradiant cause imo, It's pretty useless that way ![]() RE: Screenshots of what you're doing. - D_W - 01-07-2012 Ah sorry for not being more clear then. The area where the character is standing the first screen shot looks a little bare. I think it needs something to spice it up. Placing some items (on the ground of course) or adding decorations to the walls or ceiling should help. RE: Screenshots of what you're doing. - Maddin - 01-11-2012 A new map is in progress! (Click the image to view it in fullsize!) ![]() ![]() Oh and look at these pretty shadows (on the left side)! ![]() RE: Screenshots of what you're doing. - kuniu the frogg - 01-11-2012 oh my... RE: Screenshots of what you're doing. - Squigger - 01-11-2012 JAW DROPPING AMAZING!!!!!!! NEED MOOOOAAAARRR!!!! lol ![]() On a more serious note, Awesome Map Pics, can't wait until its finished. RE: Screenshots of what you're doing. - Lord Canistra - 01-11-2012 Now that's something well-styled. What's about grate shadows on 2nd pic? Didn't notice that q3map2 consider alpha channel during shadow casting o,o Teh scene looks quite pretty, just consider using softened sun shadows. Look for _deviance and _samples in netradiant light entity comments if not sure how to set it up. RE: Screenshots of what you're doing. - MirceaKitsune - 01-11-2012 @ Maddin: When I seen those screenshots, I literally jaw dropped IRL. Please post it on autobuild server soon ![]() RE: Screenshots of what you're doing. - Maddin - 01-11-2012 Squigger Wrote:JAW DROPPING AMAZING!!!!!!! NEED MOOOOAAAARRR!!!! lolThank you! ![]() Lord Canistra Wrote:What's about grate shadows on 2nd pic? Didn't notice that q3map2 consider alpha channel during shadow casting o,oActually you have to write a special shader for that which contains ´surfaceparm alphashadow´. To make it work you also need a texture with a alpha channel. Lord Canistra Wrote:Teh scene looks quite pretty, just consider using softened sun shadows. Look for _deviance and _samples in netradiant light entity comments if not sure how to set it up.Ehm, I used my own compile parameters and they also contain -samples! ![]() MirceaKitsune Wrote:@ Maddin: When I seen those screenshots, I literally jaw dropped IRL.Awesome! Exactly what I wanted to achieve! ![]() ![]() MirceaKitsune Wrote:Please post it on autobuild server soonI think it will last a bit to be ready for a beta version. At the moment there are only the rooms which you can see in the screenshots. But I will work eagerly to get it finished. I also thought about writing a small ´book´ of my process of this map. Like the commentaries in Half-Life 2 Episode 1/2. It may be very helpful for other mappers to get a better level designer. (... although I´m also still learning how to build a good looking environment ![]() RE: Screenshots of what you're doing. - Mepper - 01-11-2012 * Mepper requests space parts since we have enough indoor maps looks awesome btw ![]() RE: Screenshots of what you're doing. - Maddin - 01-11-2012 Thanks! ![]() ![]() RE: Screenshots of what you're doing. - Halogene - 01-12-2012 Awesome, Maddin, really. RE: Screenshots of what you're doing. - Justin - 01-12-2012 Pure insanity, man! That's completly overwhelming! No comparsion to mine... I will have to work hard! RE: Screenshots of what you're doing. - Maddin - 01-12-2012 Practise makes perfect! ![]() RE: Screenshots of what you're doing. - [CCC]KINGSHOT[CCC] - 01-12-2012 @ Maddin Awesome! RE: Screenshots of what you're doing. - Lee_Stricklin - 01-13-2012 Looking pretty cool Maddin RE: Screenshots of what you're doing. - CuBe0wL - 01-13-2012 Jaw droping material, I hope you finish it, and... maybe... upload to git? ![]() RE: Screenshots of what you're doing. - Maddin - 01-13-2012 @[CCC]KINGSHOT[CCC], Lee_Stricklin: Thank you! ![]() @C.Brutail: I´m glad you like it and if the map is going to be like I want it to then it will be uploaded to GIT for sure! RE: Screenshots of what you're doing. - tZork - 01-14-2012 @ Maddin Very stylish, i like where this is going quite allot! Needs a bit of work on the light tough, them over bright spots don't do the interesting geometry it justice. Looking forward to trying this one, if game-play is half as interesting as the looks, if will be pure awzum =) RE: Screenshots of what you're doing. - Maddin - 01-14-2012 Thanks again! ![]() This light spot on the wall is actually caused by HDR and I can´t really change it due to the light emitting texture (no light entity). :/ And yes, it´s not finished, still early wip. RE: Screenshots of what you're doing. - poVoq - 01-14-2012 ![]() Originally started for another project... maybe usable as another vehicle in Xonotic? Not sure yet if I will finish it though ![]() Btw, you can now also download these human basemeshes I did: http://opengameart.org/content/low-poly-base-meshes-male-female |