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[Duel/FFA] Imprisoned
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10-10-2012, 06:50 AM
(This post was last modified: 05-14-2013 06:32 AM by Justin.)
Post: #1
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[Duel/FFA] Imprisoned
Im feeling elated to present to you my 4th Xonotic map:
IMPRISONED MOD: DUEL, DM (optioanally) SIZE: SMALL/MEDIUM STYLE: RUSTY SPAWNPOINTS: 6 MUSIC: DARK HORIZON by ARCHER SCREENSHOTHS: ![]() ![]() DOWNLOAD LINK(6.MB) IMPRISONED_FINAL_R2 Map is avaliable on: [0.6]. eXiLe 1on1 Server #1 (XPM) ^eX .[GER], [0.6] Chicago 1v1 Server (XPM), [autobuild] Atlanta 1on1 Server 2 (XPM) Feedback will be appreciated! PS: Great thanks to Majki for light feedback! Great thanks to Archer for briliant and fast music! Thanks to everyone who submitted their feedback!
The thing about uniqueness is that its only one, the rest is just posing
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10-10-2012, 09:32 AM
Post: #2
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RE: [life] Inprisoned
Updated it on the eXiLe servers. Layout looks interesting, no 100hp (tested v2)?
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10-10-2012, 10:31 AM
Post: #3
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RE: [life] Inprisoned
Should it be imprisoned? Looking good anyway.
Lonely? Can't get other world leaders to be your friend? Or maybe you just to go to Disneyland? Then why not go bat shit crazy, restart nuclear processing and wipe out those capitalist pigdog imperialist aggressors!
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10-10-2012, 11:27 AM
Post: #4
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RE: [life] Inprisoned
Texture-wise, looks bland and colourless. Will chuck it into my xonotic and give the layout a go.
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10-10-2012, 02:05 PM
(This post was last modified: 10-20-2012 12:18 PM by Justin.)
Post: #5
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RE: [life] Inprisoned
The map has mega health NOW, and yeah, edh: Map name already changed. Its good thanks. but it does not matter now, since it's still beta.Thanks for pointing that out though.
The map has mega armor, 50 armor, and 50 hp and some shards and 25s.
The thing about uniqueness is that its only one, the rest is just posing
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10-10-2012, 02:59 PM
Post: #6
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RE: [life] Inprisoned
From what I see from the screenshots it looks amazing, your maps justin are really awesome! If i get some time over i might try it and give some feedback.
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10-10-2012, 04:06 PM
(This post was last modified: 10-10-2012 04:57 PM by s1lence.)
Post: #7
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RE: [life] Inprisoned
I went to mudkip's safari zone looking for this and couldn't find it because i kept putting "imprisoned" in the console.
lol EDIT: Now that i've played around with it for a while against bots I can give critique, at least on look&feel. You'll have to get a more competitive player to tell you about item placement. I like it in most respects. There are misaligned textures everywhere and the map generally isn't detailed-looking but it's a beta so there's time to fix the graphical issues. I also really think it should get stairs, because the ramps look bad and are sooooooo slow. The overall aesthetic is nice though, but the map could use some more contrast& visual layering to make it easier to comprehend what you're looking at. Silentseige did a really good job at that. Also music is too loud. [horrible suggestion based on map name] Maybe you could add a glowplant-like invisible warpzone so you can drop down somewhere and come out on top of the map. [/horrible suggestion based on map name] |
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10-11-2012, 09:59 AM
Post: #8
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RE: [life] Inprisoned
Hmm, I can't open it, tried "map inprisoned" and "map inprisoned-beta-v3" neither worked, what is the command to open it?
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10-11-2012, 10:16 AM
Post: #9
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RE: [life] Inprisoned
Another awesome map by you! I had a run through this map, and I really like the movement aspect. Lots of ramps, interesting jumps, good flow. The layout looks promising so far, doesn't seem to be like a map where all the action takes place around one room or so.
Looking forward to the polished final version!
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10-11-2012, 11:59 AM
Post: #10
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RE: [life] Inprisoned
machine!: use the chmap command, it has tab completion.
