The Troll Car - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: The Troll Car (/showthread.php?tid=1591) |
The Troll Car - divVerent - 02-15-2011 Tricks used in here: misc_follow targeting func_door_rotating to move the magnet with the func_train; path_corner with target2 to trigger an event when the train object reaches a corner. Should have used the same trick to also make the wheels turn. RE: The Troll Car - CuBe0wL - 02-15-2011 I've been already braindead today (weather front, not sleeping enough, not enough caffeine etc. ), and my productivity was zero, but this... I might as well go home now I think. RE: The Troll Car - Halogene - 02-15-2011 Is this an introduction of new movement physics? Are we going by car in Xonotic 0.2? I like the new player model, it seems to always look into my direction. BTW, is it possible to stick mines to the car? RE: The Troll Car - divVerent - 02-15-2011 No, no new movement feature. Just func_train. And mines should work fine on that car. RE: The Troll Car - Justin - 02-15-2011 I'd rather see a tractor RE: The Troll Car - Mirio - 02-15-2011 (02-15-2011, 07:03 AM)Justin Wrote: I'd rather see a tractor With "XSAX" as plate! RE: The Troll Car - FruitieX - 02-15-2011 WIN RE: The Troll Car - Lee_Stricklin - 02-15-2011 lol Troll logic RE: The Troll Car - GreEn`mArine - 02-17-2011 A perpetual mobile vehicle! He did it! Give him the award RE: The Troll Car - unfa - 02-19-2011 "Trololololo-lololo-lololo-lolo-looo!" RE: The Troll Car - Taiyo.uk - 02-23-2011 So that's how magnets work! |