Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
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RE: Screenshots of what you're doing. - hutty - 06-09-2012 I think the fern is a fine scale ... but ... do they animate (can they animate?) like blow in the wind kinda thing (or just bobble a little) even if they don't ... they do look very nice RE: Screenshots of what you're doing. - Maddin - 06-10-2012 It wouldn´t be a big deal to animate them but the performance in the game would be horrible. Static models are handled quite well though. RE: Screenshots of what you're doing. - rocknroll237 - 06-10-2012 (06-10-2012, 06:27 AM)Maddin Wrote: It wouldn´t be a big deal to animate them but the performance in the game would be horrible. Static models are handled quite well though. Why does Darkplaces despise animations so much? Are they gpu bound or cpu bound? RE: Screenshots of what you're doing. - CuBe0wL - 06-10-2012 CPU bound. I'll have to quote divVerent here: Code: divVerent> what really reduces total fps is model animation RE: Screenshots of what you're doing. - hutty - 06-10-2012 owch ... I didn't know there was an issue with animation ... at least animated shaders are safe .... RE: Screenshots of what you're doing. - tZork - 06-27-2012 RE: Screenshots of what you're doing. - MirceaKitsune - 06-28-2012 Very, very nice tZork! Great outdoors FTW I can see this map and concept in a merge-able state soon. Just please use a darker skybox... all previous versions of this map were overly bright. RE: Screenshots of what you're doing. - Maddin - 06-29-2012 Working with Blender again... RE: Screenshots of what you're doing. - .Danny. - 06-29-2012 more SQUARES!! RE: Screenshots of what you're doing. - Mr. Bougo - 06-29-2012 Maddin, this somehow reminded me of broken worlds (Nexuiz map by tZork IIRC) RE: Screenshots of what you're doing. - tZork - 06-29-2012 RE: Screenshots of what you're doing. - hutty - 06-29-2012 purty RE: Screenshots of what you're doing. - .Danny. - 06-29-2012 that's what I´m talking about!! RE: Screenshots of what you're doing. - rocknroll237 - 06-30-2012 That looks immense tZork! RE: Screenshots of what you're doing. - frostwyrm333 - 06-30-2012 vehicle map done right? could be. RE: Screenshots of what you're doing. - K__ - 06-30-2012 That vehicle map looks good RE: Screenshots of what you're doing. - Maddin - 07-03-2012 testing... RE: Screenshots of what you're doing. - Archer - 07-03-2012 (07-03-2012, 07:02 AM)Maddin Wrote: testing... That looks really cool, I love the setting. But I don't like how the plants clip with the ground, and with plants I mean the grass-ish plants, like the one closer to the camera (lower right). Maybe turn those into bushes anyway? RE: Screenshots of what you're doing. - Maddin - 07-03-2012 How would turning them into brushes solve the problem? It makes no difference. This clipping is an issue which every game has, it´s very hard to avoid. The only possible solution would be to divide each blade of grass into a single polygon, but well, I think that´s not a good idea when keeping an eye on the performance. From the distance it´s looks way less bad and I´m sure you won´t notice the clipping when just playing in such an environment. We´ll see, as I said it was just a test, but will probably used in one of my upcoming maps. RE: Screenshots of what you're doing. - Archer - 07-03-2012 No what I meant was, a bush for example has just a very small point (The stem) that clips into the surface, and that part mostly gets covered by its leaves, so it's far less noticable. You can even see it on this screenshot, I don't notice any clipping when looking at the bushes. That's why I think bushes are better for desert-ish environments like this one, but that's just me talking. Since Xonotic is a pretty fast-paced game, I don't think many people will pay attention to the clipping Anyway, I'm looking forward to what you'll make out of this RE: Screenshots of what you're doing. - Maddin - 07-03-2012 Ups, I´m sorry. I misread "bushes"... Agree with you last post though. RE: Screenshots of what you're doing. - Majki - 07-03-2012 Maddin are you using vertex painting to acheive terrain blending in models? RE: Screenshots of what you're doing. - Maddin - 07-03-2012 You probably wanted to ask that tZork, but anyway... No, mostly I´m using DotProduct2 in the shaders and simple UV mapping. To be honest I didn´t really tried vertex painting yet but it sure will come some time. RE: Screenshots of what you're doing. - tZork - 07-03-2012 Im using vertex paint blending, yes. The process is fairly straight forward, once you know all the quirks and caves. Once im done with that map i think ill make a mini howto around the more interesting subjects / topics related to it. RE: Screenshots of what you're doing. - Lee_Stricklin - 07-03-2012 (06-29-2012, 11:36 PM)tZork Wrote: Wow! That color scheme looks amazing. |