Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
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RE: Screenshots of what you're doing. - Maddin - 08-10-2013 Humans have abstrusely ideas... RE: Screenshots of what you're doing. - CuBe0wL - 09-17-2013 RE: Screenshots of what you're doing. - MirceaKitsune - 09-17-2013 (09-17-2013, 02:15 AM)C.Brutail Wrote: Images That looks very pretty! I'd like to see the idea used in a default map at some point. RE: Screenshots of what you're doing. - Lee_Stricklin - 09-17-2013 (09-17-2013, 02:15 AM)C.Brutail Wrote: Another quote of images Wooaahh. That looks awesome. btw, I think if a tutorial map was ever done, I think that would be an excellent aesthetic to follow. RE: Screenshots of what you're doing. - Cyber Killer - 09-23-2013 The screenshots by C.Brutail remind me of Darwinia (in a very positive way). RE: Screenshots of what you're doing. - frostwyrm333 - 09-24-2013 now I want to see neon flowers everywhere RE: Screenshots of what you're doing. - machine! - 10-15-2013 RE: Screenshots of what you're doing. - aa - 10-28-2013 Thanks to CuBe0wl and PYROGXPILOT for help with the model. RE: Screenshots of what you're doing. - poVoq - 10-28-2013 Some sort of orange sewer channel? Looks cool though. RE: Screenshots of what you're doing. - aa - 10-28-2013 Not orange, its only the lighting... The texture is kinda placeholderish and shitish... Will soon make a better looking one. RE: Screenshots of what you're doing. - Justin - 11-02-2013 Finally modeling in other software and exporting to netradiant. I had difficulties with UVW mapping but finally I figured that out. Morphed: Check this out! It's not for visuals for now... RE: Screenshots of what you're doing. - Majki - 11-02-2013 GJ Justin. RE: Screenshots of what you're doing. - aa - 11-02-2013 so xonotik fuckin awesomly amazing... RE: Screenshots of what you're doing. - Maddin - 11-03-2013 Finally! Justin, you´ve done a great job! But which software are you using? RE: Screenshots of what you're doing. - Maddin - 11-14-2013 Creating some animated models lately. The low impact on performance seems to be worth the effort. RE: Screenshots of what you're doing. - Justin - 11-15-2013 Oh. Man! I saw this! Great models. Is the performance impact realy low as you say? Let's say someone puts 10 of these in one spot - how that would change fps? Will you post animation somewhere on forums? RE: Screenshots of what you're doing. - Maddin - 11-16-2013 I´ll probably make some benchmarking report of animated models, static models and their (dis)advantages to BSP structure. So far I tested a model with 512 polygons animating over reflective water with other general structure (including static models and patch meshes) around it and I got around 100 frames per second at all settings maxed out. I´m using a nVidia GTX660 and an AMD Athlon II X3 455 at 3x3,3GHz. So my hardware is not the best but not the worst either. Regarding animations: I´m not sure if a tutorial will follow soon but you can expect at least something... RE: Screenshots of what you're doing. - tZork - 11-17-2013 Nice, i guess theres been some changed to the engine since i tried that last then. The problem with animated models is they need to be entity models (and thus its have no impact on the BSP structure whatsoever... nitpick ; ) to work, and every entity has a small performance penalty of its won. Thats usually no biggy, but with things like vegetation where 1000+ units can be called for, it can give you a noticeable impact at times. One thing taht does IIRC clientmodel's can be animated, so you can possibly use _lod models to "turn off" animations for far away objects. One thing worth testing is using a vertex rather than bone based animation model format (such as .md3). dp does have some clever code to speed up that sort of animation, and as far as i can see vertex based animation's would be quite enough for this use. Anyways, interesting stuff; looking forward to what will come of it. RE: Screenshots of what you're doing. - Justin - 11-23-2013 Playing with models: A litlle bump for this thread and mappers. Be creative! RE: Screenshots of what you're doing. - rocknroll237 - 11-23-2013 (11-23-2013, 12:23 PM)Justin Wrote: Playing with models: Looking good! RE: Screenshots of what you're doing. - aa - 11-23-2013 (11-23-2013, 12:23 PM)Justin Wrote: Playing with models: hm? RE: Screenshots of what you're doing. - Samual - 12-21-2013 RE: Screenshots of what you're doing. - aa - 12-22-2013 Awesome. Looking forward to built in GPS in the android version. PS. Where are the settings, btw? In Settings window? RE: Screenshots of what you're doing. - Maddin - 12-22-2013 Shiny! Great work Samual! This really simplifies the Profile´s menu. Are the settings now moved to the right direction? RE: Screenshots of what you're doing. - Samual - 12-23-2013 Yup ^_^ http://imgur.com/a/Jj8Xz |