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[MAP] Xowoken (Remake of Awoken QC) - Printable Version

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[MAP] Xowoken (Remake of Awoken QC) - AriosJentu - 08-30-2026

Hi everyone!

This is Xowoken, a remake of the Quake Champions map Awoken, adapted specifically for Xonotic.
The map features a gothic sandstone castle style with warm sunset lighting and detailed geometry. The layout has been carefully tuned for fast, smooth competitive movement and balanced gameplay.

Key Features:
  • Smooth Movement: Clean clipping on stairs, pillars, and arches for uninterrupted strafe-jumping.
  • Balanced Layout: Carefully placed items and spawn points for duels and small match types.
  • Aesthetics: Detailed stone architecture with arches, torches, banners, and custom curved brushes.

Release 1.0 (xowoken_r1)
[Image: 4SfVN26.jpeg] [Image: BpsHH23.jpeg] [Image: yHnAAsy.jpeg] [Image: Xi53K9X.jpeg] [Image: xf1Kmrr.jpeg] [Image: BvrIGds.jpeg] [Image: qRq5HGM.jpeg] [Image: yA3Ttsq.jpeg] [Image: SX3Vh1O.jpeg] [Image: pC5xcYH.jpeg] [Image: IxIffbp.jpeg] [Image: hXFrmJK.jpeg] [Image: vfjhuTP.jpeg] [Image: x3uVt29.jpeg] [Image: C7kXwtg.jpeg]

Download: Google Drive


RE: [MAP] Xowoken (Remake of Awoken QC) - Baker - 09-05-2026

That looks great!


RE: [MAP] Xowoken (Remake of Awoken QC) - organic - 09-16-2026

It looks great  Sad

[Image: Screenshot-from-2026-09-16-12-11-49.png]


RE: [MAP] Xowoken (Remake of Awoken QC) - _para - 09-17-2026

Wow that looks amazing and plays well!



I have 2.75 complaints - with them solved the map is 9/10 instead of a 8/10 for me:
1)with the coloured glass please use a shader that casts coloured shadows for them. that shader option is made for your map:
Quote:textures/custom/colored_glass
{
qer_editorimage textures/custom/colored_glass.tga
surfaceparm trans
surfaceparm alphashadow // Forces the engine to calculate shadows based on alpha/RGB channel
surfaceparm lightfilter // Instructs the light compiler to filter light color through the texture
cgen textures/custom/colored_glass.tga
}
2)for the lightning-cracks on the ground i would use a normal map with alpha channel. that way you can "embed" the cracks in the surface. (alpha channel being like the bump map)

0.5) i dislike the jumppads being not round :'c
0.25) the water near the hagar: please make it reflective or have a cubemap

here's some cubemap water and normalmap with alphachannel example if you need reference: https://forums.xonotic.org/showthread.php?tid=9113