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[SUGGESTION] Ability to vote map, gametype and mutators after each map - Printable Version

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Ability to vote map, gametype and mutators after each map - Exitium - 04-22-2011

Heya, I've been thinking this feature for a while, but I wasn't sure how it would work in action so I didnt't share this idea. However, now I've got some ideas and therefore I would like to see this kind of feature in Xonotic...

People have said, that Nexuiz used to suffer from the fact, that most of the servers were DM/TDM/CTF servers and actually no-one played other gametypes, which is a pity. Therefore I was thinking that if it's possible to make a new vote system after each map, where you can vote for a new map AND a new gametype (for example, the last game was DM and now you want some Keyhunt-action) and even mutators (the last game had none, but now you want for example relics to enhance the action).

The reason why I didn't share this idea ages ago, was that I wasn't sure how this could work. For example, a few years ago I used to play CoD2 on a modded server and there was this kind of voting system. It was damn nice, but actually it just generated randomly map and gametype combinations and put those available. Therefore most of the maps weren't voteable and some of the maps were just for CTF, for example. In addition, Xonotic have so much mutators so this kind of system could be just a mess.

However, when I played Red Eclipse, I found out that there is a voting system which works. After each map, everyone can make a new vote option by clicking the right map, gametype and mutators and other can vote for it or make own vote option. Map-gametype-mutator combination which had most votes wins and next map is played with those rules. Simple but beautiful. I was thinking, that if this kind of feature could exist in Xonotic and most of the players can also play other gametypes than CTF and DM - if they wish. Of course server admin can limit this voting system by disabling it overall or disabling some of the mutators, maps or gametypes.

What do you think? Would you like to see this kind of thing in Xonotic?


RE: Ability to vote map, gametype and mutators after each map - Mepper - 04-22-2011

No, I don't really think that's a good idea. It will confuse players too much and take a lot of time.

This is already in ufb/thebadasschoobs server in Nexuiz (only no mutators voting) and I don't really like it, confusing, and noobs always like voting on things I don't like.


RE: Ability to vote map, gametype and mutators after each map - FruitieX - 04-22-2011

I would like to see this implemented for at least gamemodes, for instance so that each map is prefixed with a randomly selected gamemode that the map supports. An example map vote screen would then look like this:
1. dm_stormkeep
2. ctf_dance
3. dm_xoylent
4. kh_runningman
5. tdm_stormkeep (if we allow the same map to show up multiple times, but with different gamemodes)
6. dm_aggressor


RE: Ability to vote map, gametype and mutators after each map - naryl - 04-22-2011

FruitieX, why limit to six randomly-chosen modes_maps?

Mepper, Red Eclipse has it as the only voting mode and somehow nobody is confused.


RE: Ability to vote map, gametype and mutators after each map - Exitium - 04-22-2011

(04-22-2011, 07:39 AM)Mepper Wrote: No, I don't really think that's a good idea. It will confuse players too much and take a lot of time.

This is already in ufb/thebadasschoobs server in Nexuiz (only no mutators voting) and I don't really like it, confusing, and noobs always like voting on things I don't like.

Let's not make it confusing, but clean and simple to use?

Problem solved.

And, of course some servers can disable/limit this vote system so there could be only DM-servers etc. if admins want it. As I said in the first post.

Edit: The best way to test my suggestion in action is to play Red Eclipse. RE's voting system is a bit buggy, but it works. Feel free to test it.


RE: Ability to vote map, gametype and mutators after each map - Liquid Sin - 04-24-2011

Red Eclipse's voting system is kinda nice because it does allow for other game types to be played but with all the game types they had and maps it took a while to set up a vote in time, if it was narrowed/simplified for Xonotic it would be a nice addition imo.


RE: Ability to vote map, gametype and mutators after each map - Akari - 04-24-2011

(04-22-2011, 07:39 AM)Mepper Wrote: No, I don't really think that's a good idea. It will confuse players too much and take a lot of time.

