Paras balance cfg - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Paras balance cfg (/showthread.php?tid=1312) |
Paras balance cfg - _para - 12-08-2010 i wanted to make a different balnce.cfg so i changed the most weapons and the health/armor regen/rot i used the nexcharge feature to make it more useless for campers the selfdamage percent is lower so you start with 20 armor and 150 life the armor will regenerate up to 10 and the health to 60 (but quite fast) after 4 sec i think 4 sec are good in such a fast game the laser frequency is a bit faster and it will push you a bit more but i made the electro less godlike in premary so the weapons are a bit better but ur life will regenerate faster and the maximum health and armor is 200 download RE: Paras balance cfg - rainerzufalldererste - 12-08-2010 aaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.... another balance xD RE: Paras balance cfg - nowego4 - 12-08-2010 Tried it on DM and CTF. A tactic I noticed emerging while I was playing is this: Jump into action, fight till your down to about 20hp, jump out (20 is enough to laser out if needed) grab some ammo while you wait for health, then jump back in when restored... Don't know if this is good or bad, but I liked it The armor should try to come back to 20 (10 isn't really noticeable). The laser jump height is perfect. I would like to see this though: Code: set g_pickup_healthmedium_max 250 Code: set g_pickup_healthsize_max And Code: set g_pickup_healthsize_anyway Maybe I'll just make my own balance.cfg instead of telling you how to make yours RE: Paras balance cfg - Halogene - 12-09-2010 Yes, I think we need more balances to choose from. </sarcasm> Interesting approach, that would fit my kind of dance-about like playing style. I usually try to move around a map randomly as fast as possible and to hit my opponent hard and by surprise on-the-fly and then run away again. Sounds fun, but I am a bit worried about the balance ecosystem that is flourishing on this forum. Soon we'll need a powerful lawn mower for getting an overview. RE: Paras balance cfg - _para - 12-09-2010 yes i know here are very much(/many idk) cfgs but they are not so different and the 20-health-jumpout is not really possilbe i think 1 hit with a weapon would kill you but i dont like it to seach for health 60 health and 10 ammo are good to take some damage but a charged nex or a rl will kill you fast RE: Paras balance cfg - Dokujisan - 12-09-2010 I agree that we need more balance configs to work with and test out. I'm setting up a balance test server soon and I plan to have as many balance configs on there as I can find. I don't know why this is posted under editing/concept art though. Moving it to Development forum. RE: Paras balance cfg - unfa - 12-09-2010 (12-08-2010, 01:57 PM)rainerzufalldererste Wrote: aaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.... me2 RE: Paras balance cfg - FruitieX - 12-09-2010 Moar competition. :-D BTW: "Paras" is finnish and means "the best"... :o RE: Paras balance cfg - _para - 12-09-2010 lol or its the short form from paraGON^^ or a place in asturian or a district and a river in suriname or a river in russia or a currency in turkey,serbia,... or shortform for weapons with 9*19 PARAbellum munition or the para-cammander parachute or ParĂ¡ a federal state in brazil or the Rio ParĂ¡ river in brazil and much more :p RE: Paras balance cfg - nowego4 - 12-09-2010 Copied yours and then changed this: Code: set g_pickup_armorsmall 5 I could party like it's 1999 with this! Worth starting new balance thread? RE: Paras balance cfg - _para - 12-09-2010 i have 3 other balance files halogene Wrote:</sarcasm>;D no it was an idea to make a different health-thingy (inspired by mass effect 2) but my aim is not really to give you the finished thing i give you a part and look what the community do with this and inspire them(you all) i mean its an communtiy project or not?! RE: Paras balance cfg - Lee_Stricklin - 12-09-2010 Sounds like an interesting balance cfg, I'll be giving it a try later. RE: Paras balance cfg - Mirio - 12-11-2010 (12-08-2010, 01:57 PM)rainerzufalldererste Wrote: aaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.... *sigh* |