[SUGGESTION] New game mode: "Chess mate". - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] New game mode: "Chess mate". (/showthread.php?tid=1557) |
New game mode: "Chess mate". - RedGuff - 02-05-2011 LO. This game mode can be played in CTF or DM maps, without modifications of maps. In CTF maps, each team starts in its base, it's probably easier to play. Its like a TDM maps, but you(r team) wins points only if you(r team) kill the king of the other team. The king of the team is one of the player of the team. (One king by team.) Maybe you can vote or select the king at random. Maybe you can give your crown to another player of your team. Or maybe it can be laid of. RE: New game mode: "Chess mate". - Cortez666 - 02-05-2011 chess is cool but it doesnt belong in a fps RE: New game mode: "Chess mate". - Celroc - 02-06-2011 Interesting idea, I kinda like it. One thing I might add is to maybe give the kinged player a little extra health or defense or something to make him/her a little harder to kill. Celroc. RE: New game mode: "Chess mate". - JayWalker - 02-06-2011 I like this idea, would certainly require teamwork. Maybe make the "king" be whoever picks up the crown in the center of the map, and whichever team (for tdm) or player (for dm) holds the crown longest wins? It'd be like KOTH but without having to stay in one location. RE: New game mode: "Chess mate". - Mirio - 02-06-2011 Is not that similar to defending your FC in CTF? RE: New game mode: "Chess mate". - chooksta - 02-06-2011 ill be pawnt. :^ RE: New game mode: "Chess mate". - nowego4 - 02-06-2011 ...In regular DM it would be quite similar to Keepaway... RE: New game mode: "Chess mate". - ALT-F-X - 02-08-2011 This is a great idea, some thought does need to go into how we would replicate the "chess" dynamic. My ideas: The king is started with 200 health and 0 armor. His health equalizes to 200 and his armor only starts to go down when it's over 200 (the default is 100). He is given every weapon except the laser :O (to simulate the "lack of mobility" that the king has in regular chess). I've also been thinking of only giving the king a shotgun and the tuba... To rally his troops of course! The queen is given the Nex, Hagar???, shotgun and laser. Default health and armor. The Rook/Castle is given the Rocket Launcher, machine gun, shotgun and laser. The Bishop is given the Electro, Crylink, shotgun and laser. The Knight is given the Mortar, Hagar, shotgun and laser. The Pawns are given the Machine Gun, shotgun and laser All weapons on a map are replaced by their respective ammunitions. And pawns cannot use megas or stack health beyond 200 or armor beyond 100. Sounds brilliant don't you think? The scoring for the game mode would go like this. Play to 8(maybe 5 depending on the speed of play) When your team wins and you're the king you receive 20 points When your team loses and you're the king you recieve 0 points When your team wins and you're the queen you receive 10 points When your team loses and you're the queen you receive -10 points When your team wins and you're anyone else except pawns you receive 2 points When your team loses and you're anyone else except pawns you receive 0 points When your team wins and you're a pawn you receive 5 points When your team wins and you're a pawn you receive 0 points Killing the king gets you different amounts of points depending on who you are: King: 10(if you get all weapons) 20(if you only get the shotty and tuba) Queen: 2 Anyone else except pawns: 5 Pawns: 10 Killing someone that, in the same life, has put damage on your king nets you an extra point. (Defense bonus) I'm actually super excited about this idea, anyone know how to code game modes or would be happy to push me in the right direction? Each role would be randomized on each round start. The screen would flash "You are ______" while it counts, "3...2...1... Go!" Hopefully the spawns could be manipulated for each role, pawns on the front lines, king and queen farthest back in their base. I can't think of anything else to add... Suggestions would be nice... RE: New game mode: "Chess mate". - Akari - 02-08-2011 (02-05-2011, 04:38 PM)RedGuff Wrote: LO. I've once done something like this for Nexuiz and called it VIP (very important person), but never really finished or realeased it. I've also done a version where when a team VIP is killed, other players of that team can't respawn anymore and have to be killed to end the round (like in LMS). I think I still have the second version and maybe can port it to Xonotic. RE: New game mode: "Chess mate". - ALT-F-X - 02-08-2011 Oooh, I just realized that the weapons for each role are chosen to the nexuiz balance. Where the nex is OP and you can actually curve rockets. hmmm, I might have to think about some changes to the weapons.... |