This is already in ufb/thebadasschoobs server in Nexuiz (only no mutators voting) and I don't really like it, confusing....

WTF. After each map, you simply get to choose a gametype out of six available options, with an accurate description for each. How is THAT confusing? If that is confusing, I don't know what isn't.

Quote:and noobs always like voting on things I don't like.

So basically, your point is "BAWW! Stop liking things I hate!". I heard this shit so much from Freezetag haters like you that you have no idea how sick I am of it. Just so you know, when we introduced the Freezetag port which you dislike so much (WITHOUT gametype vote), people were playing ONLY and ONLY that. The gametype vote was not "confusing" for anyone, it added some variation, which is good: instead of playing Freezetag for the whole time, people actually DO play some CTF, KH, VIP and sometimes even TotDOM. Before the gametype vote, they didn't even know such options existed through vcalls, and "vhelp" wouldn't help either since it doesn't explain each gametype, and barely anyone actually uses it.


RE: Ability to vote map, gametype and mutators after each map - Rage_ATWM - 04-24-2011

I'm not sure gamemode voting at each new games would be accepted by a lot of players.
Or at least, not on every servers.
There are some players who play only ctf or only minsta.
For those, no doubt they won't play on such gamemode voting server.


RE: Ability to vote map, gametype and mutators after each map - Akari - 04-24-2011

(04-24-2011, 04:51 AM)Rage_ATWM Wrote: I'm not sure gamemode voting at each new games would be accepted by a lot of players.
Or at least, not on every servers.
There are some players who play only ctf or only minsta.
For those, no doubt they won't play on such gamemode voting server.

That's why it's supposed to be optional.


RE: Ability to vote map, gametype and mutators after each map - Samual - 04-24-2011

Obviously we're going to attempt something like this when some developer gets some free time (there's more important stuff to do right now) -- but,

I see only a few flaws with this... Mainly: People usually only play the same ~2 or 3 configurations on Red Eclipse servers, and it gets pretty damn old having such weird mutators on like that. I think if we had the same system, we'd suffer the same fate. Also: It would technically make the server "impure" and "pure" automatically if such a thing were allowed, which rather isn't a good thing.

I really don't think implementing such a thing is much more useful than a normal voting window/menu of sorts, so personally it's not worth it past that.


RE: Ability to vote map, gametype and mutators after each map - The mysterious Mr. 4m - 04-25-2011

Badabing-badaboom: make it *small*!
What i mean is there could be a small inconspicuous little panel of sorts on the top or bottom edge of the screen that allows calling a game mode change.

i want this kind of voting system, because the versatility of the game becomes redundant, otherwise. Servers that have static settings are bound to have periods of where the server is not in use, because of high ping for people located far away from the server and because of the game mode that one has to be in the mood for.

Quote:| Game mode: CTF - - call Settings menu? (yes/no) - - Time played: 4:00 min - - stuff - - 127 maps on server - - other stuff |



RE: Ability to vote map, gametype and mutators after each map - Samual - 04-25-2011

Actually one idea could be a step-by-step vote process at the end of a match. Instead of only selecting the map, you could first select a game type, then select a map, then select (a) mutator(s). Order may be subject to change.

That keeps it simple while also giving the same options. No need for an extra menu+


RE: Ability to vote map, gametype and mutators after each map - Akari - 04-26-2011

(04-25-2011, 09:38 PM)Samual Wrote: Actually one idea could be a step-by-step vote process at the end of a match. Instead of only selecting the map, you could first select a game type, then select a map, then select (a) mutator(s). Order may be subject to change.

That keeps it simple while also giving the same options. No need for an extra menu+

That's exactly what I've done in RM/on UFB, except the map vote comes first and there is no mutator vote. So far it seems to work, mepper's complaint is the only one I ever heard since it was added.


RE: Ability to vote map, gametype and mutators after each map - The mysterious Mr. 4m - 04-28-2011

i loved it, but i do see Meppers point. Hence my proposal to make additional vote menues optional, not mandatory.