[SUGGESTION] Grappling hook & fireball - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Grappling hook & fireball (/showthread.php?tid=1760) |
Grappling hook & fireball - emrys merlin - 04-16-2011 One day I was bored so I started playing single player with 9 godlike bots trying out different kinds of weapons. When I played with the grappling hook (used mutator), I realized that if we use the jet pack we can pull bots and drop them to kill'em. Do you think we can elaborate on that? (we can have 2 kinds of hooks, and "E" one and a weapon one. Then make the weapon one throw people off the edge) Fireball : Here are my 4 proposals on the fireball: 1 : keep it the same and give it a model 2 : separate the fire mine and the fireball. Change the secondary to flame thrower for the fireball & multiple fire mines for the fire mine. 3 : Separate the fire mine and fireball and add melee secondaries. 4 : remove the fire mine RE: Grappling hook & fireball - Lee_Stricklin - 04-18-2011 I always thought that the grapple hook and jetpack should be bound to different keys. The only problem I can see with that is people are already complaining about having too many binds, though I can't imagine it being too big of a problem since you don't really need to be able to hit jump when your flying through the air with a jetpack, unlike with the grapple hook. You completely lost me with the fireball and mine stuff. |