Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help with Player scoring Cvars

#1
A few of us were trying to experiment with some new personal scoring in CTF to improve the built-in autobalance (g_balance_teams_force) and some of the cvars didn't make sense.

This is from one of the scoring cfgs (alien's)

Code:
set g_ctf_flagscore_pickup_base                   1
set g_ctf_flagscore_pickup_dropped_early          1
set g_ctf_flagscore_pickup_dropped_late           1
set g_ctf_flagscore_capture                      30
set g_ctf_flagscore_kill                          1
set g_ctf_flagpenalty_drop                        2
set g_ctf_flagpenalty_suicidedrop                 2
set g_ctf_flagpenalty_returned                    0
set g_ctf_flagscore_return                        5
set g_ctf_flagscore_return_rogue                 10
set g_ctf_flagscore_return_by_killer              6
set g_ctf_flagscore_return_rogue_by_killer       11
// succeeded capture (pickup capture)            31 (0 for enemy)
// failed capture (pickup kill drop return)      -1 (6 or 7 for enemy)
// failed (shot into void) (pickup kill drop)     1 (1 for enemy)
// capture retry (kill drop pickup)              -1 (1 for enemy)
// suicide, then retake (suicidedrop pickup)     -1 (0 for enemy)

set g_ctf_personalscore_pickup_base                   1
set g_ctf_personalscore_pickup_dropped_early          1
set g_ctf_personalscore_pickup_dropped_late           1
set g_ctf_personalscore_capture                      30
set g_ctf_personalscore_kill                          1
set g_ctf_personalpenalty_drop                        2
set g_ctf_personalpenalty_suicidedrop                 2
set g_ctf_personalpenalty_returned                    0
set g_ctf_personalscore_return                        5
set g_ctf_personalscore_return_rogue                 10
set g_ctf_personalscore_return_by_killer              6
set g_ctf_personalscore_return_rogue_by_killer       11
// AWIN = 31
// AFAIL = -1
// AFAILVOID = 1
// DWIN = 6..7
// ARETRY = -1
// DRETRY = 1
// ATAKE = 1

The main ones I don't understand are:
set g_ctf_personalscore_pickup_dropped_early
set g_ctf_personalscore_pickup_dropped_late
set g_ctf_personalscore_return_rogue_by_killer

I don't fully understand the difference between the flagscore and personal score. My guess is that flagscore it is based on the old scoring system where a CTF match was decided by "frags" instead of caps.

I also wanted to know how fckills affected the personal player scoring. I'm pretty sure you get a bonus on your personal score if you kill the flag carrier, but I couldn't find which cvar sets that value. There is only return_by_killer, but that's not the same thing.
Reply

#2
Okay, sorry for taking so long to respond - Well, the CTF code (especially some of its naming scheme) really sucks... but want to know something interesting? When I grep for these cvars, I get absolutely no hits other than in the configs. Basically that means the cvars aren't even used from code! *major facepalm*

I'll talk to divVerent about this later, maybe the ctfscoring .cfg files just are deprecated from the code and need fixing.
Reply

#3
Personally I think it's a bad idea to punish people for trying to take the flag (when they fail), it's like the #1 way to encourage camping. Most public games just turn into camping games, where there are just one or maybe two people that actually try to take it <–– I do this, just because it's no fun to stand around and click the mouse button.

Just IMHO Smile
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Heart Paid work to help demo an integration into Xonotic stuart 9 6,376 02-04-2020, 09:23 AM
Last Post: stuart
  Help with Client for Machine Learning QuakingInFearOfQuakeC 1 2,605 04-17-2019, 05:51 PM
Last Post: BuddyFriendGuy
  Xonotic Git Help Molnija 4 5,192 01-20-2019, 11:38 PM
Last Post: Molnija
  Weapon models WIP help. Beagle 1 3,519 05-17-2015, 06:52 PM
Last Post: Beagle
Question Hello and Offering Coding/Testing Help But Having Probs darrell_l 1 3,170 11-07-2013, 01:50 PM
Last Post: Mepper
  I'd like to help with Xonotic Frogging101 4 5,041 09-25-2011, 01:00 PM
Last Post: Mr. Bougo
  Planning to help with the code - where to start? Exitium 10 9,947 09-19-2011, 10:25 AM
Last Post: Lord Canistra
Video Weapon tutorial video: Electro. HELP NEEDED CuBe0wL 7 7,765 07-14-2011, 05:22 AM
Last Post: CuBe0wL
Bug Coding & Testing HELP needed: Death / intermission chase camera, and damage effects MirceaKitsune 1 4,318 05-01-2011, 09:28 AM
Last Post: MirceaKitsune
  Chat / taunt HUD portraits (need help from other coders!) MirceaKitsune 12 16,631 03-26-2011, 11:04 PM
Last Post: Lee_Stricklin

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-