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The Troll Car - Printable Version

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+--- Thread: The Troll Car (/showthread.php?tid=1591)



The Troll Car - divVerent - 02-15-2011



Tricks used in here: misc_follow targeting func_door_rotating to move the magnet with the func_train; path_corner with target2 to trigger an event when the train object reaches a corner.

Should have used the same trick to also make the wheels turn.


RE: The Troll Car - CuBe0wL - 02-15-2011

I've been already braindead today (weather front, not sleeping enough, not enough caffeine etc. ), and my productivity was zero, but this... I might as well go home now I think.


RE: The Troll Car - Halogene - 02-15-2011

Is this an introduction of new movement physics? Are we going by car in Xonotic 0.2? I like the new player model, it seems to always look into my direction.

BTW, is it possible to stick mines to the car?


RE: The Troll Car - divVerent - 02-15-2011

No, no new movement feature. Just func_train.

And mines should work fine on that car.


RE: The Troll Car - Justin - 02-15-2011

I'd rather see a tractor


RE: The Troll Car - Mirio - 02-15-2011

(02-15-2011, 07:03 AM)Justin Wrote: I'd rather see a tractor

With "XSAX" as plate! Big Grin


RE: The Troll Car - FruitieX - 02-15-2011

WIN Big Grin


RE: The Troll Car - Lee_Stricklin - 02-15-2011

lol Troll logic


RE: The Troll Car - GreEn`mArine - 02-17-2011

A perpetual mobile vehicle! He did it! Give him the award Tongue


RE: The Troll Car - unfa - 02-19-2011

"Trololololo-lololo-lololo-lolo-looo!"


RE: The Troll Car - Taiyo.uk - 02-23-2011

So that's how magnets work!