Help with Player scoring Cvars - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Help with Player scoring Cvars (/showthread.php?tid=1650) |
Help with Player scoring Cvars - Dokujisan - 03-06-2011 A few of us were trying to experiment with some new personal scoring in CTF to improve the built-in autobalance (g_balance_teams_force) and some of the cvars didn't make sense. This is from one of the scoring cfgs (alien's) Code: set g_ctf_flagscore_pickup_base 1 The main ones I don't understand are: set g_ctf_personalscore_pickup_dropped_early set g_ctf_personalscore_pickup_dropped_late set g_ctf_personalscore_return_rogue_by_killer I don't fully understand the difference between the flagscore and personal score. My guess is that flagscore it is based on the old scoring system where a CTF match was decided by "frags" instead of caps. I also wanted to know how fckills affected the personal player scoring. I'm pretty sure you get a bonus on your personal score if you kill the flag carrier, but I couldn't find which cvar sets that value. There is only return_by_killer, but that's not the same thing. RE: Help with Player scoring Cvars - Samual - 03-07-2011 Okay, sorry for taking so long to respond - Well, the CTF code (especially some of its naming scheme) really sucks... but want to know something interesting? When I grep for these cvars, I get absolutely no hits other than in the configs. Basically that means the cvars aren't even used from code! *major facepalm* I'll talk to divVerent about this later, maybe the ctfscoring .cfg files just are deprecated from the code and need fixing. RE: Help with Player scoring Cvars - nowego4 - 03-07-2011 Personally I think it's a bad idea to punish people for trying to take the flag (when they fail), it's like the #1 way to encourage camping. Most public games just turn into camping games, where there are just one or maybe two people that actually try to take it <–– I do this, just because it's no fun to stand around and click the mouse button. Just IMHO |