640K ought to be enough for anybody.― Linux Torvalds |
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10-11-2012, 12:44 PM
Post: #11
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RE: [life] Inprisoned
(10-11-2012 11:59 AM)Mr. Bougo Wrote: machine!: use the chmap command, it has tab completion. Thanks, the problem was I've placed it in wrong dir.. xD So here's a quick review.. I really like the flow when running around, the placement is very good too, but, the 50 HP feels a bit off, I think it deserves a position on a bit higher grounds. Also, if the nex postition turns out bad in gameplay(i did not play the map against someone, so this is just a guess) it maybe can change position with mortar? Okey, also, in the middle room(or maybe nex room i mey call it) there is three ramps at the bottom floor which would be cool if it was possible to trickjump on, it looks like you are supposed to use them as a ramp, but you simply dont get that high up in the air that you can make it all the way up. Also there is a wierd shader at the corridor near MA, the one at the right if you look straight forward from the MA. I'll give more suggestions when I've played it, also visuals are yet to be reviewed, but from I see from the screenshots it seem excellent(only tried the map with my playing uber picmip config ).Overall it seems very good! |
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10-12-2012, 07:20 AM
(This post was last modified: 10-12-2012 07:22 AM by Justin.)
Post: #12
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RE: [WIP] Inprisoned
Thank you for your feedback so far!
The thing about uniqueness is that its only one, the rest is just posing
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10-12-2012, 08:40 AM
Post: #13
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RE: [WIP] Inprisoned
Quote:fixed the god damn map name into iMprsioned I see the typos are still your bane anyway ;-D. (here and in the top post)
My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
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10-12-2012, 09:53 AM
(This post was last modified: 10-14-2012 02:39 PM by Justin.)
Post: #14
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RE: [WIP] Imprisoned
Map updated, guys and ladies!
Cyber Killer: More feedback please! Elaborate on topic!
The thing about uniqueness is that its only one, the rest is just posing
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10-12-2012, 11:21 AM
Post: #15
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| RE: [WIP] Inprisoned | |||
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10-14-2012, 02:39 PM
(This post was last modified: 10-20-2012 02:35 PM by Justin.)
Post: #16
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RE: [WIP] Imprisoned
I did change a lot of things, including textures, details, spawns and stairs.
I replaced only 2 ramps by stairs and improved its visuals. Map is ready for serious duels now. The next version (final with beautiful polishing) will be relased before the end of the duel mapping contest. \\.// ![]() \\.// ![]() Enjoy!
The thing about uniqueness is that its only one, the rest is just posing
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10-14-2012, 06:36 PM
Post: #17
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RE: [WIP] Imprisoned
nice work justin.
still feels bland because of a lack of visual contrast IMO |
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10-14-2012, 11:25 PM
Post: #18
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RE: [WIP] Imprisoned
(10-12-2012 09:53 AM)Justin Wrote: Cyber Killer: More feedback please! Elaborate on topic! If you insist... the top post still says the map name is "IMPSRISONED" (I don't even know how to pronounce that :-D )
My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
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10-15-2012, 04:54 PM
Post: #19
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RE: [WIP] Imprisoned
Also, "SCREENSHOTHS"
![]() This corner of the wall is visible. I think that is not in purpose, right? ![]() Same texture as the floor. I find it weird, like putting a floor on top of another floor. ![]() Notes:
now we also support ./all clean -FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU which does nothing
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10-16-2012, 03:07 PM
(This post was last modified: 10-16-2012 03:07 PM by Justin.)
Post: #20
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RE: [WIP] Imprisoned
Ok, Thank you very much for constructive feedback, Monad, Silencer.
I will fix these bugs. And of course I will diversify ceiling. When it comes to variety of colors and lack of contrasts... I will do my best however the map was DESIGNED to be dull and grey (at least its 'imprisoned, not 'disneyland'). But you are right, all contrasts make the map look better and easier to move around. Im waiting for more feedback from you, people. Especially about item placement.
The thing about uniqueness is that its only one, the rest is just posing
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10-17-2012, 02:18 AM
Post: #21
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RE: [WIP] Imprisoned
I played a duel on it, I have to say the item placement is quite good. There are some things though:
* I felt like the electro wasen't really used that much * The ceiling in middle room is in the way when you laser jump up to the nexgun * The trick jump/ramp on the platform next to the MA have to be lowered slightly, you bump into the roof |
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10-20-2012, 02:35 PM
(This post was last modified: 10-29-2012 02:31 PM by Justin.)
Post: #22
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RE: [WIP] Imprisoned
Nex placement changed,
added hagar changed place of electro, added details, fixed problems and bugs. This is very serious version of the map, although its not final yet.
The thing about uniqueness is that its only one, the rest is just posing
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10-20-2012, 03:07 PM
Post: #23
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RE: [WIP] Imprisoned
No! Not the nexgun please, unless it plays out better now though ofc!
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10-20-2012, 07:31 PM
Post: #24
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RE: [WIP] Imprisoned
This looks great, I'll see if we can get some feedback from the AU duelers =]
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10-21-2012, 12:32 AM
Post: #25
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RE: [WIP] Imprisoned
Do it yourself, or stop complaining.
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