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The Troll Car

#1


Tricks used in here: misc_follow targeting func_door_rotating to move the magnet with the func_train; path_corner with target2 to trigger an event when the train object reaches a corner.

Should have used the same trick to also make the wheels turn.
BRLOGENSHFEGLE (core dumped)

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#2
I've been already braindead today (weather front, not sleeping enough, not enough caffeine etc. ), and my productivity was zero, but this... I might as well go home now I think.
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#3
Is this an introduction of new movement physics? Are we going by car in Xonotic 0.2? I like the new player model, it seems to always look into my direction.

BTW, is it possible to stick mines to the car?
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#4
No, no new movement feature. Just func_train.

And mines should work fine on that car.
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
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#5
I'd rather see a tractor
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#6
(02-15-2011, 07:03 AM)Justin Wrote: I'd rather see a tractor

With "XSAX" as plate! Big Grin
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#7
WIN Big Grin
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#8
lol Troll logic
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Oh wait.
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#9
A perpetual mobile vehicle! He did it! Give him the award Tongue
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#10
"Trololololo-lololo-lololo-lolo-looo!"
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#11
So that's how magnets work!
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